D
DÛke
Guest
This is the deck that is pissing a lot of minds off. I get a lot of concedes as early as the 4th turn.
I call this evil and yet simple creation of mine - "Glitch."
The Glitch:
4x Memory Lapse
4x Hinder
4x Repel
4x Metamorphose
4x Boomerang
4x Echoing Truth
2x Time Stop
The Politics:
4x Peek
The Cheats:
4x Thieving Magpie
2x Uyo, Silent Prophet
Not only does it kick major butt, but the psychological impact that it has on a player is felt as early as turn 3. That's when I usually get cursed by our dear casual players of MTGO.
It's really simple. Not only do they not get to play spells, but they also get to never draw cards. Essentially, their game never really develops - they are in a stasis. They draw their first 7 or 8 cards, draw 3 or 4 more, at best, and that's it.
Thieving Magpie keeps the pressure, giving me access to Glitch spells. Peek is simply irritating - which is one of the goals of this deck: to irritate innocent people - and is actually very, very helpful here. It gives me the "in" as to whether I should use Metamorphose or not, Hinder or Memory Lapse, etc. It makes my decisions easier, especially since the opponent's hand will not really change that much. Once I know what he has, I know it for good.
Uyo is there for fun and some mid-game beat down; I also get to score some "originality" points here. Nothing like Boomerang-ing my opponent's 2 or 3 permanents when they already have nothing in play. With Metamorphose, it's even more sickening.
Every time I used Hinder, I used it as a Memory Lapse - the opponent simply couldn't recover from the Glitches enough to draw a real threat. Boomerang and Echoing Truth help me survive some early game, supposing that there is an early game (I could tell if I am going to win within the opponent’s first 2 or 3 plays), and help make Metamorphose that much more annoying.
Repel makes them cry. Enough said.
Time Stop is just pure evil. In all cases that I have used it, I simply played it during their upkeep to have them skip their turn, and especially, their draw step.
After about 10 rounds with this bad boy, I didn't lose a single game. However, I can't say I won them all since 4 out of the 10 simply conceded within the first 4 turns.
All in all, a very, very irritating deck that is surprisingly powerful, given its simplistic design. And there is nothing at all like being called names by an opponent about to concede out of indescribable frustration.
I'm thinking of a Green/Blue build for this one, mostly for Temporal Spring and maybe, maybe Plow Under. I have also seriously considered Scrivener instead of the Magpie, but I need advice on that one...and also room in my deck.
I call this evil and yet simple creation of mine - "Glitch."
The Glitch:
4x Memory Lapse
4x Hinder
4x Repel
4x Metamorphose
4x Boomerang
4x Echoing Truth
2x Time Stop
The Politics:
4x Peek
The Cheats:
4x Thieving Magpie
2x Uyo, Silent Prophet
Not only does it kick major butt, but the psychological impact that it has on a player is felt as early as turn 3. That's when I usually get cursed by our dear casual players of MTGO.
It's really simple. Not only do they not get to play spells, but they also get to never draw cards. Essentially, their game never really develops - they are in a stasis. They draw their first 7 or 8 cards, draw 3 or 4 more, at best, and that's it.
Thieving Magpie keeps the pressure, giving me access to Glitch spells. Peek is simply irritating - which is one of the goals of this deck: to irritate innocent people - and is actually very, very helpful here. It gives me the "in" as to whether I should use Metamorphose or not, Hinder or Memory Lapse, etc. It makes my decisions easier, especially since the opponent's hand will not really change that much. Once I know what he has, I know it for good.
Uyo is there for fun and some mid-game beat down; I also get to score some "originality" points here. Nothing like Boomerang-ing my opponent's 2 or 3 permanents when they already have nothing in play. With Metamorphose, it's even more sickening.
Every time I used Hinder, I used it as a Memory Lapse - the opponent simply couldn't recover from the Glitches enough to draw a real threat. Boomerang and Echoing Truth help me survive some early game, supposing that there is an early game (I could tell if I am going to win within the opponent’s first 2 or 3 plays), and help make Metamorphose that much more annoying.
Repel makes them cry. Enough said.
Time Stop is just pure evil. In all cases that I have used it, I simply played it during their upkeep to have them skip their turn, and especially, their draw step.
After about 10 rounds with this bad boy, I didn't lose a single game. However, I can't say I won them all since 4 out of the 10 simply conceded within the first 4 turns.
All in all, a very, very irritating deck that is surprisingly powerful, given its simplistic design. And there is nothing at all like being called names by an opponent about to concede out of indescribable frustration.
I'm thinking of a Green/Blue build for this one, mostly for Temporal Spring and maybe, maybe Plow Under. I have also seriously considered Scrivener instead of the Magpie, but I need advice on that one...and also room in my deck.