B
BigBlue
Guest
A town crier yells, "Here Ye, Hear Ye... Killers on the loose..."
Welcome to London, circa 1749...
If you are interested in playing, please PM me with a short bio of yourself if interested... The game will commence this Thursday, with the first confirmed death of an unknown citizen...
Everyone is aware of the following excerpt from the Ancient Tome of Wolves and Bats...
1) Werewolves and Vampires: Supernatural beasts who cannot be stopped once transformed at night - no bonds will hold them, no human can stop them. Beasts know who the other members of their race are, and will work in conjunction with one another to achieve their goal.
2) Feeding: Each night, the beasts will feed on one person. If there are members of all 3 races(Human, Lycanthrope, and Vampire) there could be 3 victims a night (one from each race). (A hanged man is indeed a victim)
3) Conversion: Beasts may choose to convert a resident to their race, but only if they fed for 2 previous nights and only if I inform them at the onset of the game conversion is allowable.
4) Battle: If Beasts attack one another whether to feed or convert, (Vampires vs. Werewolves), the attacker wins. If they somehow opted to fight one another, both victims are killed - however the other transformed beasts identities are still unknown - they each only learn the numbers of the others race.
5) Investigator: Investigators are those folks who believe in the supernatural and study them in secret. I will appoint one or more player(s) to act as investigator at the onset of the game. The investigator may identify the race of one resident (player) each night through careful investigation.
6) False Prophet: There is also the obscure chance that an investigator is fallible in their research and will in fact be a "false prophet", unknown to them until they discover a mistake. (These are rare and will happen only in a large population - when another true investigator is also at work). Again, they research one resident a night.
7) Daylight: During the day, beasts are able to cover adequately as humans - no test can be proof one way or another - even to the investigator. The only clue which will be given will be the type of kill (werewolves leave little behind in their feeding while vampires merely remove the blood of the victim) as well as the number of beasts involved. This unfortunately for them is what leaves them vulnerable.
8) Killing a Beast: The only way to kill a supernatural beast is when they are not in their transformed state - usually done by hanging and/or a stake through the heart - upon death, they revert to their supernatural state for all to observe.
9) Silver Bullet: The only other way to kill a beast is with a silver bullet... No one knows how many if any bullets are available save the possessor of one who may or may not exist... It is the owner's choice how to utilize it - and is best kept a secret. It may pass on to someone else if unused...
10) Objective: The contest is to achieve the survival of your race (Human, Lycanthrope, or Vampires). Ignoring the fact that if all humans are extinguished, eventually your race will run out of food...
11) Non-Player Characters: The contest will begin with a benign non-player character dying at the onset of the game - preserving all players for at least one game day. All players will be identified. Other residents of the population may exist at the discretion of the storyteller used for storytelling; they neither offer any real insight, nor take place in any votes.
12) Game "Day": The game day will last at least one week at the storytellers discretion, offering the best opportunity for each player to be actively involved.
13) The Thirteenth Rule: The rest is up to the residents (players)... Have Fun!
The intent of these rules is to serve as a guideline... The picture is intentionally vague... the numbers of each are the sole discretion of the storyteller for each round.
Welcome to London, circa 1749...
If you are interested in playing, please PM me with a short bio of yourself if interested... The game will commence this Thursday, with the first confirmed death of an unknown citizen...
Everyone is aware of the following excerpt from the Ancient Tome of Wolves and Bats...
1) Werewolves and Vampires: Supernatural beasts who cannot be stopped once transformed at night - no bonds will hold them, no human can stop them. Beasts know who the other members of their race are, and will work in conjunction with one another to achieve their goal.
2) Feeding: Each night, the beasts will feed on one person. If there are members of all 3 races(Human, Lycanthrope, and Vampire) there could be 3 victims a night (one from each race). (A hanged man is indeed a victim)
3) Conversion: Beasts may choose to convert a resident to their race, but only if they fed for 2 previous nights and only if I inform them at the onset of the game conversion is allowable.
4) Battle: If Beasts attack one another whether to feed or convert, (Vampires vs. Werewolves), the attacker wins. If they somehow opted to fight one another, both victims are killed - however the other transformed beasts identities are still unknown - they each only learn the numbers of the others race.
5) Investigator: Investigators are those folks who believe in the supernatural and study them in secret. I will appoint one or more player(s) to act as investigator at the onset of the game. The investigator may identify the race of one resident (player) each night through careful investigation.
6) False Prophet: There is also the obscure chance that an investigator is fallible in their research and will in fact be a "false prophet", unknown to them until they discover a mistake. (These are rare and will happen only in a large population - when another true investigator is also at work). Again, they research one resident a night.
7) Daylight: During the day, beasts are able to cover adequately as humans - no test can be proof one way or another - even to the investigator. The only clue which will be given will be the type of kill (werewolves leave little behind in their feeding while vampires merely remove the blood of the victim) as well as the number of beasts involved. This unfortunately for them is what leaves them vulnerable.
8) Killing a Beast: The only way to kill a supernatural beast is when they are not in their transformed state - usually done by hanging and/or a stake through the heart - upon death, they revert to their supernatural state for all to observe.
9) Silver Bullet: The only other way to kill a beast is with a silver bullet... No one knows how many if any bullets are available save the possessor of one who may or may not exist... It is the owner's choice how to utilize it - and is best kept a secret. It may pass on to someone else if unused...
10) Objective: The contest is to achieve the survival of your race (Human, Lycanthrope, or Vampires). Ignoring the fact that if all humans are extinguished, eventually your race will run out of food...
11) Non-Player Characters: The contest will begin with a benign non-player character dying at the onset of the game - preserving all players for at least one game day. All players will be identified. Other residents of the population may exist at the discretion of the storyteller used for storytelling; they neither offer any real insight, nor take place in any votes.
12) Game "Day": The game day will last at least one week at the storytellers discretion, offering the best opportunity for each player to be actively involved.
13) The Thirteenth Rule: The rest is up to the residents (players)... Have Fun!
The intent of these rules is to serve as a guideline... The picture is intentionally vague... the numbers of each are the sole discretion of the storyteller for each round.