Type II: U/W Control

Killer Joe

New member
Here's my 'up-dated' version:

Artifacts
1x Disrupting Scepter

Blue
4x Accumulated Knowledge
1x Air Elemental
4x Counterspell
1x Disrupt
2x Fact or Fiction
2x Foil
1x Misdirection
2x Power Sink
2x Thwart

Gold
4x Absorb
2x Reviving Vapors
1x Teferi's Moat

White
1x Blinding Angel
2x Dismantling Blows
1x Exile
1x Jeweled Spirit
2x Rout
1x Story Circle
2x Wrath of God

Land
4x Adarkar Wastes
4x Coastal Tower
9x Island
1x Kor Haven
6x Plains

Several weeks ago I started a thread about if four copies of every card is good or whatever, well, since then, Lobotomy has been giving me nightmares. So I adjusted my deck to still do the same things as before, just a different card to do them. For example, I used to use 4x Wrath of God, now, I only use two but I also use two Routs. Another is Teferi's Moat, instead of using two, I use one, and I added one Story Circle.
Using 4x Foils and/or 4x Thwrats were too much, so I thought that I would split them 2 and 2, it's working out pretty well, they do have great synergy.
Creatures, well, most of my friends say that I am about 6 to 7 creatures too light in this deck. I don't believe so, however, it does make for a long game, I won't play a creature until I absolutely have total board control, and that may take a while. But in my defense, when I do play Air Elemental or Jeweled Spirit, the game is only several turns away from being over.
As for 'life-gaining', this deck was not specifically designed for that purpose, yet, I always manage to win or survive long enough to turn the tide of the game because of Absorb, Reviving Vapors and Exile.
Card drawing, I used to use 4x Fact or Fiction, but I've 'decked' myself too many times before due to using it too much, two copies is good enough. I think it was Gizmo who said he prefered Accumulated Knowledge over Brainstorm, I agree, AK is by far the better choice. As for Dismantling Blow, I do get chuckles when I play it, but I also get two cards when I pay the 'Kicker' cost (who's chuckling now? :))
Counterspells, why Disrupt, at all? Three words, "Doug's Ankh-Tide Deck". He uses Boomerang and Hoodwink in his opening moves alot, and since he's a staple in my area's metagame, I use it alot. And Power Sink, well, I think that's another Gizmo influence, it's great for the first several turns, no one expects it anymore, until now.
Lastly, the Disrupting Scepter, it now has a permanant place in this deck, it has caused more heart breaking moans than any other card in my line-up. I have another one in my sideboard, too.
Any comments?
Thanks. :)
 

Killer Joe

New member
Here's what happened , TWICE (which was enough for me to consider the change), a Lobotomy was casted and backed up by more counterspells than I had, whointhehell plays a Discard deck with counter power!?
Besides, I still contend that if my opponent sees a variety of spells, they might think I have more than what I actually DO have (think of the Foreign Legion movies where there's only two guys left in the fort and they prop up all the dead soldiers to look like they're in fighting position so that the enemy will think there's more than there actually are and therefore won't attack <or cast a spell>, okay?).





I'm kidding.......



...any other comments?










Thanks Spidey :)
 
C

Captain Caveman

Guest
We must have the same bad luck. Lobotomy has been given me fits too.(Lobotomize your Angel, ouch!)
During my last play-test secession I went 2-2 after sideboarding in more Disrupts, an Ivory Mask, and
two Millstones. I doubt if thats a good SB but I wasn't sure how to handle it.

Caveman
 
P

Purple_jester

Guest
In my area, Lobotomy is dubbed "the combo-killer." I gave it another name: control-killer. It was meant to dsrupt strategies that require a lot of card-multiples and key cards. Decks like Ankh-Tide and Counterwrath had better find a way to stop it, otherwise, your Tide and Angels/Elementals are going bye-bye.

Of course, against decks like "the Deck" whch uses very few multiples of 4, if any, then Lobotomy becomes less effective. The strategy of avoiding Lobotomy by spreadng out your cards is an effective one, though a little risky if you can't fnd the right replacements. ;)
 

Killer Joe

New member
I went 3 - 1 last night with my U/W Control.
Round - 1
U/W Control vs U/B Something (no counters)
Game 1
As always, things started slow with my deck, I missed turns 4, 5 & 6 in mana drops while he smacked me around with a Ribbon Snake and the blue Apprentice (note: the blue App.'s black ability says "Lose Life", not "Damage"). Finally, I was able to Wrath away the problem and counter the rest of his stuff except, for his Lobotomy, fortunately, I had sub-optimal cards in my hand; Teferi's Moat, Exile, and something else. Anyway, he rifled through my deck for another copy of the Moat and was surprised to see that I had a lot of 1 or 2 copies of many different spells/creatures. I eventually get total board control and slap down a Jeweled Spirit and had to sac 6 lands till the end of the game because I coudn't counter his Snuff Out's.
Game 2
Really bad for him, he took a one land opening draw, and never recovered. I sideboarded in another Disrupting Scepter and had one in-play by turn three (I was feeling 'gutsy'). The second one came around turn 10 or so and it was over for him when the Air Elemental came down.
1-0
2-0
---------------------------------------------------
Round 2
U/W Control vs U/W Rebel-Rebel
Game 1
My opponent is a Level 1 DCI judge (not this night though), he's 'cool-headed' and plays very clean (meaning: he announces every move, he takes the deliberate time to think about every move he or I make and I never see him make mistakes). Turn one Sgt., by turn four he has a 2/2 white bear in-play, I counter his Crusades but the damage still keeps comming just like his Rebels, I eventually lose to the swarm. I look through my deck to find that my 2x Routs, 2x Wrath's, Story Circle and Teferi's Moat are all near the bottom of my deck!
Game 2
First time all night that I really get mana screwed. I kept a three land draw (1x Adarkar Wastes 1x Plains and 1x Island-not a bad draw), I never drew a land again. He 'geddoned on turn 6 with several Rebels in-play, I die quickly.
1-1
2-2
------------------------------------------------
Round 3
U/W Control vs. Fires
Game 1
First time that I actually played against this deck in a tournament. Doug and I play-tyested against this deck Wed. night and I kept losing to it, it's those damn Chemeric Idols. Anyway, at least I was somewhat prepared for it. My opp. is Billy (one of the shop regulars who's a very skillful player-better than me). Starts out quickly ad does something like 12 damage before my deck sinks it's teeth into the board. I wrath away some problems and I Exiled one of his Idols away (btw, I traded those Idols to him 20 min before the tourney started). I manage to use Reviving Vapors to get a Teferi's Moat and gain 5 life. I cast the Moat the next turn for green! So he starts with the Urza's Rage approach, I Fact or Fictioned away my only Misdirection earlier in the game (I turn my six-sided dice to five-Thanks Jamie!). I just knew Billy had a Rage in his hand and I was at three, he casts it and I accidently respond with an Absorb, forgetting the Rage can't be countered, The Evil Shop Guru is watching and laughs out loudly, I think he's laughing at me when I realized I made an error. He says, "Billy, you got screwed!". Hmmm? How? And before I say anything, Billy had beaten me to the question, "How!". The evil shop Guru says, "The spell can't be countered but it doesn't say it can't be targeted." I gain 3 life and that was enough of a chance for me to eventually win game 1. Though I felt guilty about not making my intent known, I just kept quiet and chalked it up as I better sharpen my skills and knowledge more (Hey Houts!, was that a violation of etiquette?)
Game 2
His deck works to perfection and I lose quickly to a creature rush.
Game 3
Billy's Mom showed up at the end of game 2 and whispered something to him that made him distracted for game 3. He loses from a lack of concentration.
(BTW, Disrupting Scepter is doing a great job tonight!)
2-1
4-3
------------------------------------------------
Round 4
U/W Control vs. Doug's Ankh-Tide Deck (the one I mentioned earlier)
Game 1
Classic Tale; He drops an Island, says, "Go", I drop an Island and say, "Go", He drops a Swamp and says, "Go", then during my upkeep he casts a Hoodwink on my Island, I respond with "DISRUPT!". Yeah, it worked! This game goes long, because he casted Desperate research for an Ankh and lost three Tides, and the one Tide he DID have I countered it. I let him cast the Ankh's he eventually did get but good were they? I use them as Dismantling Blow fodder. It took forever for me get out one of my only three creatures (Jeweled Spirit) and I win.
Game 2
I find out that if I beat Doug, I get second place ($8 cash or $10 in products), the shop owner wanted to go home due to the heavy snow fall during the tournament, so he went by record and who beat who and such. As it turned out, the two guys I beat won against strong opponent's which gave me the edge. Doug is mad because he beat people with easy opponents (I never really know how that works out)
Anyway, he gets mana screwed and I win via Air Elemental!
3-1
6-3
Not bad, I walk away with a Magazine of my choice, a box of red sleeves, and two Coastal Towers (I need them for another deck).
 
R

rkoelsch

Guest
and I think that makes it less dependant on the 4 of rule and allow a little more flexibilty. I don't think there is anything wrong with a silver bullet mentality.
 
D

Duel

Guest
I do.

Look, amidst all the decks that we see in the fields, with the exception of Flores Black, last year, the key is: Redundancy. So damn wlel counter lobotomy. if they have 4 mana open, you had bettwer have a counter! That could have been a geddon.
 
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