I posted a three-card combo over in Card Strategies a little while ago. Since then, it has really become a discussion about the series of Tribal games that have been played here previously, some of the great things about it, and some of the problems that arose from it. Generally, though, there seems to be interest in the idea. So I propose that we as a group gather round and hammer out some framework of rules to reboot this idea. This is a link to the Tribal Games administration(assumably the last attempt at this). Questions: 1) Are there any new rules that should be added, or existing rules that should be amended/eliminated? I propose that Tribal decks should be limited to 60 cards, no more than 4 copies of any single card, and at least 50% of non-land cards within the deck must be creature cards matching your tribal subtype. 2) Should there be any amendments to the banned/restricted list? Keeping in mind, of course, that it would be completely and utterly ridiculous to suggest a card be banned, only to have it voted down by the group, and then turn around and play it. 3) Can anyone see a downside to a time restraint placed on a player's turn(required action within 14 days, or something to that effect)? I don't mean to single out and/or exclude Spiderman, or anyone else. I just figure that if you're too busy to play, you're too busy to play, and you should invite another game when your schedule opens up a little more. 4) Are there any tribes that should be eliminated, and why? It was mentioned earlier(I have not verified accuracy, and to my knowledge neither has the original poster) that goblins, zombies, and elves weren't permitted in the first go-round. Does anyone know why? These are fairly significant tribes to eliminate. 5) Are there any other issues that should be discussed?