Single Card Deckbuilding Contest: Mark V

Discussion in 'Single Card Strategies' started by DarthFerret, May 1, 2005.

  1. DarthFerret Evil Sith Weasel

  2. jorael Craptacular!

    Does that trigger when you slide a creature with Astral Slide? If yes, that would be a good start :D
  3. Limited Yes, but we won't care

    I don't think Astral Slides causes Overburden to trigger. Something about "returning to play" not being the same as "putting a card into play", but I am not sure..

    Something with Warped Devotion and a lot of artifact mana?
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Could play it with White and use Limited Resources to make sure you have the lands and your opponent doesn't.

    To get around it yourself, use man-lands or artifacts that can "animate".
  5. DarthFerret Evil Sith Weasel

    Actually, jorael, it would "trigger" when a creature returns to play. That is the difference between "casting a summon spell" and "coming into play". If a "cast" spell is countered, it does not come into play, therefore does not trigger the Overburden. If a card is returned to play, it does "come into play" and triggers Overburden, but cannot be countered (although the spell that returned the card to play can be countered...heh heh). That is a pretty good thought you have so far...would love to see a deck based around that.
  6. Oversoul The Tentacled One

    The problem with this card is in order for it to affect a player, he or she must play creatures. There are also combos involving an opponent receiving your creatures, but that doesn't seem likely to work all that well for deckbuilding purposes.

    It is possible to build a deck using Overburden, and only caring about the creatures YOU play. But then we run into another problem. Its effect isn't all that important. Bouncing a land doesn't do much harm or much good, except in very extreme situations. I'm still not sure how to implement such a situation without great difficulty...
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    DarthFerret: Are you assuming your opponent is playing creatures or that's the experience most of the time? Or should the situation of your opponent playing a creature-less deck be covered?
  8. DarthFerret Evil Sith Weasel

    Well, if you are concerned with creaturless decks, could be combined with Mana Breach to get a higher effect. I am just curious to see what everyone else can come up with....
  9. Oversoul The Tentacled One

    This is too fragile at the moment, but it's a fun idea...

    4x Overburden
    4x Mana Breach
    4x Night's Whisper
    4x Urborg Emissary
    4x Hoodwink
    4x Elvish Spirit Guide
    4x Dark Ritual
    4x Lotus Petal
    4x Talisman of Dominance
    4x Gilded Lotus
    4x Thran Dynamo
    4x Sol Ring
    4x Grim Monolith
    4x Chrome Mox
    4x Strip Mine
  10. jorael Craptacular!

    Q: If I use Astral Slide to remove an opponent's creature from the game, and I have an Overburden out, does he need to return a land to his hand at end of turn? Does the 'return to play' play trigger as 'putting a nontoken creature into play'?

    A: No, actually you will have to return a land to your hand. When Astral Slide's delayed triggered ability resolves, it instructs you to return the removed creature to play under its owner's control, so you are the one putting a creature into play even if it is not under your control. If Overburden is in play then its ability will trigger and when this ability resolves you will return a land that you control to its owner's hand.


    So far my combo idea... Astral Slide + Overburden seems to be the worst bombo possible.

    Anyone here asked this at StarCityGames? :p
  11. Limited Yes, but we won't care

  12. DarthFerret Evil Sith Weasel

    Good information there jorael. I did not think of it like that. So far, Oversoul, your deck loosk pretty good, I will take a little time later to look up the cards I dont recognize. What win conditions are you looking at here?
  13. Oversoul The Tentacled One

    Right now its only win condition is swinging with Urborg Emissary. I tested it and it definitely needs a better win condition. I'm still not sure what that would be at the moment. Maybe Black Vise or something. Also, I need to make the manabase a bit more stable...
  14. jorael Craptacular!

    Some other idea I like to verify:

    With Nature's Revolt in play, does putting a land into play trigger Overburden?

    That would mean that you stop all land development with these 2 enchantments in play. After that, just bounch all creatures an opponent has (including the now animated lands) to obtain total control :D

    From StarCityGames:

    Q: I have made this combo, but I don't know if it works. The combo is Aether Flash and Nature's Revolt: The problem is, I don't know what takes place first. So my question is, does the land turn into a creature and then take the damage, or does the damage take place before the land turns into a creature? Or am I the one who decides what happens first?

    A: Continuous effects affect permanents as they come into play, then don't come into play as just lands and then get turned into land/creatures (418.2). With Nature's Revolt in play, lands come into play as 2/2 creatures and get whacked by the Aether Flash.

    Hmm... Looks to me that Overburden would also trigger.

  15. DarthFerret Evil Sith Weasel

    I would have to agree. if there is a continuous effect making lands into creatures, then that would have to mean that they are creatures when put into play. Therefore, since Overburden definately states "put into play" instead of summoned or cast, it would trigger the effect.
  16. Oversoul The Tentacled One


    Nature's Revolt and Overburden. An interesting combo. It could certainly establish board control for a deck once it hits, as long as the rest of the deck is built around it properly. I wonder if Sunder would work well here...
  17. jorael Craptacular!

    Playing Sunder with the 2 enchantments in play is really nasty. If you are the only one with a creature out, that could win you the game. If not, casting Sunder isn't recommended.

    This is the first thing what I could think of (without Sunder). It has some early mana development and enough bounce to clear the board. Capsize is nasty with the combo in play. The only thing that worries me is that when you play Nature's Revolt you are mostly tapped out, while an opponent can now attack with all his/her lands. Moment's Peace may be a good inclusion for that and against aggro decks in general.

    Reap and Sow also looks nice: develop your own mana while destroying an opponents land...
  18. DarthFerret Evil Sith Weasel

    Looks pretty good there.....might I suggest something? Mana Short. It would help you be less venerable when playing natures revolt. as well as slowing your opponent down until you get your combos working.
  19. Oversoul The Tentacled One

    I think that when I said Sunder, I meant Evacuation. Sunder might work, but I'm more evil than that... :D
  20. DarthFerret Evil Sith Weasel

    That suggestion makes a heck of a lot more sense to me.

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