J
jorael
Guest
When I read this thread I was reminded about a very similar deck I played last week. With one noticable exeption, my version has an evil twist that lets the table sigh with frustration (I just love it when that happens).
Permanents Schmermanents.dec
lands 24
2 treetop village
2 fairy conclave
10 forest
10 island
creatures 24
4 wall of roots
4 yvimaya granger
4 Uktabi Orangutan
4 eternal witness
4 mystic snake
4 raven familiar
spells 12
4 hibernation
4 shifting sky
4 crystal shard
The concept is similar to the crystal witness deck that some tournament play. Eternal witness is just broken IMHO. Together with crystal shard you can keep on returning cards from your graveyard.
The goal is to make all non-land permanents green with shifting sky and bounce them all with hibernation (including shifting sky). Cast eternal witness to return the hibernation and repeat. Do this every turn and watch the frustration on the faces of your opponents
Winning is not easy as you only have utility creatures and no haste. But winning easy was not my intention. Wall of roots perhaps requires some explanation: it's early defense and accelerates your mana (you can also use it to cast hibernation during an opponents turn).
If anyone knows a good way to take out opponents during all the bouncing, please let me know.
Permanents Schmermanents.dec
lands 24
2 treetop village
2 fairy conclave
10 forest
10 island
creatures 24
4 wall of roots
4 yvimaya granger
4 Uktabi Orangutan
4 eternal witness
4 mystic snake
4 raven familiar
spells 12
4 hibernation
4 shifting sky
4 crystal shard
The concept is similar to the crystal witness deck that some tournament play. Eternal witness is just broken IMHO. Together with crystal shard you can keep on returning cards from your graveyard.
The goal is to make all non-land permanents green with shifting sky and bounce them all with hibernation (including shifting sky). Cast eternal witness to return the hibernation and repeat. Do this every turn and watch the frustration on the faces of your opponents
Winning is not easy as you only have utility creatures and no haste. But winning easy was not my intention. Wall of roots perhaps requires some explanation: it's early defense and accelerates your mana (you can also use it to cast hibernation during an opponents turn).
If anyone knows a good way to take out opponents during all the bouncing, please let me know.