i'm bored, so i just created some cards based on my online rpg You'll be glad to see this time, rebels dont have the searching ability. Robarad Kerick WW1 Creature-Cleric Rebel Legend Protection from Black WW: prevent 3 dmg to a nonblack creature. If the creature is white, it prevents 4 dmg instead. T: Redirect all damage from a black source to Robarad Kerick. Threshold-Robarad Kerick gains T,WWW: Deal 3 dmg to a black creature and first strike. 2/2 Jrassk WW3 Creature-Cleric Legend T: Prevent all damage that would be dealt this turn. 2/2 Zazz UUB Creature-Cleric Noble Legend Protection from Red UUB,T: Destroy target red creature. This ability may be countered by paying RX, where is is the targeted creature's converted casting cost. You lose Y life, where Y is the targeted creature's toughness His grudge against the mountain dwellers cost him his life. 3/2 Rerang, PyroMaster RRR2 Creature-Nomad Wizard Protection from Blue RRR,T: Deal 4 dmg to target blue creature. Whenever a red creature goes into a graveyard from play, Rerang gets a -1/-0 counter 4/1 Krad, The Lord of the Mountains RRR3 Creature-Nomad Lord Legend All red Nomads gain +2/+2 First Strike Sacrifice Krad: All red creatures gain protection from all colors until end of turn. You lose X life, where X is the combined power of all red creatures in play. 5/2 Damalius, Master Swordsman WWW4 Creature-Soldier Legend First Strike If Damalius is blocked, he deals damage equal to his power to the controller of the blocking creature. Nothing can stop him. 6/2 Cyrarian Soldier WWB Creature-Soldier First Strike Threshold- Whenever Cyrarian Soldier deals damage, you gain that much life. 4/1 Cyrarian Rebel WWW Creature-Rebel T: All damage dealt to a rebel this turn is redirected to Cyrarian Rebel Threshold-If a creature with First Strike blocks or is blocked by Cyrarian Rebel, that creature loses First Strike and Cyrarian Rebel gets +0/+2 1/4 Resistance Cannon 6 Artifact Creature-Rebel Catapult Sacrifice a mountain or a plains: Deal 3 dmg to a black or blue creature, or 2 damage to a player who controls an island or a swamp 3/3 Temporary Peace RRWW Sorcery Until end of turn, all nomads gain protection from Rebels and all rebels gain protection from Nomads Adventurer WWGG1 Creature-Rebel Protection from Soldiers First Strike 2/3 Cyrarian Elite WWBB1 Creature-Soldier Protection from Rebels First Strike 3/2 CounterStrike 2WR Instant If a target opponent attacks you this turn, Play only if you were attacked this turn. Deal damage to target opponent equal to the amount of damage targeted opponent dealt you this turn. (Is this worded correctly?) Servent of Vecna BBBUUU2 Creature-Demon Flying Sacrifice a blue or black creature: You gain X life and target player loses X life, where X is the sacrificed creature's power. 6/6 Commander Sgares WWW1 Creature-Rebel Soldier Legend The 1 in the casting cost must be either red or black mana. If you use red, all other rebels gain +1/+1. If you use black, all other soldiers get +1/+1 First Strike 4/3 All for now..but when I get some more ideas I'll post them. Opinions?