Killer Joe
New member
Here's my 'up-dated' version:
Artifacts
1x Disrupting Scepter
Blue
4x Accumulated Knowledge
1x Air Elemental
4x Counterspell
1x Disrupt
2x Fact or Fiction
2x Foil
1x Misdirection
2x Power Sink
2x Thwart
Gold
4x Absorb
2x Reviving Vapors
1x Teferi's Moat
White
1x Blinding Angel
2x Dismantling Blows
1x Exile
1x Jeweled Spirit
2x Rout
1x Story Circle
2x Wrath of God
Land
4x Adarkar Wastes
4x Coastal Tower
9x Island
1x Kor Haven
6x Plains
Several weeks ago I started a thread about if four copies of every card is good or whatever, well, since then, Lobotomy has been giving me nightmares. So I adjusted my deck to still do the same things as before, just a different card to do them. For example, I used to use 4x Wrath of God, now, I only use two but I also use two Routs. Another is Teferi's Moat, instead of using two, I use one, and I added one Story Circle.
Using 4x Foils and/or 4x Thwrats were too much, so I thought that I would split them 2 and 2, it's working out pretty well, they do have great synergy.
Creatures, well, most of my friends say that I am about 6 to 7 creatures too light in this deck. I don't believe so, however, it does make for a long game, I won't play a creature until I absolutely have total board control, and that may take a while. But in my defense, when I do play Air Elemental or Jeweled Spirit, the game is only several turns away from being over.
As for 'life-gaining', this deck was not specifically designed for that purpose, yet, I always manage to win or survive long enough to turn the tide of the game because of Absorb, Reviving Vapors and Exile.
Card drawing, I used to use 4x Fact or Fiction, but I've 'decked' myself too many times before due to using it too much, two copies is good enough. I think it was Gizmo who said he prefered Accumulated Knowledge over Brainstorm, I agree, AK is by far the better choice. As for Dismantling Blow, I do get chuckles when I play it, but I also get two cards when I pay the 'Kicker' cost (who's chuckling now?
)
Counterspells, why Disrupt, at all? Three words, "Doug's Ankh-Tide Deck". He uses Boomerang and Hoodwink in his opening moves alot, and since he's a staple in my area's metagame, I use it alot. And Power Sink, well, I think that's another Gizmo influence, it's great for the first several turns, no one expects it anymore, until now.
Lastly, the Disrupting Scepter, it now has a permanant place in this deck, it has caused more heart breaking moans than any other card in my line-up. I have another one in my sideboard, too.
Any comments?
Thanks.
Artifacts
1x Disrupting Scepter
Blue
4x Accumulated Knowledge
1x Air Elemental
4x Counterspell
1x Disrupt
2x Fact or Fiction
2x Foil
1x Misdirection
2x Power Sink
2x Thwart
Gold
4x Absorb
2x Reviving Vapors
1x Teferi's Moat
White
1x Blinding Angel
2x Dismantling Blows
1x Exile
1x Jeweled Spirit
2x Rout
1x Story Circle
2x Wrath of God
Land
4x Adarkar Wastes
4x Coastal Tower
9x Island
1x Kor Haven
6x Plains
Several weeks ago I started a thread about if four copies of every card is good or whatever, well, since then, Lobotomy has been giving me nightmares. So I adjusted my deck to still do the same things as before, just a different card to do them. For example, I used to use 4x Wrath of God, now, I only use two but I also use two Routs. Another is Teferi's Moat, instead of using two, I use one, and I added one Story Circle.
Using 4x Foils and/or 4x Thwrats were too much, so I thought that I would split them 2 and 2, it's working out pretty well, they do have great synergy.
Creatures, well, most of my friends say that I am about 6 to 7 creatures too light in this deck. I don't believe so, however, it does make for a long game, I won't play a creature until I absolutely have total board control, and that may take a while. But in my defense, when I do play Air Elemental or Jeweled Spirit, the game is only several turns away from being over.
As for 'life-gaining', this deck was not specifically designed for that purpose, yet, I always manage to win or survive long enough to turn the tide of the game because of Absorb, Reviving Vapors and Exile.
Card drawing, I used to use 4x Fact or Fiction, but I've 'decked' myself too many times before due to using it too much, two copies is good enough. I think it was Gizmo who said he prefered Accumulated Knowledge over Brainstorm, I agree, AK is by far the better choice. As for Dismantling Blow, I do get chuckles when I play it, but I also get two cards when I pay the 'Kicker' cost (who's chuckling now?
Counterspells, why Disrupt, at all? Three words, "Doug's Ankh-Tide Deck". He uses Boomerang and Hoodwink in his opening moves alot, and since he's a staple in my area's metagame, I use it alot. And Power Sink, well, I think that's another Gizmo influence, it's great for the first several turns, no one expects it anymore, until now.
Lastly, the Disrupting Scepter, it now has a permanant place in this deck, it has caused more heart breaking moans than any other card in my line-up. I have another one in my sideboard, too.
Any comments?
Thanks.