R
Rakarth
Guest
This is a deck I've put together from everything I could muster and the new Azorius Ascendant precon. White and Blue, the idea is to use Minister of Impediments, Azorius Guildmage or Plumes of Peace to tap any creatures my Defenders can't handle or use Instants like Holy Day to stop the combat damage altogether. Soulsworn Jury can get rid of anything to nasty before it comes down amd Shielding Plax sees that my blockers stay in play.
This is all to wait for Angel of Mercy, Air Elemental or Halcyon Glaze to get into play, or if not then Wakestone Gargoyle can be used to turn some of the Defenders into attackers and To Arms! and Ocular Halo would make sure that they are able to block again in my opponents turn.
Creatures
4x Azorius First-Wing
3x Tidewater Minion
3x Minister of Impediments
3x Soulsworn Jury
3x Angel of Mercy
2x Stoic Ephemera
1x Azorius Guildmage
1x Prison barricade
1x Wakestone Gargoyle
1x Air Elemental
Instants
1x Valor Made Real
2x Thunderheads
1x To Arms!
1x Holy Day
Enchantments
2x Plumes of Peace
4x Ocular Halo
2x Shielding Plax
1x Faith's Fetters
1x Halcyon Glaze
Artifact
1x Azorius Signet
Land
2x Azorius Chancery
10x Plains
10x Island
Any help or ideas would be great,
Thanks, rakarth
This is all to wait for Angel of Mercy, Air Elemental or Halcyon Glaze to get into play, or if not then Wakestone Gargoyle can be used to turn some of the Defenders into attackers and To Arms! and Ocular Halo would make sure that they are able to block again in my opponents turn.
Creatures
4x Azorius First-Wing
3x Tidewater Minion
3x Minister of Impediments
3x Soulsworn Jury
3x Angel of Mercy
2x Stoic Ephemera
1x Azorius Guildmage
1x Prison barricade
1x Wakestone Gargoyle
1x Air Elemental
Instants
1x Valor Made Real
2x Thunderheads
1x To Arms!
1x Holy Day
Enchantments
2x Plumes of Peace
4x Ocular Halo
2x Shielding Plax
1x Faith's Fetters
1x Halcyon Glaze
Artifact
1x Azorius Signet
Land
2x Azorius Chancery
10x Plains
10x Island
Any help or ideas would be great,
Thanks, rakarth