Spiderman
Ah, ah, ah...not so fast there Spidey...I do remember following up that statement with:
If the option of attempting to sucker out the counterspell isn't available, you still have to play your threat card.
Meaning, if the current situation allows for the attempt to draw out a
possible counter take..if not proceed as planned. Regardless of your spell possibly being countered or not. Like I said earlier you can't sit there holding cards due to what your opponent
might do. It's just bad playing.
space ranger
You remind me of a friend I had who had the uncanny knack of destroying my decks out of sheer blind luck.
Like this one time I was playing with a graveyard intensive style deck:
Altar of Dementia, sac my creatures to grind myself, play Living Death, sac Anger to Husk (it was a zombie deck) swing for the win...thing works great...unless I'm playing Leaf (his nickname).
Leaf had this monoblack deck which was ok..but just for cahoots he threw one..and only one Planar Void in his deck...which reads:
Whenever a card is put into a graveyard, remove that card from the game.
No tutoring so he couldn't get it when needed, no extra card drawing, nothing. And I swear to god almighty he'd slap that thing down 2nd turn..EVERYGAME!
ANOTHER time we're playing 7 Player chaos. I'm holding a Blatant Thievery which costs 7(beautiful multiplayer card by the way):
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
I've got 6 land on the table and another (island I think) in my hand. Everyone has some serious stuff on the board, Akroma, Verdnant Force, Maze of Ith...it was going to work out beautifully. Two turns before it comes to me Leaf castes Armageddon.......ARMA
F-en GEDDON! Which by the way he only played one of and for reasons uknown, even to him.
I was soo pissed and the thing is HE ALWAYS did this sorta stuff to people (he moved so we're safe).
...I think if he'd had stayed I'd have had an aneurism by now.