K
Kode
Guest
I'm currently writing a little article regarding the theory of M:tg card creation. The basic principle here, as in the article, is: No Vanilla for me, thank you. I'm allergic to bad cards; especially watered-down cards. And let's not get into a discussion about what a bad card really is, or how it is a subjective opinion. It's not. Bad cards can be spotted miles away. I wont make any noise about bad cards here. I just want to introduce some of my card ideas, some of which are average (but at least good), others are more out there. Keep in mind that all my cards are casual-player oriented. No one said casual-cards can't be good, yet there seems to be a type of stigma surrounding so-called casual cards. That needs to be changed, even if with fake cards.
Consuming Blackness [2BB]
Creature - Shadow
Fear
Consuming Blackness gains +1/+1 for each other Shadow in play.
As Consuming Blackness comes into play, you may destroy target creature. If you do, remove Consuming Blackness from the game.
2/2
Twilight Cast [2B]
Creature - Shadow
Flying
Twilight Cast gains +1/+1 for each other Shadow in play.
As Twilight Cast comes into play, you may have all your Shadow creaturs gain +2/+2 until end of the turn. If you do, remove Twilight Cast from the game.
2/1
Flooding Night [1B]
Creature - Shadow
Flooding Night gains +1/+1 for each other Shadow in play.
As Flooding Night comes into play, you may search your library for all Flooding Night cards and put them into your hand, then shuffle your library. If you do, remove Flooding Night from the game.
0/1
Midnight Hour [2BB]
Creature - Shadow
Flying
Midnight Hour gains +1/+1 for each other Shadow in play.
As Midnight Hour comes into play, you may search your deck for a Shadow creature and put into play. If you do, remove Midnight Hour from the game.
1/1
Eclipse of the Soul (1B)
Enchant Creature
Enchanted creature gains -1/-1 and counts as a Shadow in addition to its other creature types. Enchanted creature gains "this creature gains +1/+1 for each other Shadow in play."
3B: Destroy enchanted creature.
A lot more on this Shadow theme. Plus I have a new theme to introduce.
Consuming Blackness [2BB]
Creature - Shadow
Fear
Consuming Blackness gains +1/+1 for each other Shadow in play.
As Consuming Blackness comes into play, you may destroy target creature. If you do, remove Consuming Blackness from the game.
2/2
Twilight Cast [2B]
Creature - Shadow
Flying
Twilight Cast gains +1/+1 for each other Shadow in play.
As Twilight Cast comes into play, you may have all your Shadow creaturs gain +2/+2 until end of the turn. If you do, remove Twilight Cast from the game.
2/1
Flooding Night [1B]
Creature - Shadow
Flooding Night gains +1/+1 for each other Shadow in play.
As Flooding Night comes into play, you may search your library for all Flooding Night cards and put them into your hand, then shuffle your library. If you do, remove Flooding Night from the game.
0/1
Midnight Hour [2BB]
Creature - Shadow
Flying
Midnight Hour gains +1/+1 for each other Shadow in play.
As Midnight Hour comes into play, you may search your deck for a Shadow creature and put into play. If you do, remove Midnight Hour from the game.
1/1
Eclipse of the Soul (1B)
Enchant Creature
Enchanted creature gains -1/-1 and counts as a Shadow in addition to its other creature types. Enchanted creature gains "this creature gains +1/+1 for each other Shadow in play."
3B: Destroy enchanted creature.
A lot more on this Shadow theme. Plus I have a new theme to introduce.