N
Notepad
Guest
Okay, now we get down to who does what on this team. I guess nominate yourself for what you would like to do.
The Team (alphabetical now)
-DÛke
-Istanbul
-Notepad
-Oversoul
-TheCasualOblivion
Design: Make up the cards and mechanics. Likely the easiest and most fun part of the project thanks to the brainstorming aspect of it all.
Playtest: Name says it all.
Develop: Alter cards t fit power levels. Delete and add cards to adjust the mix of the overall set. Probably the outright hardest part of the project, due to all the rules and power quirks that will pop up.
Storyline: Design background world and characters.
Flavor text: For those big blank spaces. Make up some stuff for flavor.
Graphics: If we want these to look better than basic card mockups, we'll need someone to get us nice borders and mana symbols. (Not really required, but it makes everything prettier.)
Art: Same as above, and tied into it. If we have actual card borders and symbols, we'll need art to fill those big blank art boxes. (Prettiness reasons only, and not required.)
Lead: We need someone in command to have the final say on things. Not a tyrant, but someone there to stop the madness when the otherwise democratic process starts to break down. Also, someone to lead the flow of the project.
(Any project aspects I forgot? Please note them so I can get them in this list.)
Once we get everyone's roles figured out, we can begin brainstorming for the overall set. Then, to work on the cards!
============
I'm wanting to be on Design and Storyline mainly. Secondary interest in working on Flavor text and Development.
The Team (alphabetical now)
-DÛke
-Istanbul
-Notepad
-Oversoul
-TheCasualOblivion
Design: Make up the cards and mechanics. Likely the easiest and most fun part of the project thanks to the brainstorming aspect of it all.
Playtest: Name says it all.
Develop: Alter cards t fit power levels. Delete and add cards to adjust the mix of the overall set. Probably the outright hardest part of the project, due to all the rules and power quirks that will pop up.
Storyline: Design background world and characters.
Flavor text: For those big blank spaces. Make up some stuff for flavor.
Graphics: If we want these to look better than basic card mockups, we'll need someone to get us nice borders and mana symbols. (Not really required, but it makes everything prettier.)
Art: Same as above, and tied into it. If we have actual card borders and symbols, we'll need art to fill those big blank art boxes. (Prettiness reasons only, and not required.)
Lead: We need someone in command to have the final say on things. Not a tyrant, but someone there to stop the madness when the otherwise democratic process starts to break down. Also, someone to lead the flow of the project.
(Any project aspects I forgot? Please note them so I can get them in this list.)
Once we get everyone's roles figured out, we can begin brainstorming for the overall set. Then, to work on the cards!
============
I'm wanting to be on Design and Storyline mainly. Secondary interest in working on Flavor text and Development.