G
Griffith_se
Guest
Nov T2
I'm trying to keep it simple. I want this to disrupt My
opponent with Rootwater Thief and discard stuff.
Then for doing damage the idea is to give +1/+1 and
Islandwalk to the Merfolk then use Mystic compass to make them unblockable.
Thats pretty much the basic idea. So... how bad is it?
<sigh>
More importantly what should I do to make it better.
(18) Creatures
4 Rootwater Thief
3 Lord of Atlantis
4 Vodalian Zombie
4 Ravenous Rats
3 Stalking Assassin
(17) Spells
2 Vampiric Tutor
4 Recoil
3 Stupor
4 Snuff out
4 Counterspell
(2) Artifacts
2 Mystic Compass
(21) Land
7 Swamp
8 Island
4 Underground River
4 Salt Marsh
I'm trying to keep it simple. I want this to disrupt My
opponent with Rootwater Thief and discard stuff.
Then for doing damage the idea is to give +1/+1 and
Islandwalk to the Merfolk then use Mystic compass to make them unblockable.
Thats pretty much the basic idea. So... how bad is it?
<sigh>
More importantly what should I do to make it better.
(18) Creatures
4 Rootwater Thief
3 Lord of Atlantis
4 Vodalian Zombie
4 Ravenous Rats
3 Stalking Assassin
(17) Spells
2 Vampiric Tutor
4 Recoil
3 Stupor
4 Snuff out
4 Counterspell
(2) Artifacts
2 Mystic Compass
(21) Land
7 Swamp
8 Island
4 Underground River
4 Salt Marsh