Random Block Constructed(RBC)

C

Captain Caveman

Guest
Hi,

This is very similiar to my B.Y.O.B thread(I changed the name because it is already taken.)The
idea is the same. Take 3 random sets and build the
best deck possible. The 3 set my brother and I are
going to try next are; Tempest/Vision/Destiny.

According to the advice I was given in my other thread I have to establish a clock. Here is my first attempt.

Like before no cards are banned, yet! Thats a big YET.

4 Cursed Scroll
4 Jackal Pup
4 Mogg Fanatic
4 Fireblast
4 Fireslinger
4 Squ`Ata Lancer
4 Kindle
4 Keldon Vandals
4 Reckless Abandon
2 Viashino Sandstalker

19 Mountains
3 Quicksand

Is it the fastest? I have no idea! Is it any good? I
have no idea. Its the first thing that came to mind.

There are a_lot_of good cards in this RBC format.



Caveman
 
J

John`O

Guest
This format has *lots* of possibilities
because you are using the three of the best sets.

One of the restrictions is that as red
is clearly very good, then many decks will
need main deck anti-sligh cards.
(e.g. Bottle Gnomes)

What I did.

1. Thought about cards in these sets that I liked
playing,
then made a Secret Force deck.

2. Made a spoiler list of the set
using mtgnews, then
narrowed the search to blue cards and made a
couple of blue decks.

Then realised that Masticore+Keg+Scroll was
rather good and thought
about some stuff with those in.

When I was doing this spotted that there was
Intuition+Replenish combo
So made a Replenish deck.

3. Browsed the net.

Looked up the Sydney invitational decks and
spotted one was using
this format (minus Cursed Scroll).
Read a couple of LA '98 TE constructed reports.

Give you my deck lists tomorrow.


John
 
G

Gizmo

Guest
Having JohnO on here is a bit of a mixed blessing, because now I have to really think about what i`m saying, or I`ll look stupid.
:(

With that in mind I`ll keep my gob shut for now and think about it for a while.
 
J

John`O

Guest
Well as noone else has put a listing up for this,
I'll just put the one here.

This is the deck that probably doesn't quite work.

4 Thalakos Lowland
4 Reflecting Pool
2 Undiscovered Paradise
11 Island
5 Plains
2 Scroll Rack
2 Disenchant
4 Counterspell
4 Impulse
4 Intuition
4 Replenish
4 Humility
3 Orim's Prayer
2 Spirit Mirror
1 Nature's Revolt
4 Powder Keg


Have creature lock with Humility + Prayer
mana lock is Revolt + Humility
and kill is Mirror.
But needs more way to neatly throw away cards.


John
 
B

Baskil

Guest
4 Dark Ritual
4 Sarcomancy
4 Dauthi Slayer
4 Fallen Askari
4 Phyrexian Negator
3 Kezzerdix
4 Twisted Experiment
4 Diabolic Edict
4 Cursed Scroll
2 Kaervek's Spite
4 Wasteland
19 Swamp

Thoughts?
 
C

Captain Caveman

Guest
"But needs more way to neatly throw away cards."

The only thing I could think of is Pegasus Refuge. Its kind of a janky card and you can't use it
under the Revolt/Humility lock but it would allow
me/you to discard whatever you wanted and give us a
1/1 token.

I know a lot of people hate PR but I've always wanted to build a combo deck using it. (I'm trying
to give up may janky playing style but its hard.)


"Read a couple of LA '98 TE constructed reports."

I did this today and I'm working on a few decklist.


Re: Baskil

That Black deck looks good to me. Negator's a little scary vs Sligh but we all know the power of a
turn one Negator.


Caveman
 
C

Captain Caveman

Guest
After reading the reports and tossing around a few ideas here are 3 decks.(probably all bad)

the Price is Sligh
4 Fireslinger
4 Jackal Pup
4 Mogg Raider
4 Mogg Fanatic
4 Mogg Conscripts
4 Canyon Wildcats
2 Rathi Dragon

4 Kindle
4 Cursed Scroll
4 Giant Strength
2 Reckless Abandon

16 Mountain
4 Wasteland

I know, no Fireblast. I can't work`em into this design. Can you play Fireblast and Rathi in the same deck?


the Meek
4 Soltari Monk
4 Soltari Priest
4 Soltari Emissary
4 Longbow Archer
4 Bottle Gnomes
2 open slots

4 Disenchant
4 Cursed Scroll
4 Hero's Resolve
3 Retribution of the Meek

19 Plains
4 Wasteland


U/W Control
4 Powder Keg
4 Bottle Gnomes
1 open slot (Masticore?)

4 Disenchant
4 Staunch Defenders
3 Retribution of the Meek

4 Dismiss
4 Impulse
4 Counterspell
2 Whispers of the Muse
1 Rainbow Efreet

8 Islands
6 Plains
4 Thalakos Lowlands
2 Undiscovered Paradise(?)


Caveman
 
J

John`O

Guest
Secret Force

18 Forest
3 Wasteland
3 Quirion Ranger
4 Rofellos
3 Heart Warden
4 River Boa
2 Yavimaya Elder
1 Uktabi Orangutang
4 Masticore
2 Verdant Force
4 Natural Order
4 Cursed Scroll
4 Creeping Mold
4 Plow Under

Missing the 1cc mana elves and
the good walls.
Could play Winters Grasp.




Pie Go

20 Island
4 Stalking Stones
4 Impulse
4 Legacy's Allure
4 Counterspell
4 Dismiss
4 Powder Keg
4 Theiving Magpie
4 Masticore
4 Treachery
4 Whispers of the Muse

Anti Red sideboard including 4 Chill,
and maybe 4 Wasteland against other control decks.



Turbo Tradewind

20 Island
3 Stalking Stones
4 Counterspell
3 Legacys Allure
4 Manakin
4 Impulse
4 Man O'War
4 Bottle Gnomes
4 Tradewind Rider
4 Waterspout Djinn
3 Treachery
3 Capsize

Could play Propaganda instead of Impulse here.
Lots of other blue decks possibly good
including Medallion/Capsize.



Control Black

16 Swamp
4 Wasteland
4 Stalking Stones
4 Dark Ritual
2 Vampiric Tutor
4 Cursed Scroll
4 Powder Keg
4 Ravenous Rats
4 Diabolic Edict
2 Coercion
4 Bottle Gnomes
4 Masticore
2 Nekrataal
2 Corpse Dance

Could play Dauthi Mindripper!
A bit like the T2 decks that were
played at Worlds '99.
Missing good discard.

UB control looks quite good as well
with corpse dance, gnomes, evincars justice
like Sullivan played in LA.

John
 
G

Gizmo

Guest
Does Sandsipoise still work?
ie. Have the 6th Ed rules killed it?
And it was almost before my time, in terms of knowing what worked in tournamnets, so was it actually any good?

But I like Tithe WWeenie - the only boost spell is Gerrard`s Battle Cry, but it might be good enough. But white doesn`t carry enough removal to trouble Tradewinds, so possibly we`ll need to splash for removal. Monks, Priests, Archers, poss Kinght Of Dawn or Zhalfirin Crusader.

Intuition/Living Death - what IS the average lifespan of a Hermit Druid in this environment, anway? Not quite '14' but there could be a definite threat of '2 Verdants', although you`d probably want to use a creature mix that makes it easier to get the one left in your hand onto the table. Thinking Necromancy from Visions as well as Corpse Dance to support this strategy. Shame we have no Hidden Horrors. Bodysnatcher was Destiny, though...

Yes, the U/B had appealed to me. Definately one of the best answers to Sligh, but I get a kneejerk feeling that Sligh doesn`t quite have enough burn to beat off other creature decks and is likely to get caught in ground battles, I think Sligh would be rewarded if it moved from Deadguy to a classic 24-land controlling version, maybe with Aftershocks. But if people actually go so far as to maindeck Bottle Gnomes en-masse then I think you would stop the deck.
 
C

Captain Caveman

Guest
Got some time today so I'll add my two cents.....

"Does Sandsipoise still work? "

Never played it but I've heard of it. I think they issued errata on Sands of Time to mess it up.(?)


" But white doesn`t carry enough removal to trouble Tradewinds, ..."

Agreed! I almost didn't post my WW deck because of the TwR threat. My guess is that any Blue deck will
own WW.(Kegs, TwR, Masticore) It would appear that Blue is the best color. What do you guy's think?


"Intuition/Living Death"

I keep waiting for someone to post a deck using this combo. I tryed and it turned out bad. I used
Thorny/Living Death/Intuition/Tutors. Bad cards I guess. I also tryed a different combo using Intuition.(Aluren/Junk Diver/Alter of Dementia)U/G


Re: JohnO

Can you post Sullivan's deck?


Caveman
 
G

Gizmo

Guest
I just sat down with my usual deckbuilding tools - a pen, a pad, a complete Magic checklist (I know what they all do, just need their names. Although having said that I had to stare at blank space for five minutes to remember what Sacred Guide did.)

Made a list of the cards I wanted to use - the cards that would draw me to playing that colour, but also made a mental note of cards that might support other ideas as I went throuhg, then immediately got to work because a number of ideas had cropped up for working decks.

Marmalade On Toast

2 Quirion Ranger
4 Skyshroud Elves
4 Heart Warden
3 Bottle Gnomes
1 Yavimaya Elder
1 Uktabi Orangutan
4 Academy Rector
3 Tradewind Rider
1 Masticore
2 Verdant Force

4 Rampant Growth
2 Goblin Bombardment
4 Pattern Of Rebirth
1 Opposition
2 Treachery
1 Yawgmoth`s Bargain

1 Undiscovered Paradise
3 Skyshroud Forest
1 Vec Township
1 Thalakos Lowlands
1 Mountain
1 Plains
4 Island
9 Forest


Tradeweenie Rider

4 Sacred Guide
4 Longbow Archer
4 Soltari Monk
2 Soltari Priest
2 Freewind Falcon
4 Man O War
4 Tradewind Rider

4 Cursed Scroll
2 Gerrard`s Battle Cry
3 Disenchant
2 Honorable Passage
3 Power Sink

2 Undiscovered Paradise
4 Thalakos Lowlands
4 Island
12 Plains

(Sigil of Sleep SB?)

I think that a fast Sligh is possible, but it has to totally commit itself to not seeing the fifth turn. Furnace Of Rath/Fireblast is probably key, as might be Song Of Blood and Goblin Bombardment. But with Chill and all the white hate available (Passage, CoP, Warmth, Prot:Red dudes) I think it would be very easy to push red out of the environment, that`s pretty much what happened during TSE block.

Possible locks to look at:
Humilty/Nature`s Revolt
Humilty/Orim`s Prayer
Dream Tides/Nature`s Revolt (a personal favourite)

John`s Draw-Go deck is probably missing Scent Of Brine and Power Sink, and it has far too many big spells overall. Look at it, 12 searchers, but then 4 Masticore? Hmm, no, probably not. More counters, then sit back and outdraw them with Whispers. When it comes to blue decks I subscibe to Randy "Nobody likes basic land as much as CMU does" Buehler and play with 26 land and Whispers.
Possibly reduce the creature count a bit because I think Magpies are really weak without significant countermagic to back them up. A turn 6 play (at earliest), not a turn 4 play.
Say:
-4 Legacy`s Allure
-2 Thieving Magpie
-2 Masticore
-4 Stalking Stones

+3 Scent Of Brine
+3 Power Sink
+4 Quicksand
+1 Island
+1 Rainbow Efreet

Hmm, have I gone too far in removing anti-creautres stuff? Possibly, but I think the main aggro decks are pretty unhappy to see Quicksand, and Legacy`s can go into the SB. Maybe I`d play with the mix and drop a couple back in, but my basic direction for blue would be towards Draw-Go, no Ophidian-style.

Bt, back to Caveman`s original point. All the decks John and myself have thrown together have been remembered as much as created. Because we have both been around the tournament scene since man learnt how to make fire, and have both been primarily deckbuilders during that time, we have an extensive catalogue of decks that have proven themselves to be effective strategies. The individual cards might change, but the ideas remain the same and we can modify themt o the new environment.
John keeps saying how a deck is 'like Player-X`s deck from PT-whenever', and my own suggestions are based on, in turn:
A mixture of Breakfast and Rector Gadget (from the UBC block constructed).
A variant on the 3c/4c WWeenie decks that cropped up in MiViLite/Tempest TypeII, only without Mines and CoBrass I am unable to splash further than blue, and must do without Uktabi`s and Firestorms.
And our blue decks are striking a balance between the two strongest drawing engine decks - Forbiddian and Draw-Go - which varied on whether you used Ophidian or Whispers. I personally would go with Whispers over Ophidian, and certainly over Magpie.
My mention of Song Of Blood is because I remembered one of John`s classic "I`m playing it this week, everybody else will be playing it next week, and in two weeks time it will be hosed out of the field" extravaganzas, which used Song Of Blood and mucho Goblins to kick you very hard in the head on the fourth turn.

The point of all this wistful reminiscing? That we are working as much from memory as from creation. John and myself are tweaking and adapting - we are not working from nothing, but embellishing existing structures.
 
G

galtwish

Guest
Trade-Awakening
4 Quirion Ranger
4 Heart Warden
4 Yavimaya Elder
4 Tradewind Rider
4 Scragnoth
4 Powersink
4 Counterspell
4 Whispers of the Muse
4 Impulse
4 Reflecting Pool
2 Skyshroud Forest
8 Island
10 Forest

SB
4 Choke
4 River Boa
3 ManOWar
4 Dismiss

Living Death
3 Vampiric Tutor
2 Rampant Growth
4 Heart Warden
4 Marker Beetles
4 Yavimaya Elder
4 Masticore
4 Pattern of Rebirth
4 Natural Order
4 Living Death
1 Thorn Elemental
1 Verdant Force
1 Necrosavant
8 Swamp
12 Forest
4 Wasteland

WW
4 Soltari Monk
4 Soltari Priest
4 Soltari Foot Soldier
4 Soltari Trooper
4 Soltari Crusader
4 Masticore
4 Gerrard's Battle Cry
4 Cursed Scroll
4 Disenchant
18 Plains
4 Wasteland
2 Stalking Stones

Control
4 Counterspell
4 Powersink
4 Dismiss
4 Whispers of the muse
4 Impulse
4 Undo
4 Winds of Rath
4 Disenchant
4 Grindstone
4 Reflecting Pool
10 Islands
10 Plains

They all could stand improvement, so pick away. John, thanks for joining!

Erik

[Edited by galtwish on 01-19-01 at 06:46 PM]
 
T

Thallid Ice Cream Man

Guest
4 Nurturing Licid
4 Yavimaya Enchantress
4 Elephant Grass (relatively good in this format - could have killed 5cBlack - or not, I probably shouldn't attempt to debate it)
4 Frog Tongue
3 Rootwater Shaman
3 Metathran Elite
3 Rootwater Matriarch
3 Impulse
4 Legacy's Allure
4 Opposition
4 Quicksand
4 Skyshroud Forest
10 Island
6 Forest

Screwed up, brilliantly astute, or somewhere in between?

Oh, and is Tradeweenie Rider a deck that rides weenies?????????? That's the impression I as a layperson would get.
 
I

immortal grave walker

Guest
Trade-Stone

4-rescue
4-counter spell
4-vision charm
4-grindstone
4-tradewind rider

4-legacy's allure
4-ravenous rats
4-reanimate

2-man o war
2-diabolic edict
2-v.tutor
2-waste land

2-ancient tomb
9-swamp
9-island
 
C

Captain Caveman

Guest
Don't have much time until tomorrow to reply.

Lots of interesting deck ideas.


Caveman
 
C

Captain Caveman

Guest
It took a little longer to get back here than I thought it would.

Some observations from last night.

1. Draw-go seemed pretty good. Sligh still kind of tough to beat first game. Of all the decks I played
I liked this one the best. It just drew so many cards it could always find an answer.

2. Humility/Prayer is hard to play without a complete understanding of the rules. The idea is
simple enough but I never should have played it without knowing all the answers. My results would
have been a lot better had I know what I was doing.

3. Once again I played atleast one deck that someone else posted. I had a great time playing your
decks and mine. I'm getting a little better at deckbuilding but so is my brother, darn it. (J/K.)

Next week I think were going to try something a little different but somewhat similiar. Here's our
new RBC card list and of course your input is welcome.

1. All sets from Ice Age forward.
2. No more that 4 cards from each set
3. No banned cards.


gotta run,

Caveman
 
J

John`O

Guest
I assume that all sets from Ice Age forward
does not include 4th, 5th, 6th edition ?
and only includes

IA , HL , AL
MI , VI , WL
TE , ST , EX
US , UL , UD
MM , NM , PY
IN


right ?


John
 
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