Untap, upkeep, draw, tap the hunter to freeze the hippy, cast instill energy on the hunter, swing with the patrol and the viper, done.
Darthferret: 2?
Library: 24
Hand: 0
Play:
(U,T) Forest
(T,T) Mountain
Preffered Selection (look at top 2 cards of library on upkeep, put one on bottom of library or sac <this> to put it in hand)
Instill Energy (I think you know what this does...)
(U) Wall of Roots (0/3, put a -0/-1 counter on this once per turn to get a mana)[2 -0/-1 counters]
(U) Wall of Stone (0/8)
(T) Marsh Viper (1/2, gives 2 poison counters when dmgs opponent)
(T) Goblin Patrol (2/1, Echo)
(U) Elvish Hunter (1/1, 1G,T: target critter does not untap next turn) [energized]
Graveyard: Lay of the Land, Venom, Feldon's Cane, Balduvian War-Makers, Ley Druid, Spore Frog, Quirrion Elves
RFG:
mooseman: 13
Library: 26
Hand: 4
Play:
(T) Island
(UTTT) Swamp
(T) Hypnotic Specter (3/4, Flying, Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.) ~+1/+2 counter~
(U) Soldevi Heretic (2/2, W,T : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.)
(U) Swamp Mosquito (0/1, Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. )
(S) Clone of the hippy (2/2 Flying)
Graveyard:Armor Thrull, Recoil,Infernal Harvest