'Wheel of Fortune is very good in a sligh deck IMO. You don't tap out though in casting it it is more of a fifth turn type spell used for refueling the emptied hand of a sligh player who can then go "Lightning Bolt, Incinerate, Fireblast, fireblast. You're dead." '
On turn 5 you have an average of three land
(10 non-wheel cards so far , deck 30% mountains)
so you will probably be tapping out.
Unless opponet cats wheel too
'As for your reference to the Sligh players who did not use Wheel, well, Ben Rubin used both Wheel of Fortune AND Timetwister in his deck (though he had to forego Fireblast for this) and placed 2-1 just like Kastle and Ishii, and placed higher than Godinez's 1-2. '
Rubins deck wasn't sligh in was more like
pups and resticted list, wheel obviously far better
in his deck than in sligh.
Timetwister and Wheel are very powerful cards
but not in straight red non-P9 sligh, which
is the deck we were talking about.
'As for combo... well, combo is generally no longer fast enough to overtake aggro decks in Type I. '
What is T1 combo?
Trix? High Tide? Turboland? Earthcraft-Enchantress?
I think there are more possible combo
decks in T1 than we know about and the ones
people play are both not well tuned and
very hard to play correctly.
Just for fun heres a combo deck that will beat most sligh
builds comfortably, and could probably be much better
if somebody bothered to figure out the right number
of lands , rituals etc.
4 Goblin Bombardment
4 Enduring Renewal
4 Shield Sphere
4 Duress
4 Academy Rector
1 Necropotence
1 Yawgmoths Bargain
1 Seal of Cleansing
1 Dark Ritual
1 Yawgmoths Will
1 Demonic Consultation
1 Vampiric Tutor
1 Enlightened Tutor
1 Demonic Tutor
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Wheel of Fortune
1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Diamond
3 Phyrexian Tower
2 Badlands
3 Scrubland
3 Plateau
2 Underground Sea
4 City of Brass
4 Gemstone Mine
John