D
DÛke
Guest
YO! What's up!
Rando suggested that we make cards of both RPGs we played, which sounds like a really cool idea! I know that you, Sageridder, and you, DJ, didn't play the first RPG, but I'm kind of sure that you have some creativity to add to the project.
Rando, I'm sorry, but since of school, I will not be playing the next RPG, how the heck are you going to play without me, Rebrouge! J/k. I wish I could play it: I wanna see of how well a teacher I become...I still can't get over it...ME, a teacher? LOL.
Anyway, anyone else who would like to suggest how we could fix broken or weak cards is more than welcomed to shout out his and/or her opinion out load!
Well, let's get started.
First comes the Characters and the creatures, then, we should do the minor Artifacts, such as the Ring (whatever it's called) Snake gave Rebrouge and some other small stuff.
Then we should work on the lands, sorcerys, and instants.
First of all, we need to know what each Characters power EXACTLY are:
Snake (Sageridder) - He could whip his tail to trip the enemies. He could also inject poison into the enemies using his tail. His personality is nice and pleasant. He offers a lot of help, mental and physical. In a couple of situations he offered Rebrouge a rope and one time a Ring(whatever it's called). What other stuff should we know about him?
Apstroff (Melkor) - All I know about him is that he is a very, very, very furious elf. He also has this very large sword(I imagen it to look like something off of Final Fantasy!" He gets mad fast, I think, but he could control himself, unlike Rebrouge and Stargo. What else?
Stargo (Who the heck played him) - All I know is that he is some kind of a republica of Rebrouge. He's a mercenary theif who tried to haunt down Rebrouge and bring him down to his masters, why? NOBODY KNOWS! He has bad temper and zero tolerance. What else? How does he fight?
Rebrouge (DÛke) - I know a lot of stuff about me. I have weak telepathy and strong telekinesis. I am also a big thief who steals everything, no matter how useless and worthless. I also loose a lot of blood whenever using my powers. I also control 12 floating knives: I could do a lot with them, from sending them directly at the enemy and slashing them into pieces, or make them surrond me in a way that a shield would be performed, or I could just use them to stab, or I could send them all over the place...the weak spot of this power is that I loose ALOT of blood when I use it. I also have the ability to float and/or fly, depending on the amount of blood. When I drink blood of a legend, I will become over powered, that self sacrifice should be considered.
Galdan (Ericbess) - Very smart and very logical. He solves a lot of problems and could get out of tight places. He doesn't fight directly. He also has healing powers in which he could heal himself or heal someone else (BUT for some reason I don't know why he refused to help Rebrouge). Anyway, the thing he did with the Hell Hound...What what that? You know, the eye contact? Was is paralysis or telepathy? Or is it something odd or different? We need to know before making the card.
Thordal (who played him) - A dwarf. That's all I know. Did Django play him? I'm not sure. We need A LOT more information inorder to establish this character as a legend.
Pedzuer (Rando) - Did I spell it right? Anyway, what was he? All I know or remember is that he was someone who was killed in the first RPG. Sorry Rando, but I have no idea, tell me...
Felas (Wahoo) - And who could forget this dude? He had a dang mask on! He's cool. He never showed his face (I think) to the group.
He could send out globes to find whatever object or person he wants to find, there's small chance that the globe would never come back to inform Felas about the object/person, but who cares. What are his other powers abilities and personalities?
Those are the characters.
We need to know their personalities too, to see what color(s) fit well.
Let's get started.
Rando suggested that we make cards of both RPGs we played, which sounds like a really cool idea! I know that you, Sageridder, and you, DJ, didn't play the first RPG, but I'm kind of sure that you have some creativity to add to the project.
Rando, I'm sorry, but since of school, I will not be playing the next RPG, how the heck are you going to play without me, Rebrouge! J/k. I wish I could play it: I wanna see of how well a teacher I become...I still can't get over it...ME, a teacher? LOL.
Anyway, anyone else who would like to suggest how we could fix broken or weak cards is more than welcomed to shout out his and/or her opinion out load!
Well, let's get started.
First comes the Characters and the creatures, then, we should do the minor Artifacts, such as the Ring (whatever it's called) Snake gave Rebrouge and some other small stuff.
Then we should work on the lands, sorcerys, and instants.
First of all, we need to know what each Characters power EXACTLY are:
Snake (Sageridder) - He could whip his tail to trip the enemies. He could also inject poison into the enemies using his tail. His personality is nice and pleasant. He offers a lot of help, mental and physical. In a couple of situations he offered Rebrouge a rope and one time a Ring(whatever it's called). What other stuff should we know about him?
Apstroff (Melkor) - All I know about him is that he is a very, very, very furious elf. He also has this very large sword(I imagen it to look like something off of Final Fantasy!" He gets mad fast, I think, but he could control himself, unlike Rebrouge and Stargo. What else?
Stargo (Who the heck played him) - All I know is that he is some kind of a republica of Rebrouge. He's a mercenary theif who tried to haunt down Rebrouge and bring him down to his masters, why? NOBODY KNOWS! He has bad temper and zero tolerance. What else? How does he fight?
Rebrouge (DÛke) - I know a lot of stuff about me. I have weak telepathy and strong telekinesis. I am also a big thief who steals everything, no matter how useless and worthless. I also loose a lot of blood whenever using my powers. I also control 12 floating knives: I could do a lot with them, from sending them directly at the enemy and slashing them into pieces, or make them surrond me in a way that a shield would be performed, or I could just use them to stab, or I could send them all over the place...the weak spot of this power is that I loose ALOT of blood when I use it. I also have the ability to float and/or fly, depending on the amount of blood. When I drink blood of a legend, I will become over powered, that self sacrifice should be considered.
Galdan (Ericbess) - Very smart and very logical. He solves a lot of problems and could get out of tight places. He doesn't fight directly. He also has healing powers in which he could heal himself or heal someone else (BUT for some reason I don't know why he refused to help Rebrouge). Anyway, the thing he did with the Hell Hound...What what that? You know, the eye contact? Was is paralysis or telepathy? Or is it something odd or different? We need to know before making the card.
Thordal (who played him) - A dwarf. That's all I know. Did Django play him? I'm not sure. We need A LOT more information inorder to establish this character as a legend.
Pedzuer (Rando) - Did I spell it right? Anyway, what was he? All I know or remember is that he was someone who was killed in the first RPG. Sorry Rando, but I have no idea, tell me...
Felas (Wahoo) - And who could forget this dude? He had a dang mask on! He's cool. He never showed his face (I think) to the group.
He could send out globes to find whatever object or person he wants to find, there's small chance that the globe would never come back to inform Felas about the object/person, but who cares. What are his other powers abilities and personalities?
Those are the characters.
We need to know their personalities too, to see what color(s) fit well.
Let's get started.