R
Rando
Guest
OK, just mulling over some ideas for characters to all be equal. This is all for descriptive purposes, mostly, of the characters, and can help for comparisons to each other and the things and people you would meet.
Basic Personal Stats:
You have 9 points to divide up between 3 Basic Personal Statistics, with 3 being and average score, and no score being over 5. Other factors may increase these scores later.
These statistics will determine how good you are with any skills that are tied to that statistic.
The three statistics are:
Physical
Mental
Magical
Races
There are 5 races, Dwarf, Elf, Human, Gnome and Ogre. Each race affects the scores in your basic statistics, and some give bonus skills.
Dwarf -1 Magical, +1 Physical, Auto skill of Mountain Lore.
Elf -1 Physical, +1 Magical, Auto-skill of Forest Lore
Gnome -1 Physical, +1 Mental, Auto skill of Engeniering
Ogre -2 Mental, +2 Physical
Human -1 to your choice, +1 to your choice.
Dwarfs - 4 feet high, dour and serious sort.
Elf -Tall and gracefull, care-free and aloof.
Gnome - 2 1/2 feet tall, Tinkerers and Smiths.
Ogre - 7 or 8 feet tall, ugly and mean. Not too bright.
Human - Average Joe Schmo of the fantasy world. Least problems adjusting.
Toughness
This is how much Damage you can take before dieing. Your Toughness score is your Physical stat, plus the following:
Dwarf - 6
Elf - 5
Gnome - 4
Ogre - 8
Human - 5
Skills
You have 5 points to spend on skills. You may spent more then one point on a skill. The total profeciancy you have in a skill is the base stat tied to that skill, plus the number of skill points you spent on it. Humans get 6 points instead of 5.
Skills
Mental Skills
Lore (specific geographic area)
Tracking (only in areas you have the lore skill)
Hiding
Engeniering (covers working with anything mechanical)
History
Telepathy (must have score of 5 or higher)
Telekinisis (must have score of 5 or higher)
Physical Skills
Small Weapons (knives, sling, club, staff)
Medium Weapons (swords, axes, spears) (must have stat of 3)
Missle Weapons (longbow, crossbow) (Ogres not allowed)
Large Weapons (two-handed swords and axes, pole-arms)(must have stat of 5)
Endurance (Elves not allowed)
Acrobatics (Dwarfs and Ogres not allowed) (must have score of 4)
Climbing
Swimming
Stealth
Magical Skills
(must have a score of at least 4 to have any magical skills)
Fire Magic
Water Magic
Earth Magic
Air Magic
Healing
Auditory Illusion
(the following require a score of at least 5)
Visual Illusion
Necromancy
Divination
***************
So...lets say I got a guy named Biff, and he'll be an Ogre.
First, I'll split up his points for the basic stats
Pysical 5
Mental 4
Magical 0
Next, I'll adjust for race..
Physical 7
Mental 2
Magical 0
Next, I'll spend points on skills.
I'll take...
Medium Weapons 2
Large Weapons 2
Forest Lore 1
When added with the Base stats, Biff looks like this...
Biff the Ogre
Physical 7
Mental 2
Magical 0
Large Weapons 9
Medium Weapons 9
Forest Lore 4
Toughness 15
******
I don't know, just throwing ideas around. Got any of your own?
Basic Personal Stats:
You have 9 points to divide up between 3 Basic Personal Statistics, with 3 being and average score, and no score being over 5. Other factors may increase these scores later.
These statistics will determine how good you are with any skills that are tied to that statistic.
The three statistics are:
Physical
Mental
Magical
Races
There are 5 races, Dwarf, Elf, Human, Gnome and Ogre. Each race affects the scores in your basic statistics, and some give bonus skills.
Dwarf -1 Magical, +1 Physical, Auto skill of Mountain Lore.
Elf -1 Physical, +1 Magical, Auto-skill of Forest Lore
Gnome -1 Physical, +1 Mental, Auto skill of Engeniering
Ogre -2 Mental, +2 Physical
Human -1 to your choice, +1 to your choice.
Dwarfs - 4 feet high, dour and serious sort.
Elf -Tall and gracefull, care-free and aloof.
Gnome - 2 1/2 feet tall, Tinkerers and Smiths.
Ogre - 7 or 8 feet tall, ugly and mean. Not too bright.
Human - Average Joe Schmo of the fantasy world. Least problems adjusting.
Toughness
This is how much Damage you can take before dieing. Your Toughness score is your Physical stat, plus the following:
Dwarf - 6
Elf - 5
Gnome - 4
Ogre - 8
Human - 5
Skills
You have 5 points to spend on skills. You may spent more then one point on a skill. The total profeciancy you have in a skill is the base stat tied to that skill, plus the number of skill points you spent on it. Humans get 6 points instead of 5.
Skills
Mental Skills
Lore (specific geographic area)
Tracking (only in areas you have the lore skill)
Hiding
Engeniering (covers working with anything mechanical)
History
Telepathy (must have score of 5 or higher)
Telekinisis (must have score of 5 or higher)
Physical Skills
Small Weapons (knives, sling, club, staff)
Medium Weapons (swords, axes, spears) (must have stat of 3)
Missle Weapons (longbow, crossbow) (Ogres not allowed)
Large Weapons (two-handed swords and axes, pole-arms)(must have stat of 5)
Endurance (Elves not allowed)
Acrobatics (Dwarfs and Ogres not allowed) (must have score of 4)
Climbing
Swimming
Stealth
Magical Skills
(must have a score of at least 4 to have any magical skills)
Fire Magic
Water Magic
Earth Magic
Air Magic
Healing
Auditory Illusion
(the following require a score of at least 5)
Visual Illusion
Necromancy
Divination
***************
So...lets say I got a guy named Biff, and he'll be an Ogre.
First, I'll split up his points for the basic stats
Pysical 5
Mental 4
Magical 0
Next, I'll adjust for race..
Physical 7
Mental 2
Magical 0
Next, I'll spend points on skills.
I'll take...
Medium Weapons 2
Large Weapons 2
Forest Lore 1
When added with the Base stats, Biff looks like this...
Biff the Ogre
Physical 7
Mental 2
Magical 0
Large Weapons 9
Medium Weapons 9
Forest Lore 4
Toughness 15
******
I don't know, just throwing ideas around. Got any of your own?