Werewolf IV Intro

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EricBess

Guest
Okay, I want to see the interest level in werewolf IV. If you are interested in playing, please post here....

Based on the results of the previous couple of games, I am also going to try to introduce some rules about "PM'ing", but I want everyone's input. Here are the options as I see them:

No PMing - werewolves would know who each other is, but would PM the moderator (me) with a numbered list of who they want to eliminate. The player with the most consensus among the werewolves is evicerated.

PMing votes only - werewolves may communicate only when asked to do so by the moderator, and only to decide who to eviserate. PMs should be kept to names only, but should contain no reasoning. This tries to emulate live play as much as possible.

PMing during night only - werewolves may communicate only when asked to do so by the moderator, but are not limited in their communications during the night.

Open PMing - Werewolves may PM freely.

We've been using the last option. Personally, I would like to try the PMing during night only option and would like to try that, but if enough people want to try a different option, we can.

In addition, there have been some possible suggestions about PMing in relation to the Seer. The problem with any open PMing where the seer is concerned is that it effectively turns everyone into another seer. It makes it far more important for the werewolf to kill the seer, but at the same time makes it easier for the seer to hide since multiple people have the same information the seer does.

My preference is to leave the seer alone, but there are a couple of options that I think might be reasonable:

Known Seer - Once the seer investigates a villager, the villager discovers who the seer is. No PMing is allowed.

Known Seer with PMing - same as the last option, but the villager is allowed to PM the seer. The seer is not allowed to PM the villagers, however, because it would be too easy to give extra information.

Seer's assistant - Add a new position and the Seer and the assistant can communicate. The problem I have with this is that it effectively gives two seers since it's easy to disguise the assistant as the more vocal member. However, it might be interesting if the two "seers" didn't know which was really the seer and which the assistant.

Unless a majority wants to do something different, I would like to run Werewolf IV as werewolves only communicating at night and no additional communication between any players.

I also have an additional twist that might give the villagers a slight boost which will include at least one villager knowing one or more people that are also villagers right from the onset of the game. The exact details of the twist will be explained in full from the beginning to whoever is randomly determined to have that information.
 

Mooseman

Isengar Tussle
EricBess said:
Based on the results of the previous couple of games, I am also going to try to introduce some rules about "PM'ing", but I want everyone's input. Here are the options as I see them:

PMing votes only - werewolves may communicate only when asked to do so by the moderator, and only to decide who to eviserate. PMs should be kept to names only, but should contain no reasoning. This tries to emulate live play as much as possible.
I like these. But the wolves should only ever be able to PM during the night.

EricBess said:
My preference is to leave the seer alone.

Seer's assistant - Add a new position and the Seer and the assistant can communicate. The problem I have with this is that it effectively gives two seers since it's easy to disguise the assistant as the more vocal member. However, it might be interesting if the two "seers" didn't know which was really the seer and which the assistant.
Sounds interesting, but may be difficult to implement.

EricBess said:
I also have an additional twist that might give the villagers a slight boost which will include at least one villager knowing one or more people that are also villagers right from the onset of the game. The exact details of the twist will be explained in full from the beginning to whoever is randomly determined to have that information.
I'd say it could only be one other villager and the other villager doesn't neccesarily know the reverse.

I'll play no matter what, but could you at least state the rules and twists before the game starts. Finding things out half way through the game is tough.
 

turgy22

Nothing Special
I have no idea what any of that means, but I'd still like to play. Is there a reference somewhere in the archives to the rules of Werewolf?
 
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Limited

Guest
I will of course play again.

I am in favor of all out PM'ing including any lies containing therein. Some say this isn't the way the game is supposed to be played, but of course it's going to be different when you play it on a forum. We also can't hear anyone move or shift in their seat (or hear 'someone's eyes opening') and we can hardly ever slip up - life does not have a preview button!

So I say we should use the fact that we're playing it online to add a lot more layers of communication to the game. I don't think this is actually making it easier for either the wolves or the villagers.

Next, I think we should try a game with two seers, just to see if its too disruptive. Maybe having two seers makes it easier for the wolves to impersonate one?

Or we could add a villager or a group of villagers who gets some extra info to start with like EB suggested.

On to the next village!
 
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BigBlue

Guest
I'm game for whatever...

I have issues with altering PMing though... mainly because I know I'm not the only one who has limited Internet access, and so it makes it that much tougher if you only get a small window to talk... the trouble is, the wolves seem to have an unfair advantage with open PM'ing... I also have a problem with rules based on an honor system... I'm not saying I'm dishonorable - or that anyone else is... but the reality is I know a lot of people who will do anything to win... I say let the seer openly PM with a villager, but... you could offset that by having the seer only get to know 1 person who is a villager... If either get's killed, the survivor could select another to investigate...

The "reality" of a game like this is all the villagers are presumably all together all day - observing each other for clues etc... so open communication during the day should normally be outlawed... but I think that's tough to do... perhaps, if a mod was willing to do the work, you could force the issue by keeping identities secret, but relay messages... eventually by virtue of elimination, they'll figure out who each other is... you could do for the wolves and/or the seer/aide... it was suggested all they could pass each other was one word... a name... one get's to propose a name... they other can say yes or propose another name, which then gets relayed back... via PM and different schedules it just makes things difficult...

I don't know.... it's just some more ideas... like I said, I'm game for whatever... :D most likely the first one hanged....
 
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DarthFerret

Guest
I am in....and will abide by whatever rulings that y'all want to throw in there....
 
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sageridder

Guest
I'm in.The wolves only pm at night option might be ok but could end up stalling the game because of when people get online.With the seer I think the changes would tilt the game to much. What if instead the person viewed by the seer gets told by the mod they have been investigated but that's all they are told. One twist that might be fun is in the event of a tied vote the ghosts of the slain and hanged villagers vote through pm to the mod for the tiebreaker.
 
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orgg

Guest
I really think that the wolves should PM the Mod a weighted list, and the mod show who gets killed.

The villager (but not wolves) the Seer investigates should also find out about the Seer.
 

Spiderman

Administrator
Staff member
I'm in.

So many options.... well, if interest continues to keep at this level for Werewolf games, I'd say we can try other and multiple options if these don't work. So since EricBess is running the show this time, I say go with his changes.

Speaking as the wolf for two of the past three games(!), communicating only at "night" shouldn't be too big a deal because we didn't really communicate a lot, only on the last "hour" of each day. Communication probably picked up on the last day of whether the wolves would win or not to plan more strategy, but losing that shouldn't be a biggie.

I guess see who the wolves are first and when they usually get on and/or just let them communicate on the last "real-time" day (which is Wednesday to Thursday?) if they get on a totally different times.
 
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