B
BigBlue
Guest
Here's a cycle of legendary lands (the cursed temple got me thinking... and man do I feel I have no life when I am making up imaginary Magic Cards....
)
Sengir Temple
During your upkeep sacrifice a creature. Put X Death counters on Sengir Temple. If you cannot sacrifice a creature, sacrifice Sengir Temple and lose life equal to the number of Death counters on Sengir Temple.
B, T: loxe X life, remove X Death Counters from Sengir Temple to remove target creature with power less than X from the game.
B, T: lose X life, remove X Death Counters from Sengir Temple to add X B mana to your mana pool.
When Sengir Temple leaves play return all creatures it removed to play under their owners control.
Serra Temple
During your upkeep you may sacrifice a creature. If you do, put X Life counters on Serra Temple where X is the toughness of the sacrificed creature. You may only sacrifice one creature a turn in this manner.
W, T: Remove X life counters from Serra Temple to prevent the next X damage to target creature or player.
W, T: Remove X life counters from Serra Temple to gain X life.
Gaean Temple
During your upkeep you may sacrifice a creature. If you do, put X Growth counters on Gaean Temple where X is the Power of the sacrificed creature. You may only sacrifice one creature per turn in this manner.
G, T: Remove X Growth counters from Gaean Temple to give X target creatures a +1/+1 counter.
G, T: Remove X Growth counters from Gaean Temple to give target creature +X/+X until end of turn.
Shivan Temple
During your upkeep you may sacrifice a creature. If you do, put X Flame counters on Shivan Temple where X is the Power of the sacrificed creature. You may only sacrifice one creature each turn in this manner.
R, T: Remove X Flame counters from Shivan Temple to do X damage to target creature or Player.
R, T: Remove X Flame counters from Shivan Temple to put a red Dragon creature token into play which is X/X with flying and haste and is sacrificed at the end of the turn.
Mahamoti Temple
During your upkeep you may sacrifice a creature. If you do, put X Magic counters on Mahamoti Temple where X is the converted casting cost of the sacrificed creature. You may only use this ability once per turn.
U, T: Remove X Magic counters from Mahamoti Temple to gain control of target creature with converted mana cost less than X until end of turn. This creature has haste. Use this ability only during combat.
U, T: Remove X Magic counters from Mahamoti Temple to grant X creature flying and islandwalk until end of turn.
Sengir Temple
During your upkeep sacrifice a creature. Put X Death counters on Sengir Temple. If you cannot sacrifice a creature, sacrifice Sengir Temple and lose life equal to the number of Death counters on Sengir Temple.
B, T: loxe X life, remove X Death Counters from Sengir Temple to remove target creature with power less than X from the game.
B, T: lose X life, remove X Death Counters from Sengir Temple to add X B mana to your mana pool.
When Sengir Temple leaves play return all creatures it removed to play under their owners control.
Serra Temple
During your upkeep you may sacrifice a creature. If you do, put X Life counters on Serra Temple where X is the toughness of the sacrificed creature. You may only sacrifice one creature a turn in this manner.
W, T: Remove X life counters from Serra Temple to prevent the next X damage to target creature or player.
W, T: Remove X life counters from Serra Temple to gain X life.
Gaean Temple
During your upkeep you may sacrifice a creature. If you do, put X Growth counters on Gaean Temple where X is the Power of the sacrificed creature. You may only sacrifice one creature per turn in this manner.
G, T: Remove X Growth counters from Gaean Temple to give X target creatures a +1/+1 counter.
G, T: Remove X Growth counters from Gaean Temple to give target creature +X/+X until end of turn.
Shivan Temple
During your upkeep you may sacrifice a creature. If you do, put X Flame counters on Shivan Temple where X is the Power of the sacrificed creature. You may only sacrifice one creature each turn in this manner.
R, T: Remove X Flame counters from Shivan Temple to do X damage to target creature or Player.
R, T: Remove X Flame counters from Shivan Temple to put a red Dragon creature token into play which is X/X with flying and haste and is sacrificed at the end of the turn.
Mahamoti Temple
During your upkeep you may sacrifice a creature. If you do, put X Magic counters on Mahamoti Temple where X is the converted casting cost of the sacrificed creature. You may only use this ability once per turn.
U, T: Remove X Magic counters from Mahamoti Temple to gain control of target creature with converted mana cost less than X until end of turn. This creature has haste. Use this ability only during combat.
U, T: Remove X Magic counters from Mahamoti Temple to grant X creature flying and islandwalk until end of turn.