Risk Game - Smack Talk!!!!

Discussion in 'Battle Arena' started by Killer Joe, Jul 29, 2008.

  1. Killer Joe Active Member

    Oh yeah! Who wants some?! :D
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    oooo! Me, me! :D
  3. Modus Pwnens Eligible for User Title

    I think some trash-talking is in order here: DON'T MESS WITH MY AUSSIES :D
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yeah? You and what army? :D
  5. Killer Joe Active Member

    I always have said that whoever gains control of Australia can win the game in a hurry. There's only one entrance to defend so build, Build, BUILD and then start attacking everything from there on up.
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Of course, if they concentrate on that, all of their other countries get gobbles up and then it's fast work to breakthrough to Australia and finish him off :)
  7. Killer Joe Active Member

    Che'yeah, not likely. The power of owning down under is formidable!
  8. rokapoke Man Among Gods

    Personally, I think South America can be (nearly) as good a position as Australia. I think it's a lot easier to break out of than Australia, while offering the same 4 countries = 2 bonus armies situation. You still only have 2 points of entry.
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    But at the same time, it offers two points of entry and thus spreading out your defending forces... but it's a toss-up, yeah.
  10. Killer Joe Active Member

    Europe, on the other hand, is nigh impossible to defend.
  11. EricBess Active Member

    One of the things about Australia is that Asia is nearly impossible to take, so typically, no one tries, which means people have to go pretty far out of their way to mess with you. Not so with South America. Both Egypt and Northern America are maintainable, which means that the South America guy has to make at least one enemy or hope they have something elsewhere to keep earning cards.

    If you already have Australia, Asia is also defensible with only 3 points and if you can keep that even once, the game is basically over.
  12. wajiguqu0223 Guest

    Town called it "unmingled falsity" to involve that inspectors drop only half their instance on paperwork under a new grouping introduced in Mar. The maple story mesos organised claims the system, brought in by the Blimpish polity, has inverted inspectors into paper-pushers who don't spend enough quantify on first-hand monitoring of conditions on the works floor.

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