New Poison Mech

  • Thread starter Captain Caveman
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C

Captain Caveman

Guest
Poison list so far:

Asp's Grasp (2G)
Sorcery
Target player gets 2 poison counters.


Reef Stonefish
2U
Creature-Fish
2/2
Whenever Reef Stonefish deals combat damage to a
player he of she gets two poison counters.


Anti-Venom (1W)
Enchantment
W: Remove a poison counter from target player.


Giant Funnel-web
3G
Creature-Giant Spider
1/3
Whenever Giant Funnel-web deals combat damage to a
player he of she gets X poison counters. Where X is
equal to Giant Funnel-webs power.


Noxoius Pitviper
1BB
Creature-Snake
2/1
1BB: Until end of turn, Noxoius Pitviper gains fear.
Whenever Dauti Pitviper deals combat damage to a player her
or she gets a poison counter.(add reminder text)


Toxic Vines
G
Creature-Wall
0/3
You may play this spell for 2 generic mana instead of
its mana cost. Gain a poison counter: add two mana
of any color to your mana pool. Play this ability only
once each turn.


Fer-de Lance
1G
Creature-Snake
1/1
1G: Put a poison counter on Fer-de Lance.
Whenever Fer-de lance deals combat damage to a
player he of she gets X poison counters. Where X is
equal to the number of poison counters on Fer-de Lance.


Strychnos Toxifera
2GG
Creature-Plant
0/2
2, Sacrifice a Forest: Target players gets a poison counter.


Toxic Venom (X1G)
Sorcery
X creatures get, "Whenever this creature deals combat damage
to a player, that player receives one poison counter."


Uber-Snake
1GG
Creature-Snake
Doublestrike
Whenever this creature deals combat damage to a player, that
player receives one poison counter. Whenever ~this~ blocks or
becomes blocked by a non-Wall creature, destroy that creature.
0/2




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Oversoul and I are having a conversation about
the Poison mech and I/we? got to wondering if
the mech could be improved so we could have
playable poison cards, atleast for casual
play. Below is part of our conversation. Please
chime in with your ideas and thoughts.



(Oversoul)
But it might be nice to see the poison counter mechanic revamped, as it's just too weak right now even for casual play...

Well, I guess that maybe nothing is too weak for casual play...

But still...



(Me)
Your so right about the poison mech.

Why don't we try to develop a cycle of cards with that mech.
something we think should be playable.


Some rares, uncommons and commons;

Black
Blue
Green
Red
White: remove poison counters(healer)?
Gold:
Artifact:


(Oversoul)
White had Leeches I know, but it's VERY bad (which is why it found a spot as a secondary kill condition in Relentless Pony)...

Black had some poisonous attackers, but they were only mildly evasive and pretty weak too. Um, Crypt Cobra, Swamp Mosquito, Pit Scorpion, and Suq'Ata Assassin (I think) were the ones I remember. Something like Pit Scorpion could kill really quickly with something like Mind over Matter and Quicksilver Dagger, but that was redundant...

The green ones were better sometimes. Sabertooth Cobra was slightly more dangerous than the black poisoners and then there was Marsh Viper. Marsh Viper is more along the lines of an actual good card, if it had been more supported by the other poison cards. It's tiny for its cost, but it only needs to swing five times by itself to kill, and it doesn't need to do the damage in combat either...

Serpent Generator was the artifact, but it was a silly card...

I can remember all of these, because Al0ysiusHWWW used to have all of them (except Leeches) in his B/G "Arabian Venom" deck. He even thought up a U/G "Poison-Gro" deck to try to capitalize on Marsh Viper and Sabertooth Cobra, but didn't have a lot of the cards he needed and the thing never got tested anyway...

I've seen quite a few people try poison builds, mostly without success, since the cards just aren't good worth it, mainly...

I like the idea of making the poison mechanic more elaborate, maybe by expanding it to the other colors (perhaps blue could move the counters). And there could be some black cards that give you poison counters (in larger numbers than one, of course) as a drawback. Or a sorcery that just adds a poison counter directly onto an opponent...

I can't think of what red would do though, as nothing seems to fit the flavor, except maybe some sort of poison purging Leeches type card (but not as sucky)...



(Me)
Ok, I did a quick search for poisonous creatures and found these.
The "*" means its pretty dangerous. Maybe we can get enough
ideas from these to make some play worthy poison creatures.

Please help me divide them up into the color wheel.

Invertebrates:
Caterpillar
Filaria

Marine Animals:
Cone Shell
Blue Bottle
Blue-ringed Octopus
Box Jellyfish*
Lion-fish
Sea Scorpion
Stingray
Stonefish*

Amphibians:
Poison dart frog
Salamander

Reptiles:
Coral snake
Gila monster
Rattlesnake
Sea snake

Arachinds:
Black widow
Brown recluse spider
Latrodectas*
Scorpion
Trantula
Sydney Funnel web*

Insects:
Ant
Beetle-bombardier
Honeybee
Scolopendra*
Spanish fly
Termite
Wasp

Mammal:
Platypus
Soricidae

Other Snakes:
Cobra
Mamba
Kraits
Elapids


(Oversoul)
Looking at your list and the ones marked with * as most dangerous, I can see that it's probably based primarily on which ones are more viscious than which ones are more poisonous...


Filaria are parasitic worms and I don't know anything about them being poisonous, but I wouldn't doubt it...

The octopus by the way is very cool. It's relatively deadly. It has fast acting poison, and the wound is almost impossible to find because the bite is practically an injection...

Box jellies are extremely deadly. Although one silly thing I remember reading said that the stinging cells they have can't penetrate women's hosiary...

As far as fishies go, you're dead on about putting * on the stonefish. It's highly aggresive, and basically kills whatever it stings. A fully grown human could probably survive the others assuming s/he were pulled out of the water or something, but the stonefish is very lethal...

The amphibians don't have any *'s on them I notice, but FYI, the kokoi poison dart frog is the most poisonous animal on the planet, I think...

As far as the reptiles go, the sea snake is far more poisonous than the others. This is because it needs concentrated venom, since it lives in the water and it doesn't want the venom diluted after an attack...

I do not know what Lactrodectas is, but the Brazilian huntsman (wandering spider) is the most poisonous if I remember correctly. The Funnel web is another nasty one. Black widows really aren't that toxic and brown recluses are even less so (although the widows can be rather fatal if they bite multiple times and the recluses can make some nasty permanent damage and all that) but they're famous because they're the only potentially deadly spiders in the United States. I really don't know that much about scorpions...

Tarantulas would probably only make you sick...

Bulldog ants are the toxic ones...

Not sure about the other insects really. There's the famed tseste(SP) fly though...

Might as well give up on mammals though. The platypus is mildly poisonous as is some type of shrew, but nothing really cool...


(Me)
From the information you've added and what I checked out this
morning we can compile this list of potential poison creatures, to
create magic cards.

Where do they if on the color wheel?


octopus...(blue)

Box jellies...(blue)

stonefish...(blue)

poison dart frog

wandering spider

Funnel web

Bulldog ant


Filaria
In Guatemala and Mexico there is a similar
parasite which can reach a length up to
50 cm. Its poison causes visual impairments,
even loss of sight, convulsions, muscle pain,
sleeplessness.



Latrodectas spider
The bite causes a little red spot, which disappears
quickly. In 10-15 min occurs a strong sharp pain
accompanied by vomiting, fever, tingling of the limbs,
dizziness, panicking, shortage of breath, and seizures.
The face turns blue, the pulse gets arrhythmic and
the urine contains albumen/ proteins and blood. If no
treatment is received, the bitten one dies within 1-2 days.



Beetle-bombardier...(red)
When the beetle is in danger, great amount of
substances secreted in the both chambers get
into the antechamber, where runs a rapid
chemical reaction. The temperature rises to
100º and the beetle fires the liquid through
his anus in up to 30 cm distance with an
enviable archery skill. Some species can produce
15-20 consequent shots. The poison is extremely
dangerous for the eyes and the mucous membrane.



Termite...(white)
(The secretion contains benzochinon and triens
and quickly reacts with the air and gets thick.
The limbs of the victim clot so it is paralysed.)
Their collective defense is incredible.



Proteroglyphs are some of the deadliest snakes in the world.
Cobras
mambas....(black)
kraits
taipans
coral snakes
sea snakes...(blue)

potentially deadly snakes
Boomslang
Mangrove snake...(blue & green)
pitvipers...(black & red?)


Hopefully we can get all of the creative CPA minds on this and
come up with some new poison cards and possible mech.
 
D

Doombringer

Guest
hey, add the card some invitationals winner treid to create:D :

asps grasp G
sorcery/instant:confused:
target player gets nine
poison counters

if your going to make a cycle outa poison counters this thing would definately need toning down, maybe a 5G sorcery or something.
 
C

Captain Caveman

Guest
ok, here's my attempt to fix the card. It might not be any good
now. We can work on it.

Asps Grasp
1GG
sorcery
Each players gets X poison counters, where X is the number of
players in the game.
 
D

Doombringer

Guest
but that takes all the fun away!:D
imagine dropping that in a 11 man multiplayer;)
 
I

Istanbul

Guest
Nah. Too easy for it to be an instant kill in a MP game.

Asp's Grasp (2G)
Sorcery
Target player gets 2 poison counters.
 

Spiderman

Administrator
Staff member
I could have split the thread if you waited :)

Like I said there, I think there needs to be cheaper cc creatures (like 3cc for a 2/2 poison dude) and ramping up to big fatties with poison to help out a poison deck (along with your spell that adds poison counters).
 
C

Captain Caveman

Guest
Istanbul's fix looks pretty good.


Here are some other ideas.

Giant Funnel-web
3GR
Creature-Giant Spider
4/5
You may play Giant Funnel-web any time you could
play an instant.
Whenever Giant Funnel-web deals combat damage to a
player he of she gets two poison counters.


Reef Stonefish
2U
Creature-Fish
2/2

Whenever Reef Stonefish deals combat damage to a
player he of she gets two poison counters.
 
D

Doombringer

Guest
i remember hearing somewhere that baby rattlsnakes were more dangerous than adults because they can't regulate how much venom they use in a bite(where as adults can use just enough poison to kill their prey).

a card version:

Baby rattlesnake 2R
when baby rattlesnake deals damage to a player flip a coin. on heads he or she gets 3 poison counters, on tails he or she gets one poison counter.
2/1
 
I

Istanbul

Guest
Poison isn't a red ability. How about this?

Anti-Venom (1W)
Enchantment
W: Remove a poison counter from target player.
 
C

Captain Caveman

Guest
I would think anti-venom would need to be a sorcery spell.




"Poison isn't a red ability."

Hopefully we can figure out a way to include Red.


Beetle-bombardier....(real creature).....could it be red?
Pitviper....(real creature)....could it be red and black?
 
C

Captain Caveman

Guest
Dauti Pitviper
1BR
Creature-Snake
2/1
1BR: Until end of turn, Dauti Pitviper gains shadow.
Whenever Dauti Pitviper deals combat damage to a player her
or she gets a poison counter.(add reminder text)



Beetle-bombardier
R
Creature-Insect
1/1
Whenever an opponent deals damage to Beetle-bombardier he
or she gets x poison counters, where x is equal to the number
of Beetle-bombardier in play. Beetle-bombardier gets a +1+0
for each Beetle-bombardier in play.
 

Oversoul

The Tentacled One
Istanbul's...

"Nah. Too easy for it to be an instant kill in a MP game.

Asp's Grasp (2G)
Sorcery
Target player gets 2 poison counters."

Looks good...

I don't like the Giant Funnelweb all that much and I don't see it being used at all, but the Stonefish is just great...

The Baby Rattlesnake idea is interesting. I'm not sure whether or not this would be the way to include red into the mechanic. There's also the beetle thing and I was thinking Red could have some sort of poison purging card similar to Leeches, but better (more damage maybe).

Anti-venom looks perfect but I think it could use a more flavorful name perhaps, not sure...

The Dauthi Pitviper is a neat idea, but I suggest making it all black and eliminating the red element...

The Beetle might be under/overpowered but I can't tell by looking at it right now...
 
C

Captain Caveman

Guest
I re-worked a couple cards and added two more.

Note:If anyone else has an idea please add your thoughts.


Giant Funnel-web
3G
Creature-Giant Spider
1/3
Whenever Giant Funnel-web deals combat damage to a
player he of she gets X poison counters. Where X is
equal to Giant Funnel-webs power.


Dauti Pitviper
1BB
Creature-Snake
2/1
1BB: Until end of turn, Dauti Pitviper gains shadow.
Whenever Dauti Pitviper deals combat damage to a player her
or she gets a poison counter.(add reminder text)


Toxic Vines
G
Creature-Wall
0/3
You may play this spell for 2 generic mana instead of
its mana cost. Gain a poison counter: add two mana
of any color to your mana pool. Play this ability only
once each turn.


Genetic Mutation
4UG..(maybe this should be black and green)
Enchantment
Creatures you control gain; Whenever this creature
deals combat damage to a player he of she gets 1
poison counter.
 
C

Captain Caveman

Guest
Here are some Leeches.(...just tossing out ideas...)



Mnemonic Leech
2U
Creature-Leech
2/2
2, Remove a poison counter from target opponent:
Draw a card.


Noxoius Leech
2B
2/2
Creature-Leech
2, Remove a poison counter from target opponent:
Put a -1-1 counter on target creature.


Wombat Leech
1G
2/2
Creature-Leech
2, Remove a poison counter from target opponent:
Wombat Leech gains a +3+3 and Tample, until end
of turn.


Cinder Leech
2R
2/2
Creature-Leech
2, Remove a poison counter from target opponent:
Cinder Leech deals one damge to each creature
and each player.


Battle Leech
2W
2/2
Creature-Leech
2, Remove a poison counter from target opponent:
Prevent all damage that would be dealt to you or
target creature you control.



added this:

Fer-de Lance
1G
Creature-Snake
1/1
1G: Put a poison counter on Fer-de Lance.
Whenever Fer-de lance deals combat damage to a
player he of she gets X poison counters. Where X is
equal to the number of poison counters on Fer-de Lance.
 

Oversoul

The Tentacled One
I'm ambivalent about the Leeches right now, so I'll have to address them later...

The Fer-de-Lance looks good though, as does the new Giant Funnelweb...

Toxic Vines is a great idea...

I think the Pitviper is good too, except that there really is an "h" in "Dauthi."

I'm not sure about Genetic Mutation. Something like that would definitely fit, but I'm not sure what colors it should be or how much it should cost, or for that matter, whether it should be when the creatures are unblocked (like Swamp Mosquito) or when they deal damage to an opponent (like Pit Scorpion).

I'm thinking that some creature enchantments would be cool too...
 
C

Captain Caveman

Guest
I don't really like the leeches and I shouldn't have posted them.
Hopefully we'll come up with somthing better.

I'm unsure about the wording for Genetic Mutation. We can give
some thought and tweek it later. I'm just tossing around ideas
and any kind of input helps.

I'm working on some creature enchantments. I'd like to come
up with something interesting. Maybe I'll thing of something
later this week.


More random stuff:


Strychnos Toxifera
2GG
Creature-Plant
0/2
2, Sacrifice a Forest: Target players gets a poison counter.


Box-jellyfish
1UU
Creature-Jellyfish
0/1
Tap: Target player gets a poison counter. You
may only play this ability when an opponent
declares an attack.


Metallic Amenome
3
Artifact Creature
0/1
2: Attach Metallic Amenome to target creature.
Attached creature gets a +0+1 and gains;
Whenever this creature becomes tapped, its
control gets a poison counter.
 
I

Istanbul

Guest
Genetic Mutation sounds like my Toxic Venom card.

Toxic Venom (X1G)
Sorcery
X creatures get, "Whenever this creature deals combat damage to a player, that player receives one poison counter."
 
R

Reverend Love

Guest
Looking at this whole poison thing I'm thinking it could get ridiculous real fast.

Fireshrieker equipped poison critters, etc.

What about Basilisk like abilities as well? An uber rare could combine both traditional poison counters and Basilisk ability to kill whatever it hits. Even give it doublestrike, something like:


Uber-Snake 1GG
Doublestrike
Whenever this creature deals combat damage to a player, that player receives one poison counter.
Whenever ~this~ blocks or becomes blocked by a non-Wall creature, destroy that creature.
1/1

Arm the Uber-Snake


EDIT
Updated power and toughness. Older version dealt no damage and thus no poison counters.
 

Oversoul

The Tentacled One
Strychnos Toxifera is an interesting one. It can probably add counters a bit easily, but sacrificing lands is quite a penalty generally, and I think it fits well into the scheme of things...

Box Jellyfish probably needs reworded...

I don't like the whole "attached" thing with Metallic Anemone, because no other cards have such an ability. It could easily be reworded for the same effect though (perhaps as a Licid-like version of an equipment)...

Toxic Vemon's Sorcery speed isn't all that attractive, but it's a necessary evil. It might be made up for with something else though. I mean, I think the card has some room for being made more powerful without breaking it...

Uber-snake: I've always hated doublestrike, but this thing could be really good. I'd even consider increasing the cc...
 
C

Captain Caveman

Guest
I'm not sure how to re-word the Jellyfish.


I like the idea of Umber-Snake, I think we should keep it. Adding
1 to the mana cost seems ok to me.


Re-wording:

Metallic Amenome
3
Artifact Creature
0/1
1, T: Metallic Amenome loses all abilities and becomes
an enchant creature that read: Enchant target creature
with Metallic Amenome. Enchanted creature gets +0/+1
and is an artifact creature. As long as Metallic Amenome
enchants that creature, its controller gets 1 poison
counter at the beginning of his or her upkeep.



How about adding this to Toxic Venom?

You may play Toxic Venom any time you could play an instant
if you pay 2 more to play it.
 
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