C
Captain Caveman
Guest
Online Vanguard, what a great idea. I think this is going
to be a lot of fun.
All the cards listed below are the Avatars(that we know
about so far)that are used within the Online program.
Each card allows you to start the game with its listed
ability. This idea seems like a casual players dream. I'd
love to have everyone's input on how to best abuse these
Avatar abilities.(for addition info check out Mtg.com)
First five are the base Avatars that come with program:
Name: Serra Angel
Hand: 7
Life: 19
Ability: Whenever you play a spell, you gain 2 life.
(same structure for all Avatars: Name, Starting hand
size, Starting life total, Granted Avatar ability)
Prodigal Sorcerer
8
22
At the beginning of your upkeep, look at the top card of your library.
You may put that card into your graveyard.
Grinning Demon
6
18
Whenever a nontoken creature you control goes to a graveyard from play,
target opponent discards a card.
Goblin Warchief
7
17
Attacking creatures you control get +1/+0.
Erhnam Djinn
6
23
Whenever you play a creature spell, put a 1/1 green Saproling
creature token into play.
Additional Avatars won through play:
Bosh, Iron Golem
7
18
X, sacrifice an artifact of converted mana cost X: Deal X damage to
target creature or player.
Platinum Angel
6
11
If you control an artifact, a creature, an enchantment, and a land,
you can't lose the game and your opponents can't win the game.
Viridian Zealot
7
22 ,
Sacrifice a creature: Destroy target artifact or enchantment. Search your
library for a card with the same name as the creature you sacrificed,
reveal it, and put it into your hand. Then shuffle your library.
Flametongue Kavu
7
14
When a non-token creature comes into play under your control, it deals
a random amount of damage between 0 and 4 to target creature.
Arcbound Overseer
6
23
At the beginning of your upkeep, you may put a +1/+1 counter on target
creature you control.
At the beginning of your upkeep, you may put a charge counter on target
permanent you control.
Raksha, Golden Cub
8
29
Creatures you control get +0/+1. Equipped creatures you control get
+1/+0 and have first strike.
Etched Oracle
8
16
You may pay BUGRw rather than play the mana cost for spells that you play.
Seshiro the Anointed
7
25
At the beginning of the game, choose a creature type.
Creatures you control, creature spells you control on the stack,
and creature cards you own that aren't in play or on the stack have
the chosen type in addition to their other types.
Eight-and-a-Half Tails
9
17
1: Target permanent you control gains protection from a random color
it doesn't already have protection from until end of turn.
Fallen Angel
7
15
Whenever a creature you control goes to a graveyard from play,
target opponent loses 1 life and you gain 1 life.
Higure, the Still Wind
6
23
Whenever a nontoken creature you control deals combat damage to
an opponent, take a random creature from your library, reveal it,
and put it into your hand.
Ink-Eyes, Servant of the Oni
6
13
At the beginning of the game, look at target opponent's hand and choose
a nonland card from it. That player discards that card.
X , pay X life: Put target creature card with converted mana cost X in an
opponent's graveyard into play under your control.
Thoughts,
to be a lot of fun.
All the cards listed below are the Avatars(that we know
about so far)that are used within the Online program.
Each card allows you to start the game with its listed
ability. This idea seems like a casual players dream. I'd
love to have everyone's input on how to best abuse these
Avatar abilities.(for addition info check out Mtg.com)
First five are the base Avatars that come with program:
Name: Serra Angel
Hand: 7
Life: 19
Ability: Whenever you play a spell, you gain 2 life.
(same structure for all Avatars: Name, Starting hand
size, Starting life total, Granted Avatar ability)
Prodigal Sorcerer
8
22
At the beginning of your upkeep, look at the top card of your library.
You may put that card into your graveyard.
Grinning Demon
6
18
Whenever a nontoken creature you control goes to a graveyard from play,
target opponent discards a card.
Goblin Warchief
7
17
Attacking creatures you control get +1/+0.
Erhnam Djinn
6
23
Whenever you play a creature spell, put a 1/1 green Saproling
creature token into play.
Additional Avatars won through play:
Bosh, Iron Golem
7
18
X, sacrifice an artifact of converted mana cost X: Deal X damage to
target creature or player.
Platinum Angel
6
11
If you control an artifact, a creature, an enchantment, and a land,
you can't lose the game and your opponents can't win the game.
Viridian Zealot
7
22 ,
Sacrifice a creature: Destroy target artifact or enchantment. Search your
library for a card with the same name as the creature you sacrificed,
reveal it, and put it into your hand. Then shuffle your library.
Flametongue Kavu
7
14
When a non-token creature comes into play under your control, it deals
a random amount of damage between 0 and 4 to target creature.
Arcbound Overseer
6
23
At the beginning of your upkeep, you may put a +1/+1 counter on target
creature you control.
At the beginning of your upkeep, you may put a charge counter on target
permanent you control.
Raksha, Golden Cub
8
29
Creatures you control get +0/+1. Equipped creatures you control get
+1/+0 and have first strike.
Etched Oracle
8
16
You may pay BUGRw rather than play the mana cost for spells that you play.
Seshiro the Anointed
7
25
At the beginning of the game, choose a creature type.
Creatures you control, creature spells you control on the stack,
and creature cards you own that aren't in play or on the stack have
the chosen type in addition to their other types.
Eight-and-a-Half Tails
9
17
1: Target permanent you control gains protection from a random color
it doesn't already have protection from until end of turn.
Fallen Angel
7
15
Whenever a creature you control goes to a graveyard from play,
target opponent loses 1 life and you gain 1 life.
Higure, the Still Wind
6
23
Whenever a nontoken creature you control deals combat damage to
an opponent, take a random creature from your library, reveal it,
and put it into your hand.
Ink-Eyes, Servant of the Oni
6
13
At the beginning of the game, look at target opponent's hand and choose
a nonland card from it. That player discards that card.
X , pay X life: Put target creature card with converted mana cost X in an
opponent's graveyard into play under your control.
Thoughts,