No Vanilla for me, thank you.

Discussion in 'Home Made Cards' started by Kode, Sep 29, 2004.

  1. Kode New Member

    The Last Cathedral
    Legendary Land
    As The Last Cathedral comes into play, remove from the game any number of permanents you control other than The Last Cathedral. When The Last Cathedral leaves play, return all permanents removed by it back into play.
    Tap: add 1 to your mana pool for each permanent removed by The Last Cathedral.

    Tome of Revelations [3][Rare]
    Legendary Artifact
    Tome of Revelations can't be the target of spells or abilities.
    Whenever you are required to shuffle your library, do not shuffle your library.
    Tap: look at cards in your library and put them back in the same order.

    Philosopher's Stone [5][Rare]
    Legendary Artifact
    Philosopher's Stone can't be the target of spells or abilities.
    As Philosopher's Stone comes into play, search your library for all copies of any non-land card and remove them from the game, then shuffle your library. At the beginning of your draw step, instead of drawing a card from the top of your library, you may draw a card that was removed by Philosopher's Stone instead.
  2. Kode New Member

    Faint Out [1U][Uncommon]
    Instant
    Return all creatures you control back to owner’s hand.

    Phantasma [3U][Common]
    Creature - Nova Elemental
    At the beginning of your upkeep, put a -1/-1 counter on Phantasma and tap a land you control.
    (6/6)

    Dermoblast [1UU][Common]
    Creature - Nova Beast
    At the beginning of your upkeep, put a -1/-1 counter on Dermoblast.
    Dermoblast can’t be the target of spells or abilities and is unblockable.
    (4/4)

    Distract with Illusions [1U][Uncommon]
    Instant
    Put 3 Illusion tokens into play. Treat each as a 0/1 Blue creature with flying.

    Absolute Silence [3UU][Rare]
    Enchant World
    At the beginning of your upkeep, sacrifice Absolute Silence unless you return another permanent back to owner’s hand.
    Spells cannot be played.
  3. Kode New Member

    Solider of the Final Order [2W][Common]
    Creature - Soldier
    First Strike
    When Solider of the Final Order leaves play, search your deck for Solider of the Final Order card and put into play, then shuffle your library.
    2/1

    Everything It Takes [3W][Rare]
    Sorcery
    Shuffle all cards removed from the game during this game back into their owner's library.
  4. Kode New Member

    Phague [GG][Common]
    Creature - Nova Beast
    At the beginning of your upkeep, put a -1/-1 counter on Phague.
    (5/4)

    Radiating Shubu [1GG][Uncommon]
    Creature - Nova Beast
    At the beginning of your upkeep, put a -1/-1 counter on Radiating Shubu .
    Other creatures you control gain trample and +1/+1 for each -1/-1 counter on Radiating Shubu.
    (3/3)

    Wallowing Druid [G][Common]
    Creature - Nova Druid
    At the beginning of your upkeep, put a -1/-1 counter on Wallowing Druid and search your deck for a forest. Put it into play tapped and shuffle your library.
    (1/2)

    Spirited [G][Common]
    Enchant Creature
    Enchanted creature gains +2/+0 and trample.
    Whenever a spell is cast, enchanted creature gains +1/+0 until end of the turn.

    Harmony [1G][Common]
    Sorcery
    Draw 2 cards.
    Play Harmony only if you haven't played a creature spell this turn. If you play Harmony, you can't play creatures for the remainder of the turn.

    Calling Forth [4GG][Rare]
    Sorcery
    Search your library for all copies of a creature card and shuffle your library. Put one of those creatures into play and the rest into your hand.
  5. Kode New Member

    Backline Solider [RR][Common]
    Creature – Solider
    Whenever Backline Solider attacks or blocks, Backline Solider gains +2/+2 until end of the turn.
    (1/1)

    Frontline Initiate [R][Rare]
    Creature – Solider
    Trample
    At the beginning of your upkeep, sacrifice Frontline Initiate.
    2R: creatures you control gain haste until end of the turn.
    (5/4)

    Azusa Summoner [2R][Uncommon]
    Creature - Assailant
    Haste
    As Azusa Summoner comes into play, put a creature with total mana cost of 2 or less from you hand into play. That creature gains haste. Sacrifice that creature at the end of the turn.
    (2/1)

    Azusa Fanatic [1RR][Common]
    Creature – Assailant
    Trample, haste
    As Azusa Fanatic comes into play, put a creature with total mana cost of 1 or less from your hand into play. That creature gains haste. Sacrifice that creature and this at the end of the turn.
    (3/1)

    Azusa Warlord [2RRR][Rare]
    Creature – Assailant
    Haste, first strike.
    As Azusa Warlord comes into play, put all creature with total mana cost of 2 or less from your hand into play. Those creatures gain haste. Sacrifice those creatures at the end of the turn.
    (3/2)

    Redeem [W][Common]
    Instant
    Remove a permanent you control from the game and remove target creature from the game. That creature's controller gains an amount of life equal to the total casting cost of all permanents removed this way.

    Spiritcaller [2W][Uncommon]
    Creature - Wizard
    At the beginning of your upkeep, sacrifice Spiritcaller unless you sacrifice a Spirit token.
    As Spiritcaller comes into play, put 3 Spirit tokens into play. Treat each as a 1/1 White creature with flying.
    When Spiritcaller leaves play, destroy all Spirit tokens put into play by it.
    (2/3)

    Inspirit [2W][Uncommon]
    Instant
    For each non-token permanent you control that left play this turn, put a Spirit token into play. Treat it as a 1/1 White creature with flying.
  6. Kode New Member

    Azusa Battlecry [XRR][Rare]
    Sorcery
    Search your hand, graveyard, and library for all Azusa Battlecry cards and remove them from the game, then shuffle your library.
    Remove Azusa Battlecry from the game. Put any number of creatures with casting cost X or less from your hand into play. Those creatures gain haste. Sacrifice them at the end of the turn.
  7. Kode New Member

    Gunshots [1R][Common]
    Instant
    Gunshots deals 2 damage divided any way you choose amongst any number of target creatures and/or players.

    Firebomb [3R][Common]
    Instant
    Firebomb deals 3 damage to target creature without flying and 1 damage to each other creature without flying.

    Spellfire [2R][Common]
    Instant
    Choose target spell other than Spellfire. Spellfire deals an amount of damage to target creature or player equal to that spell's total casting cost. (X in that spell is zero)
  8. Kode New Member

    Dispeller [2UU][Uncommon]
    Creature - Monk
    When Dispeller comes into play, remove all cards in your hand from the game. Return target permanent back to owner's hand for each card removed this way. When Dispeller leaves play, return all cards removed from the game by it back to owner's hand.
    (2/3)

    Rethinking the Possibilities [1UU][Common]
    Instant
    Remove all cards in your hand from the game.
    Draw 3 cards.
  9. Kode New Member

    Lightcaster [2WW][Common]
    Creature - Monk
    As Lightcaster comes into play, remove any number of other permanents you control from from the game. You gain 2 life for each permanent removed this way. When Lightcaster leaves play, return all permanents removed from the game by it back into play under owner's control.
    (2/2)

    Last Spirits [1W][Common]
    Enchantment
    At the beginning of your upkeep, remove another permanent you control from the game. If you can't, sacrifice Last Spirits.
    As Last Spirits comes into play, put 3 Spirit tokens into play. Treat each as a 1/1 White creature with flying. If Last Spirits leaves play, destroy all these tokens.

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