Really, REALLY Suicidal Black

S

Seeker of Truth

Guest
First post in a VERY long time...haven't had too many people to play against for a while, but now that I found a group of Magic players in my area, I can start building decks again.

Anyway, since Mirrodin came out, everyone around here has been trying to abuse affinity. I've seen so many affinity decks out there, some that use Broodstar as the kill card and others that use zero-cost artifacts along with Words of Wind and Vedalken Archmage. I also play against Extended decks that use an Aluren combo with Cavern Harpy and a storm spell (Brain Freeze or Tendrils of Agony). Mostly, I've noticed that these decks tend to focus on infinite combos, and I don't really have the cards to counter that kind of strategy, so all I can do right now is try to play as fast as possible.

Revisions from the previous postings: Out went a lot of the cards that really didn't work well (Vengeful Dead is too expensive for a minor effect, and yes, I finally realized that Entrails Feaster is kind of sad). I also added some discard, just for the early disruption and possibly to get rid of some removal/combo pieces (Goblins, B/W and U/W control, and affinity decks are popular here). Yes, I'm running Moxes in a deck where most spells cost 2 or less. There's just not enough speed out here.

Creatures: 30

2x Graveborn Muse
2x Cabal Archon
4x Gempalm Polluter
4x Withered Wretch
4x Shepherd of Rot
4x Carrion Feeder
4x Maggot Carrier
4x Festering Goblin
2x Entrails Feaster

Sorceries: 6

4x Blackmail
2x Wrench Mind

Instants: 4

4x Terror

Aritfacts: 4

4x Chrome Mox

Land: 16

4x Unholy Grotto
12x Swamp

People still don't run Chalice of the Void, so this deck is not worried about that at all.

P.S.: This is a post-Mirrodin Standard (Type 2) deck, but may play against some Extended decks, although the deck itself should remain Type 2.
 
T

train

Guest
Actually - I think you can beat the infinite combos...

Arcane Laboratory...

Not to change your colors - but this also minimizes storm, the combos, and anything they'd want to do in a turn besides play 1 land and play 1 spell...

Damping Matrix might also not be too bad... stops combos from activated abilities...

It's easy to splash blue in with black nowadays... and then you can run over them, since they probably play few creatures...
 
S

Seeker of Truth

Guest
Is Arcane Lab still Type 2 legal? If anything, I can just run Rule of Law, which does the same thing, I think, except it's white.

I don't know how well white splashes with black, but it may be worth a shot. I am also replacing the Cabal Interrogators with Boneknitters, because I forgot that I had those.

Thanks for the suggestion.
 
S

Seeker of Truth

Guest
Hmm...guess it's Rule of Law, then, since Arcane Lab wasn't reprinted in 8th.

Actually, I may run a Chalice of the Void deck myself. I hear that Goblin decks are pretty popular these days, so a Chalice of the Void set to 1 and/or 2 can be very useful against that.

U/W Counter Control w/ Isochron Scepters...not exactly my cup of tea, but maybe it'll work...

In any case, I think I'll stick with this Zombie deck for awhile until I start seeing more Chalice of the Voids show up (I don't think anyone here sees its power yet). If anyone else has any more suggestions, or can think of more 1- or 2-mana cost Zombies or other black spells that could work in a deck like this, feel free to comment.
 
T

train

Guest
Chalice is strong... having played against it yesterday - I picked up 2, and am planning on using it in type 1...

No time walks, no regrowth, no tutors, no mana drains, no lots of stuff...
 
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