That's 5
Island
Tar Pit Warrior
Done
Modus Pwnens: 13
Hand: 3
Library: 29
Play:
(U, U, U) Forest
(U) Island
(U) Novijen, Heart of Progress (T: 1. UG, T: Put a +1/+1 counter on each creature that came into play this turn)
Afiya Grove (~ comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When ~ has no +1/+1 counters on it, sacrifice it) *3 counters*
(T) Tangle Asp (1/2, when ~ blocks or becomes blocked by a creature, destroy that creature at end of combat)
(U) Multani's Acolyte (3/2, echo GG. When ~ comes into play, draw a card) *1 +1/+1 counter*
GY:
RFG:
Spiderman: 14
Hand: 2
Library: 28
Play:
(T,T,U) Island x3
(T,U) Swamp x2
(U) Manakin (1/1, T: Add 1 to my mana pool)
(T) Living Airship (2/3, flying, 2G: Regen ~)
(T) Wasp Lancer (3/2, flying)
(U) Stinging Licid (1/1, 1U, T: ~ loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. I may pay U to end this effect. Whenever enchanted creature becomes tapped, ~ deals 2 dmg to that creature's controller)
(S) Tar Pit Warrior (3/4, Whenever ~ becomes the target of a spell or ability, sac ~)
GY:
RFG: