...how about some of my ideas? The good thing about Overburden is that it could be used in many different ways. I believe that it could be used to one's own advantage: not just to hurt your opponent for playing weenies.
Overburden should be used in LD or LD-like decks.
I think a good deck for Overburden is in a Rishadan deck with all those pirates. Combine it with Rhystic cards, and you should have something that is in the least annoying; I believe it is more than "annoying" though.
Overburden shouldn't hurt its controller that much, since if you're having it in your own deck should mean that you have plans to dodge its affect. Perhaps one way to "dodge" its affect is by using the lands you get back; maybe with Spellshapers. Use some of the lands you get back from Overburden to power-up your Trickster Mage, or the Waterfront Bouncer (perhaps use the Bouncer to reuse a Rishadan Footpad?). You could also take advantage of Overburden with Foil and Trade Routs; it's not that big of a deal, but it's a very synergistic operation.
Plus, Overburden will annoy the heck out of your opponent. Combine it with bounce, or land removal, and it’s a deck. One could also take advantage by playing straight-out Red land removal, or, save some of your own lands from Armageddon. Imagine: you play plenty of select weenie creatures, overwhelm your opponent, get 2 or 3 of your lands back from Overburden, and then destroy all other lands with one full-sweep Armageddon! Stunning, in my opinion.
In my opinion, Overburden is one of those cards that have many “small” uses. It seems that it does one thing: punishing a weenie deck; but it has “other” uses; many, yet feeble uses.