D
DÛke
Guest
...
Note the changes on:
Soular Parallel (CC from 3BB to 2BB).
Counterantics (Added another ability and increased CC by U).
Gravitational Spirit (Change from 3/3 to 2/2, CC from 3U to 1U).
Unii (Name change from Unii to Uni).
Will Dominion, previously named Drain of Will (Complete change).
Philosopher's Tome, previously named Nameless Aquarian (Name change to Essentia Tome; ACC changed; fixed the ability).
Destine (U)
Sorcery
Reveal a non land card in your hand to all players, then search your library for a copy of that card, reveal it to all players, and put it into your hand. Shuffle your library.
Psionic Concentration (3UU)
Instant
Psionic Concentration deals 3 damage to target creature or player and you lose 2 life.
When you play Psionic Concentration by paying its mana cost, you may play another Psionic Concentration card from your hand without paying its mana cost until end of the turn.
Soular Parallel (2BB)
Enchantment
You may cast no more than one spell each turn.
Instead of paying a spell’s mana cost, you may pay an amount of life equal to that spell’s total mana cost to play that spell instead.
Will to Power (2UUU)
Sorcery
Creatures you don't control gain +3/+3 and trample until the beginning of your next turn.
At the beginning of your next upkeep, gain control of all creatures.
Electromar (2RR)
Creature - Spirit
At the beginning of your upkeep, you may choose not to untap any number of permanents you control. For each permanent you choose this way, Electromar deals 1 damage to target creature or player.
4/3
Spirit Redeemer (3W)
Creature - Spirit
Flying
Whenever another permanent is put into a graveyard from play, you may return Spirit Redeemer back to owner's hand. If you do, return that permanent back into play under owner's control.
1/3
Tormented Departure (3B)
Instant
If a creature was put into the graveyard from play this turn, put a Spirit token into play. Treat it as a 3/3 Black creature with flying. Otherwise, target player sacrifices a creature.
Counterantics (1UU)
Enchantment
Sacrifice Counterantics: Counter target spell.
Remove a Counterantics cards in your hand from the game: counter target spell.
Gravitational Spirit (1U)
Creature - Spirit
Flying
Spells cost 1 more to play.
Whenever a player plays a spell, return Gravitational Spirit back to owner’s hand.
2/2
Spiritual Radiation (R)
Enchant Creature
Play Spiritual Radiation only on a creature you control.
R: Enchanted creature gains -1/-1 until end of the turn and put a Spirit token into play. Treat it as a 2/2 Red creature with haste and with "sacrifice this creature at the end of the turn." Play this ability only when you can play a sorcery.
Soular Twins (1GG)
Creature - Elf Spirit
When Solar Twins comes into play, search your hand, graveyard, and library for a Solar Twins card and put into play.
Whenever a Soular Twins card is put into the graveyard from play, sacrifice all other Soular Twins cards.
2/2
Uni (4UU)
Creature - Spirit Legend
Flying
As long as Uni is in your hand, you may remove it and 2 other cards in your hand from the game. If you do, until end of the turn, you may play a card in your hand without paying its mana cost and whenever you could play an instant.
5/5
Psychotic Gravity (2UU)
Sorcery
Tap up to 2 target creatures and deal 1 damage to each of them. Creatures tapped this way don't untap during their controller's next untap step.
Time Bug (U)
Instant
Counter target spell and return it back to owner's hand. Copies of that spell can't be played for the remainder of the turn.
Spirit of Negation (3U)
Creature - Spirit
Flying
Return a permanent you control back to owner's hand: counter target spell unless its cast pays 1.
2/2
Spiritual Union (RR)
Sorcery
Put a Spirit token into play. Treat it as a Red creature with power equal to the total power of all creatures you control, and with toughness equal to the total toughness of all creatures you control. The creature has haste, trample, and "at end of the turn, sacrifice this creature."
Spirit Flutter (2WW)
Sorcery
Choose target permanent. At the beginning of that permanent’s controller next upkeep, that player pays an amount of mana equal that permanent’s mana cost. If he or she can’t, that player sacrifices the permanent.
Will Dominion (U)
Sorcery
The next spell your opponent casts costs him or her 2 more to play.
Essentia Tome (6)
Legendary Artifact
You may discard 2 lands from your hand instead of paying Essentia Tome’s mana cost.
Each turn, you may play a spell by only paying the colored mana in its casting cost.
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Waiting to see what happens with Spirit Tap, Overcome, and especially Envision.
Note the changes on:
Soular Parallel (CC from 3BB to 2BB).
Counterantics (Added another ability and increased CC by U).
Gravitational Spirit (Change from 3/3 to 2/2, CC from 3U to 1U).
Unii (Name change from Unii to Uni).
Will Dominion, previously named Drain of Will (Complete change).
Philosopher's Tome, previously named Nameless Aquarian (Name change to Essentia Tome; ACC changed; fixed the ability).
Destine (U)
Sorcery
Reveal a non land card in your hand to all players, then search your library for a copy of that card, reveal it to all players, and put it into your hand. Shuffle your library.
Psionic Concentration (3UU)
Instant
Psionic Concentration deals 3 damage to target creature or player and you lose 2 life.
When you play Psionic Concentration by paying its mana cost, you may play another Psionic Concentration card from your hand without paying its mana cost until end of the turn.
Soular Parallel (2BB)
Enchantment
You may cast no more than one spell each turn.
Instead of paying a spell’s mana cost, you may pay an amount of life equal to that spell’s total mana cost to play that spell instead.
Will to Power (2UUU)
Sorcery
Creatures you don't control gain +3/+3 and trample until the beginning of your next turn.
At the beginning of your next upkeep, gain control of all creatures.
Electromar (2RR)
Creature - Spirit
At the beginning of your upkeep, you may choose not to untap any number of permanents you control. For each permanent you choose this way, Electromar deals 1 damage to target creature or player.
4/3
Spirit Redeemer (3W)
Creature - Spirit
Flying
Whenever another permanent is put into a graveyard from play, you may return Spirit Redeemer back to owner's hand. If you do, return that permanent back into play under owner's control.
1/3
Tormented Departure (3B)
Instant
If a creature was put into the graveyard from play this turn, put a Spirit token into play. Treat it as a 3/3 Black creature with flying. Otherwise, target player sacrifices a creature.
Counterantics (1UU)
Enchantment
Sacrifice Counterantics: Counter target spell.
Remove a Counterantics cards in your hand from the game: counter target spell.
Gravitational Spirit (1U)
Creature - Spirit
Flying
Spells cost 1 more to play.
Whenever a player plays a spell, return Gravitational Spirit back to owner’s hand.
2/2
Spiritual Radiation (R)
Enchant Creature
Play Spiritual Radiation only on a creature you control.
R: Enchanted creature gains -1/-1 until end of the turn and put a Spirit token into play. Treat it as a 2/2 Red creature with haste and with "sacrifice this creature at the end of the turn." Play this ability only when you can play a sorcery.
Soular Twins (1GG)
Creature - Elf Spirit
When Solar Twins comes into play, search your hand, graveyard, and library for a Solar Twins card and put into play.
Whenever a Soular Twins card is put into the graveyard from play, sacrifice all other Soular Twins cards.
2/2
Uni (4UU)
Creature - Spirit Legend
Flying
As long as Uni is in your hand, you may remove it and 2 other cards in your hand from the game. If you do, until end of the turn, you may play a card in your hand without paying its mana cost and whenever you could play an instant.
5/5
Psychotic Gravity (2UU)
Sorcery
Tap up to 2 target creatures and deal 1 damage to each of them. Creatures tapped this way don't untap during their controller's next untap step.
Time Bug (U)
Instant
Counter target spell and return it back to owner's hand. Copies of that spell can't be played for the remainder of the turn.
Spirit of Negation (3U)
Creature - Spirit
Flying
Return a permanent you control back to owner's hand: counter target spell unless its cast pays 1.
2/2
Spiritual Union (RR)
Sorcery
Put a Spirit token into play. Treat it as a Red creature with power equal to the total power of all creatures you control, and with toughness equal to the total toughness of all creatures you control. The creature has haste, trample, and "at end of the turn, sacrifice this creature."
Spirit Flutter (2WW)
Sorcery
Choose target permanent. At the beginning of that permanent’s controller next upkeep, that player pays an amount of mana equal that permanent’s mana cost. If he or she can’t, that player sacrifices the permanent.
Will Dominion (U)
Sorcery
The next spell your opponent casts costs him or her 2 more to play.
Essentia Tome (6)
Legendary Artifact
You may discard 2 lands from your hand instead of paying Essentia Tome’s mana cost.
Each turn, you may play a spell by only paying the colored mana in its casting cost.
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Waiting to see what happens with Spirit Tap, Overcome, and especially Envision.