I owe Oversoul an apology for unintentionally derailing his Stone Rain thread. A concept / issue I have been grappling with for a while is how to bridge divergent interests, expectations, and points of view when it comes to playing casual Magic so as to involve everyone and maintain the interest of everyone. My first request for help is to ask if anyone has heard or seen a formalized name or conception for this problem, the diverging spectrum of interests and perspectives different individuals bring to a single game. I have not found anything formal yet, though I do have a few relevant threads to help me give a description of the problem. The first is a gaming blog entry entitled the Normality Problem. The second is a description by a DnD 5e DM of a play group that could be one of mine, and may sound familiar to anyone who has played a tabletop RPG with friends regularly. Tournament Magic has no issue with player expectations, because competition and adherence to both game and tournament rules are the defining standards. If you come to a tournament expecting something other than adherence to rules and competition, then you likely have to bring it with you because there are no other expectations. Games like Chess have a small enough design space that even people of different ages and cultures can sit down to a game and have a mutual understanding of what generally to expect, such that this problem does not generally occur. Another game I love, Ultimate Frisbee, has had for a long time the same problem that casual Magic, whether between unfamiliar people in person or in an unregulated setting like MtGO, has - what is the proper balance between, fun, casual relaxed companionship, and competitiveness? What parts of the game, while legal in a technical sense, violate the spirit of mutual understanding between this particular, local group of people? I mentioned to Oversoul that I suspect, and hope, that Magic: Arena moves to solve this in some ways as MtGO has never attempted. One of those ways may mimic Hearthstone, in creating a player or players teaming together vs AI, as League of Legends does. If your interest is exploring mechanics, teaching new players, simply practicing basic coordination skills, then bots in LoL is a fantastic addition. If you are a hardcore competitor in LoL, you probably wonder why bots are even offered (let the scrubs learn real play by losing! is the kind of internet speak you will hear from some corners, which does contain a kernel of truth - losing is often an excellent, if frustrating, learning tool). Beyond Wizards releasing things like Battlebots and potentially Arena, what other tools, ideas, concepts can help casual Magic generally meet and bridge the interests of those interested in winning and technical skill with those interested in the self-expression and artistry angles, as well as keeping interested those who have only a little time every week or month to devote to thinking about Magic and those for whom it is a more regular hobby? What are great ideas for creating a framework for self-regulation in casual game settings, Magic included? I suspect this community has some wisdom and insight to share, and anything you have will help my persistently restless mind on these topics. Thank you in advance!