Spiderman Vs. Istanbul - Match

I

Istanbul

Guest
Okeydoke. Tapping Vale to play Fog Elemental, done.

Istanbul: 17
Cards in hand: 3
In Play: Lotus Vale, Mountain
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)(T)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 16
Cards in hand: 4
In Play: Swampx2 (T, T), Plains (T), Island (T)
(T) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, Draw, attack with the Warrior, pass priority...

Istanbul: 17
Cards in hand: 3
In Play: Lotus Vale(T), Mountain
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)(T)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 16
Cards in hand: 5
In Play: Swampx2 (U, U), Plains (U), Island (U)
(T) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Tap all for Crypt Cobra, Done.

Istanbul: 14
Cards in hand: 3
In Play: Lotus Vale(T), Mountain
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)(T)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 16
Cards in hand: 4
In Play: Swampx2 (T, T), Plains (T), Island (T)
(T) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
Graveyard:
RFG:
 
I

Istanbul

Guest
Untap, draw. Play Plains.
Attacking with Pyric Salamander.

Istanbul: 14
Cards in hand: 3
In Play: Lotus Vale, Mountain, Plains
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 16
Cards in hand: 4
In Play: Swampx2 (T, T), Plains (T), Island (T)
(T) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
Graveyard:
RFG:
 
I

Istanbul

Guest
Tapping Vale and Plains to play Hazerider Drake. Done.

Istanbul: 14
Cards in hand: 2
In Play: Lotus Vale(T), Mountain, Plains(T)
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)
- Hazerider Drake (2/3, flying, protection from red)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 15
Cards in hand: 4
In Play: Swampx2 (T, T), Plains (T), Island (T)
(T) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Arg, the flying armada again.

Untap, Draw, tap out for Dread Specter, Done.

Istanbul: 14
Cards in hand: 2
In Play: Lotus Vale(T), Mountain, Plains(T)
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)
- Hazerider Drake (2/3, flying, protection from red)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 15
Cards in hand: 4
In Play: Swampx2 (T, T), Plains (T), Island (T)
(U) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
(U) Dread Specter (2/2, whenever ~this~ blocks or is blocked by a non-black creature, destroy that creature at end of combat)
Graveyard:
RFG:
 
I

Istanbul

Guest
Untap, draw. Play Mountain. Swinging with Hazerider Drake and Pyric Salamander.

Istanbul: 14
Cards in hand: 2
In Play: Lotus Vale, Mountain, Mountain, Plains
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)
- Hazerider Drake (2/3, flying, protection from red)(T)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 15
Cards in hand: 3
In Play: Swampx2 (T, T), Plains (T), Island (T)
(U) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
(U) Dread Specter (2/2, whenever ~this~ blocks or is blocked by a non-black creature, destroy that creature at end of combat)
Graveyard:
RFG:
 
I

Istanbul

Guest
Tap Vale and Mountain, play Jamuraan Lion, done.

Istanbul: 14
Cards in hand: 1
In Play: Lotus Vale(T), Mountain(T), Mountain, Plains
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)
- Hazerider Drake (2/3, flying, protection from red)(T)
- Jamuraan Lion (3/1, W, T: Target creature can't block this turn)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 12
Cards in hand: 3
In Play: Swampx2 (T, T), Plains (T), Island (T)
(U) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
(U) Dread Specter (2/2, whenever ~this~ blocks or is blocked by a non-black creature, destroy that creature at end of combat)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, Draw, attack with the Tar Pit Warrior, pass priority...

Istanbul: 14
Cards in hand: 1
In Play: Lotus Vale(T), Mountain(T), Mountain, Plains
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Benalish Infantry (1/3, banding)(2/6)
- Hazerider Drake (2/3, flying, protection from red)(T)
- Jamuraan Lion (3/1, W, T: Target creature can't block this turn)
- Sun Clasp (Ench. creature gets +1/+3. W: Return ench. creature to owner's hand) (enchanting Benalish Infantry)
Graveyard: Plains, Mountain
RFG:

Spiderman: 12
Cards in hand: 5
In Play: Swampx2 (U, U), Plains (U), Island (U)
(U) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
(U) Dread Specter (2/2, whenever ~this~ blocks or is blocked by a non-black creature, destroy that creature at end of combat)
Graveyard:
RFG:

* Not sure what happened, but between my casting of the Dread Specter and your next post, I went from 4 to 3 cards in hand. I still had 4 in my hand after casting the Specter due to my draw, so right now I have 5 cards in my hand.
 
I

Istanbul

Guest
Saw that coming. :)

In response, tapping W and playing Sun Clasp's ability to return Benalish Infantry to my hand.
 

Spiderman

Administrator
Staff member
Saw that coming too... :)

Island, Tolarian Drake, Done.

Istanbul: 14
Cards in hand: 2
In Play: Lotus Vale(T), Mountain(T), Mountain, Plains(T)
- Fog Elemental (4/4, flying, destroy this at end of combat if it attacks/blocks)
- Pyric Salamander (1/1. R: +1/+0 until end of turn, sac this at end of turn)(T)
- Hazerider Drake (2/3, flying, protection from red)(T)
- Jamuraan Lion (3/1, W, T: Target creature can't block this turn)
Graveyard: Plains, Mountain, Sun Clasp
RFG:

Spiderman: 12
Cards in hand: 2
In Play: Swampx2 (T, T), Plains (T), Islandx2 (T, T)
(T) Tar Pit Warrior (3/4, if this is the target of a spell or ability, sac it)
(U) Daraja Griffin (2/2, flying, sac ~this: destroy target black creature)
(U) Crypt Cobra (3/3, whenever ~this~ attacks and isn't blocked, defending player gets a poison counter)
(U) Dread Specter (2/2, whenever ~this~ blocks or is blocked by a non-black creature, destroy that creature at end of combat)
(U) Tolarian Drake (2/4, flying, phasing)
Graveyard:
RFG:
 
I

Istanbul

Guest
Untap, draw. Play Plains, tap a Plains and a Mountain to replay Benalish Infantry.

Attacking with Pyric Salamander.
 
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