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EricBess
Guest
Okay, I want to see the interest level in werewolf IV. If you are interested in playing, please post here....
Based on the results of the previous couple of games, I am also going to try to introduce some rules about "PM'ing", but I want everyone's input. Here are the options as I see them:
No PMing - werewolves would know who each other is, but would PM the moderator (me) with a numbered list of who they want to eliminate. The player with the most consensus among the werewolves is evicerated.
PMing votes only - werewolves may communicate only when asked to do so by the moderator, and only to decide who to eviserate. PMs should be kept to names only, but should contain no reasoning. This tries to emulate live play as much as possible.
PMing during night only - werewolves may communicate only when asked to do so by the moderator, but are not limited in their communications during the night.
Open PMing - Werewolves may PM freely.
We've been using the last option. Personally, I would like to try the PMing during night only option and would like to try that, but if enough people want to try a different option, we can.
In addition, there have been some possible suggestions about PMing in relation to the Seer. The problem with any open PMing where the seer is concerned is that it effectively turns everyone into another seer. It makes it far more important for the werewolf to kill the seer, but at the same time makes it easier for the seer to hide since multiple people have the same information the seer does.
My preference is to leave the seer alone, but there are a couple of options that I think might be reasonable:
Known Seer - Once the seer investigates a villager, the villager discovers who the seer is. No PMing is allowed.
Known Seer with PMing - same as the last option, but the villager is allowed to PM the seer. The seer is not allowed to PM the villagers, however, because it would be too easy to give extra information.
Seer's assistant - Add a new position and the Seer and the assistant can communicate. The problem I have with this is that it effectively gives two seers since it's easy to disguise the assistant as the more vocal member. However, it might be interesting if the two "seers" didn't know which was really the seer and which the assistant.
Unless a majority wants to do something different, I would like to run Werewolf IV as werewolves only communicating at night and no additional communication between any players.
I also have an additional twist that might give the villagers a slight boost which will include at least one villager knowing one or more people that are also villagers right from the onset of the game. The exact details of the twist will be explained in full from the beginning to whoever is randomly determined to have that information.
Based on the results of the previous couple of games, I am also going to try to introduce some rules about "PM'ing", but I want everyone's input. Here are the options as I see them:
No PMing - werewolves would know who each other is, but would PM the moderator (me) with a numbered list of who they want to eliminate. The player with the most consensus among the werewolves is evicerated.
PMing votes only - werewolves may communicate only when asked to do so by the moderator, and only to decide who to eviserate. PMs should be kept to names only, but should contain no reasoning. This tries to emulate live play as much as possible.
PMing during night only - werewolves may communicate only when asked to do so by the moderator, but are not limited in their communications during the night.
Open PMing - Werewolves may PM freely.
We've been using the last option. Personally, I would like to try the PMing during night only option and would like to try that, but if enough people want to try a different option, we can.
In addition, there have been some possible suggestions about PMing in relation to the Seer. The problem with any open PMing where the seer is concerned is that it effectively turns everyone into another seer. It makes it far more important for the werewolf to kill the seer, but at the same time makes it easier for the seer to hide since multiple people have the same information the seer does.
My preference is to leave the seer alone, but there are a couple of options that I think might be reasonable:
Known Seer - Once the seer investigates a villager, the villager discovers who the seer is. No PMing is allowed.
Known Seer with PMing - same as the last option, but the villager is allowed to PM the seer. The seer is not allowed to PM the villagers, however, because it would be too easy to give extra information.
Seer's assistant - Add a new position and the Seer and the assistant can communicate. The problem I have with this is that it effectively gives two seers since it's easy to disguise the assistant as the more vocal member. However, it might be interesting if the two "seers" didn't know which was really the seer and which the assistant.
Unless a majority wants to do something different, I would like to run Werewolf IV as werewolves only communicating at night and no additional communication between any players.
I also have an additional twist that might give the villagers a slight boost which will include at least one villager knowing one or more people that are also villagers right from the onset of the game. The exact details of the twist will be explained in full from the beginning to whoever is randomly determined to have that information.