Hey folks, returning member getting back into the game after taking years off. I can get my own cards more easily now, and I've revamped/redirected one of the decks I had, first posted here: http://www.casualplayers.org/forums/threads/gw-uh-enchantment-power.13782/. This deck is ancient/pre-modern cards only. I'm particular about style and card art, so it has a lot of one-offs. Also it has no creatures. Also it's 80 cards. Sleeping Enchantments - 10 4x Opal Caryatid 1x Opal Avenger 4x Opal Titan 1x Opal Archangel Creatures - 6 4x Yavimaya Enchantress 2x Tethered Griffin Instants/Sorceries - 1 1x Replenish Auras - 9 4x Rancor 2x Pacifism 1x Cessation 2x Brilliant Halo Global Enchantments - 19 4x Seal of Cleansing 1x Planar Collapse 1x Words of Wilding 1x Sacred Mesa 4x Sterling Grove 4x Enchantress's Presence 4x Solitary Confinement Lands - 22 10 Plains 9 Forest 3 Serra's Sanctum --------------------- 66 cards The win combo is Sterling Grove, Enchantress's Presence, and Solitary Confinement. With two Sterling Groves I'm dang near invincible. Enchantress's Presence more than makes up for the cost of Solitary Confinement. And obviously Serra's Sanctum provides great mana ramp, because much of this deck is mana-expensive. The deck was originally intended to use Feroz's Ban, but even with Serra's Sanctum I couldn't play that in a timely manner. Questions/comments/ratings?