Istanbul said:
Trix is not a casual deck. Trix is a deck designed with the idea in mind that you want only to win, and you want to do it as fast as possible.
Well, I'm the one who built (and played) that "Trix" deck. If I'd been trying to win as quickly as possible, I'd have played a Tendrils deck. I haven't traded/bought/sold any cards for a while, and with the state my collection is in right now, a Tendrils deck would definitely have been the most broken deck I could have built. The reason I didn't go with storm combo was that I figured it would be too cut-throat. It would be all or nothing. I'd either kill both opponents when my combo went off, or I wouldn't and I would lose.
If you are the Trix player, playing Magic is bad; you don't want to play Magic. You want to get the game over with as soon as humanly possible, and the more people get to play the game, the worse your odds get.
Yeah, Donate decks of any sort are inherently incapable of taking on large group games, since you can only Donate to one player at a time. So a Vintage Dragon deck that goes infinite and kills everyone on turn two is casual because it doesn't get worse against multiple opponents? I don't think how many people your deck can take out determines whether or not it's casual. That just determines how good it is in multiplayer games.
This is the deck I piloted in that last game:
4x Duress
4x Cabal Therapy
4x Academy Rector
4x Illusions of Grandeur
4x Donate
4x Dark Ritual
3x Seal of Cleansing
1x Yawgmoth's Bargain
1x Yawgmoth's Will
1x Balance
1x Demonic Tutor
1x Vampiric Tutor
1x Frantic Search
1x Sol Ring
1x Mana Vault
1x Lotus Petal
4x Gemstone Mine
4x Dromar's Cavern
1x Polluted Delta
2x Bad River
2x Underground Sea
1x Scrubland
1x Tundra
1x Adarkar Wastes
4x Island
4x Swamp
My turns went (anyone can read all the details in the thread where the game took place, so I'll just summarize them)...
Turn 1: Land drop
Turn 2: Duress, land drop
Turn 3: Land drop, Cabal Therapy
Turn 4: Land drop, Frantic search
Turn 5: Land drop, Dark Ritual, Yawgmoth's Bargain
Turn 6: Boom.
Oh. Now that's scary. A COMBO deck that played out its combo on turn 6!
And you said...
...let's face it, Trix IS a tournament deck, and you absolutely will not convince me otherwise...
A tournament deck? What kind of combo deck can enter a tournament and expect to win a game where it plays two surgical removal spells, a draw spell, and a broken enchantment before it finally goes off on turn 6? I've seen combo decks in block constructed that were faster (and they weren't dominant decks either). If I took this sucker to a Vintage tournament, there would not be a deck, even a budget deck, that it would beat. It is too slow.
And what makes it so anti-casual anyway? The term you keep throwing around is "Trix." And that term is typically used to describe any deck that wins by Donate/Illusions of Grandeur. I'd be more worried about how quickly and effectively my opponent can set up a win condition, not what that win condition is. The broken card in my deck was Yawgmoth's Bargain, not a two-card combo costing seven mana.
If you have some extreme dislike for this particular combo (Donate + Illusions of Grandeur), I guess that's too bad (and not surprising, since it seems to bug some players). But it wasn't cut-throat. I wasn't trying to get the game over with as soon as possible. Like I said before (in the thread with the game), I was rather expecting that I might be able to play Donate against one of you and then get beaten down by the other before I had a chance to do it again (the reason this didn't happen was because I got Bargain out).
If that had happened, I would have left with the mentality that at least I took one person out.
And if one of you had played a faster deck (not difficult) and killed me before I could get my combo, I would have left with the mentality that (for whatever reason) my deck was outclassed. Oh well. No big deal. It was a casual game anyway.
I certainly would not have ranted about how I lost because my opponent brought a tournament deck to a casual game (you know, the kind of tournament deck that contains many of the same cards as a deck that used to be decent in tournaments, but is much slower).