Second Singleton Draft, Round 4: Turgy vs BigBlue

turgy22

Nothing Special
In response to the Scepter, I'm going to activate the Survival, first dropping Genesis and fetching Squee, then dropping Squee and fetching Vexing Shusher.

You hit the following cards: Brawn, Fastbond, Shattering Spree, Forest, Library of Alexandria

Untap, Upkeep (return Squee), Draw.
Mox Emerald.
Sneak Attack.
Done.


Turgy: 20
Hand: 4
Library: 24
In Play

(TT) Forest x2
(T) Mountain
(T) Mox Emerald

Survival of the Fittest (G, Discard a creature: search your library for a creature, reveal it, and put it into hand. Shuffle)

Sneak Attack (R: Put a creature from hand into play with haste; sac it at EOT.)

Graveyard: Genesis (During upkeep, I may pay 2G to return target creature from my GY to hand)
RfG: Brawn; Fastbond; Shattering Spree; Forest; Library of Alexandria
-------------------------------------------------------
BigBlue: 20
Hand: 6
Library: 36
In Play

(U) Jester's Scepter (When ~ cip, remove the top 5 cards of target player's library from the game; useless counter ability)

(T) Underground River (T:1; T:U or B & take 1)
(T) Swamp
(T) Salt Marsh (T: U or B; cip tapped)

Graveyard: Empty
RfG:
 
B

BigBlue

Guest
Not Good...

Untap, Upkeep, Draw

Play Stern Proctor (return Sneak Attack to your hand)
Play Dimir Aqueduct (Return Swamp to my hand)
Done

Turgy: 20
Hand: 5 (Sneak Attack)
Library: 24
In Play

(TT) Forest x2
(T) Mountain
(T) Mox Emerald

Survival of the Fittest (G, Discard a creature: search your library for a creature, reveal it, and put it into hand. Shuffle)

(Hand) Sneak Attack (R: Put a creature from hand into play with haste; sac it at EOT.)

Graveyard: Genesis (During upkeep, I may pay 2G to return target creature from my GY to hand)
RfG: Brawn; Fastbond; Shattering Spree; Forest; Library of Alexandria
-------------------------------------------------------
BigBlue: 19
Hand: 6
Library: 35
In Play

(U) Jester's Scepter (When ~ cip, remove the top 5 cards of target player's library from the game; useless counter ability)

(T) Underground River (T:1; T:U or B & take 1)
(T) Dimir Aqueduct (T: UB cip tapped & return a land when cip)
(T) Salt Marsh (T: U or B; cip tapped)

(S) Stern Proctor (1/2; Cip return target artifact or enchantment)

Graveyard: Empty
RfG:
 

turgy22

Nothing Special
Untap, Upkeep, Draw

Surprise, surprise... play Sneak Attack.
Done.

Turgy: 20
Hand: 5
Library: 23
In Play

(TT) Forest x2
(T) Mountain
(T) Mox Emerald

Survival of the Fittest (G, Discard a creature: search your library for a creature, reveal it, and put it into hand. Shuffle)

Sneak Attack (R: Put a creature from hand into play with haste; sac it at EOT.)

Graveyard: Genesis (During upkeep, I may pay 2G to return target creature from my GY to hand)
RfG: Brawn; Fastbond; Shattering Spree; Forest; Library of Alexandria
-------------------------------------------------------
BigBlue: 19
Hand: 6
Library: 35
In Play

(U) Jester's Scepter (When ~ cip, remove the top 5 cards of target player's library from the game; useless counter ability)

(T) Underground River (T:1; T:U or B & take 1)
(T) Dimir Aqueduct (T: UB cip tapped & return a land when cip)
(T) Salt Marsh (T: U or B; cip tapped)

(S) Stern Proctor (1/2; Cip return target artifact or enchantment)

Graveyard: Empty
RfG:
 
B

BigBlue

Guest
Untap, Upkeep, Draw

Play Swamp
Play Tradewind Rider
Attack for 1 w/ Proctor
Done.

I think you got out the gates just fast enough this game... we'll see. Survival of the fittest that early is tough to beat w/ that deck... if you don't get it, I can see where you'd struggle.

Turgy: 20
Hand: 5
Library: 23
In Play

(TT) Forest x2
(T) Mountain
(T) Mox Emerald

Survival of the Fittest (G, Discard a creature: search your library for a creature, reveal it, and put it into hand. Shuffle)

Sneak Attack (R: Put a creature from hand into play with haste; sac it at EOT.)

Graveyard: Genesis (During upkeep, I may pay 2G to return target creature from my GY to hand)
RfG: Brawn; Fastbond; Shattering Spree; Forest; Library of Alexandria
-------------------------------------------------------
BigBlue: 19
Hand: 5
Library: 34
In Play

(U) Jester's Scepter (When ~ cip, remove the top 5 cards of target player's library from the game; useless counter ability)

(T) Underground River (T:1; T:U or B & take 1)
(T) Dimir Aqueduct (T: UB cip tapped & return a land when cip)
(U) Salt Marsh (T: U or B; cip tapped)
(T) Swamp

(T) Stern Proctor (1/2; Cip return target artifact or enchantment)
(S) Tradewind Rider (1/4; Flying; T, Tap 2 creatures I control: Return target permanent to it's owners hand)
Graveyard: Empty
RfG:
 

turgy22

Nothing Special
Yeah, Survival is key, which is why I packed so much stuff to find it. I definitely had my best hand so far this game, but I'm just happy to see my deck performing the way I actually thought it would work. Speaking of which...

Untap, Upkeep, Draw
Mountain
Activate Survival, dropping Squee for Woodfall Primus.
Sneak the Primus into play, destroying Salt Marsh.
Attack with the Primus.
Blocks, responses?


Turgy: 19
Hand: 4
Library: 21
In Play

(TU) Forest x2
(TU) Mountain
(U) Mox Emerald

Survival of the Fittest (G, Discard a creature: search your library for a creature, reveal it, and put it into hand. Shuffle)

Sneak Attack (R: Put a creature from hand into play with haste; sac it at EOT.)

(T) Woodfall Primus (6/6; Trample; Persist; When this CIP, destroy target non-creature permanent)

Graveyard: Genesis (During upkeep, I may pay 2G to return target creature from my GY to hand)
RfG: Brawn; Fastbond; Shattering Spree; Forest; Library of Alexandria
-------------------------------------------------------
BigBlue: 19
Hand: 5
Library: 34
In Play

(U) Jester's Scepter (When ~ cip, remove the top 5 cards of target player's library from the game; useless counter ability)

(T) Underground River (T:1; T:U or B & take 1)
(T) Dimir Aqueduct (T: UB cip tapped & return a land when cip)
(T) Swamp

(T) Stern Proctor (1/2; Cip return target artifact or enchantment)
(S) Tradewind Rider (1/4; Flying; T, Tap 2 creatures I control: Return target permanent to it's owners hand)
Graveyard: Salt Marsh
RfG:
 
B

BigBlue

Guest
That's game... I don't have a land coming for a while and losing 2 now finishes me.

Nice draws both games for you - I have no answers for that combo out first two games in a row. Really, against all your recursive stuff I'm doomed from the onset - your deck just avoids all I can do - discard and milling does squat against squee once you get your survival and sneak attack - throw in the persist dude and genesis...

Good Luck!

I really thought this deck would do better. But I didn't draft some pieces fast enough.
 

turgy22

Nothing Special
Good game.

If it makes you feel any better, I thought your deck was one of the few that I would actually have a good matchup against. That's just how Magic is.

Besides, you've aleady beaten actual opponents in all your previous matches. Any deck that can beat Melkor's in a game and can't be that bad. Not to mention your match wins against Spiderman and Mooseman.

Good luck to you in the future! (Especially against Modus... his deck is WAY too good)
 

Spiderman

Administrator
Staff member
My deck sucks...

I think Melkor's, Modus's, Ransac's, and turgy's are the top 4. I think I'm near the bottom :)
 
Top