Spiderman Vs. Istanbul - Match

I

Istanbul

Guest
I'll play first.

Plains, go.

Istanbul: 20
Cards in hand: 6
In Play: Plains
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 7
In Play:
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Draw, Plains, Mtenda Herder, Done.

Istanbul: 20
Cards in hand: 6
In Play: Plains
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 6
In Play: Plains (T)
(U) Mtenda Herder (1/1, flanking)
Graveyard:
RFG:
 
I

Istanbul

Guest
Draw, Plains, go.

Istanbul: 20
Cards in hand: 6
In Play: Plains, Plains
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 6
In Play: Plains (T)
(U) Mtenda Herder (1/1, flanking)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, Draw, attack for 1, Swamp, Done.

Istanbul: 19
Cards in hand: 6
In Play: Plains, Plains
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 6
In Play: Plains (U), Swamp (U)
(T) Mtenda Herder (1/1, flanking)
Graveyard:
RFG:
 
I

Istanbul

Guest
Draw, Island, go.

Istanbul: 19
Cards in hand: 6
In Play: Plains, Plains, Island
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 6
In Play: Plains (U), Swamp (U)
(T) Mtenda Herder (1/1, flanking)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Man, you must have either a lot of land or a big beatstick coming out...

Untap, Draw, attack for 1, Island, Tar Pit Warrior, Done.

Istanbul: 18
Cards in hand: 6
In Play: Plains, Plains, Island
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 5
In Play: Plains (T), Swamp (T), Island (T)
(T) Mtenda Herder (1/1, flanking)
(U) Tar Pit Warrior (3/4, bury when target of a spell or effect)
Graveyard:
RFG:
 
I

Istanbul

Guest
That's enough Hertz donuts for me. :)

Draw, Mountain, Breezekeeper, go.

Istanbul: 18
Cards in hand: 5
In Play: Plains (T), Plains (T), Island (T), Mountain (T)
(U) Breezekeeper (4/4, flying, phasing)
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 5
In Play: Plains (T), Swamp (T), Island (T)
(T) Mtenda Herder (1/1, flanking)
(U) Tar Pit Warrior (3/4, bury when target of a spell or effect)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, Draw, Island, Dread Specter, Done.

Istanbul: 18
Cards in hand: 5
In Play: Plains (T), Plains (T), Island (T), Mountain (T)
(U) Breezekeeper (4/4, flying, phasing)
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 4
In Play: Plains (T), Swamp (T), Islandx2 (T, T)
(U) Mtenda Herder (1/1, flanking)
(U) Tar Pit Warrior (3/4, bury when target of a spell or effect)
(U) Dread Specter (2/2, whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat)
Graveyard:
RFG:
 
I

Istanbul

Guest
Draw, Breezekeeper phases out. Play Mountain. Tap out to play Benalish Infantry and Zhalfirin Knight. Go.

Istanbul: 18
Cards in hand: 5
In Play: Plains (T), Plains (T), Island (T), Mountain (T), Mountain (T)
(U) Breezekeeper (4/4, flying, phasing) (PO)
(U) Benalish Infantry (1/3, banding)
(U) Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 4
In Play: Plains (T), Swamp (T), Islandx2 (T, T)
(U) Mtenda Herder (1/1, flanking)
(U) Tar Pit Warrior (3/4, bury when target of a spell or effect)
(U) Dread Specter (2/2, whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, Draw, attack with the Specter and Warrior, pass priority...

Istanbul: 18
Cards in hand: 5
In Play: Plains (T), Plains (T), Island (T), Mountain (T), Mountain (T)
(U) Breezekeeper (4/4, flying, phasing) (PO)
(U) Benalish Infantry (1/3, banding)
(U) Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 5
In Play: Plains (U), Swamp (U), Islandx2 (U, U)
(U) Mtenda Herder (1/1, flanking)
(T) Tar Pit Warrior (3/4, bury when target of a spell or effect)
(T) Dread Specter (2/2, whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat)
Graveyard:
RFG:
 
I

Istanbul

Guest
Blocking Warrior with Infantry and Knight as a band. Pass priority.
 

Spiderman

Administrator
Staff member
I have no idea what I was thinking....

No effects, dmg, I assume the Warrior dies and you spread out the damage... but take 2 from the Specter.

Plains, Femeref Knight,m Resistance Fighter, Done.

Istanbul: 16
Cards in hand: 5
In Play: Plains (T), Plains (T), Island (T), Mountain (T), Mountain (T)
(U) Breezekeeper (4/4, flying, phasing) (PO)
(U) Benalish Infantry (1/3, banding)
(U) Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
Graveyard:
RFG:

Spiderman: 20
Cards in hand: 5
In Play: Plainsx2 (T, T), Swamp (U), Islandx2 (T, T)
(U) Mtenda Herder (1/1, flanking)
(T) Tar Pit Warrior (3/4, bury when target of a spell or effect)
(T) Dread Specter (2/2, whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat)
(U) Femeref Knight (2/2, flanking, W: attacking does not cause ~this~ to tap)
(U) Resistance Fighter (1/1, sac ~this~: prevent all combat dmg target creature would deal this turn)
Graveyard:
RFG:
 
B

BigBlue

Guest
Warrior does not die... he just doesn't kill anything either (assuming Isty chooses damage correctly)...

He took 3, and he's a 3/4 (flanking doesn't happen in blocking - but you probably already knew that)...
 

Spiderman

Administrator
Staff member
Thank goodness for that... my mind was elsewhere because I forgot I couldn't kill anything due to banding. Re-edited the above then.
 
I

Istanbul

Guest
Holy crap...I just realized, this is post #3500 for me. Uh...hooray? :)

Untap, draw. Breezekeeper phases in.
Tap WWR, play Empyrial Armor on Breezekeeper.
Swinging for the fences with Breezekeeper!

Istanbul: 16
Cards in hand: 3
In Play: Plains (T), Plains (T), Island (U), Mountain (T), Mountain (U)
(Atk) Breezekeeper (4/4, flying, phasing) (Empyrial Armor - 7/7)
(U) Benalish Infantry (1/3, banding)
(U) Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
Graveyard:
RFG:

Spiderman: 13?
Cards in hand: 5
In Play: Plainsx2 (T, T), Swamp (U), Islandx2 (T, T)
(U) Mtenda Herder (1/1, flanking)
(T) Tar Pit Warrior (3/4, bury when target of a spell or effect)
(T) Dread Specter (2/2, whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat)
(U) Femeref Knight (2/2, flanking, W: attacking does not cause ~this~ to tap)
(U) Resistance Fighter (1/1, sac ~this~: prevent all combat dmg target creature would deal this turn)
Graveyard:
RFG:
 
I

Istanbul

Guest
Done, then.

Istanbul: 16
Cards in hand: 3
In Play: Plains (T), Plains (T), Island (U), Mountain (T), Mountain (U)
(T) Breezekeeper (4/4, flying, phasing) (Empyrial Armor - 7/7)
(U) Benalish Infantry (1/3, banding)
(U) Zhalfirin Knight (2/2, flanking, WW: Gains first strike until EOT)
Graveyard:
RFG:

Spiderman: 13
Cards in hand: 5
In Play: Plainsx2 (T, T), Swamp (U), Islandx2 (T, T)
(U) Mtenda Herder (1/1, flanking)
(T) Tar Pit Warrior (3/4, bury when target of a spell or effect)
(T) Dread Specter (2/2, whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat)
(U) Femeref Knight (2/2, flanking, W: attacking does not cause ~this~ to tap)
(U) Resistance Fighter (1/1, sac ~this~: prevent all combat dmg target creature would deal this turn)
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, Draw, Knight of the Mists targeting the Zhalfirin Knight, pay a W for the Femeref Knight not to tap, attack with the Tar Pit Warrior, Dread Specter, and Femeref Knight, pass priority....

Istanbul: 9
Cards in hand: 4
In Play: Plains (T), Plains (T), Island (U), Mountain (T), Mountain (U)
(T) Breezekeeper (4/4, flying, phasing) (Empyrial Armor - 7/7)
(U) Benalish Infantry (1/3, banding)
Graveyard: Zhalfirin Knight
RFG:

Spiderman: 13
Cards in hand: 5
In Play: Plainsx2 (T, T), Swamp (T), Islandx2 (T, U)
(U) Mtenda Herder (1/1, flanking)
(T) Tar Pit Warrior (3/4, bury when target of a spell or effect)
(T) Dread Specter (2/2, whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat)
(U) Femeref Knight (2/2, flanking, W: attacking does not cause ~this~ to tap)
(U) Resistance Fighter (1/1, sac ~this~: prevent all combat dmg target creature would deal this turn)
(U) Knight of the Mists (2/2, flanking, When ~this~ comes into play, you may pay U. If you don't, destroy target Knight. It can't be regenerated.
Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Done and edited the above to show the 7 taken and my Knight did not tap to attack (I forgot it when I first put it in).
 
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