EnchantWorldLand Roll (#5): ''Howling Mine'' -- At the beginning of each player's draw step, that player draws an extra card.
ChaosMagic Roll (#150): ''WackyLand III'' -- Roll 1d3 times in Wackyland.
Rolled a 2.
Wackyland (#58) "Escape from AOL" - A land of yours is now AOL and reads 'At end of your upkeep put a creature you control on AOL. Flip a coin. On heads, give a player AOL. If a player destroys AOL, they get all creatures on it.
Guess that's my Plains.
Wackyland (#14) "Fun Time" - Roll once on ChaosList, Wackyland, PersonaLand, and EnchantWorldLand.
Geez.
ChaosList (#152) "Intimidation" - No one can attack you until your next turn.
WackyLand (#72) "Wrath of the Random" - Bury all permanents in play with casting cost of 1d6. Rolled a 4.
That's our creatures.
PersonaLand (#12) "Ian" - Use the force to move any card in play to another player's control. Treat that card as though just cast by that new controller. Destroy all EnchantWorldLands. Roll in EnchantWorldLand.
There goes the Howling Mine.
EnchantWorldLand (#12) "Locomotion Drain" - All walls may now attack. Only Walls may attack.
EnchantWorldLand (#12) Wow. Rolled it twice.
Untap, Upkeep, flipping coin...Heads. You get AOL. Draw, Forest, Woodland Druid, Done.
WickedBoy6:
Life: 18
Hand: 6
In Play: For(T), Timberland Ruins(T: G. T, Sac: 1 of any color), AOL
GY: Earth Rift, Lightning Reflexes, Diligent Farmhand
RFG:
Spiderman:
Life: 16
Hand: 6
In Play: Forest(T), Woodland Druid(1/2)
GY: Mtenda Herder
RFG: