New Poison Mech

Discussion in 'Home Made Cards' started by Captain Caveman, Jul 4, 2004.

  1. Captain Caveman New Member

    Poison list so far:

    Asp's Grasp (2G)
    Sorcery
    Target player gets 2 poison counters.


    Reef Stonefish
    2U
    Creature-Fish
    2/2
    Whenever Reef Stonefish deals combat damage to a
    player he of she gets two poison counters.


    Anti-Venom (1W)
    Enchantment
    W: Remove a poison counter from target player.


    Giant Funnel-web
    3G
    Creature-Giant Spider
    1/3
    Whenever Giant Funnel-web deals combat damage to a
    player he of she gets X poison counters. Where X is
    equal to Giant Funnel-webs power.


    Noxoius Pitviper
    1BB
    Creature-Snake
    2/1
    1BB: Until end of turn, Noxoius Pitviper gains fear.
    Whenever Dauti Pitviper deals combat damage to a player her
    or she gets a poison counter.(add reminder text)


    Toxic Vines
    G
    Creature-Wall
    0/3
    You may play this spell for 2 generic mana instead of
    its mana cost. Gain a poison counter: add two mana
    of any color to your mana pool. Play this ability only
    once each turn.


    Fer-de Lance
    1G
    Creature-Snake
    1/1
    1G: Put a poison counter on Fer-de Lance.
    Whenever Fer-de lance deals combat damage to a
    player he of she gets X poison counters. Where X is
    equal to the number of poison counters on Fer-de Lance.


    Strychnos Toxifera
    2GG
    Creature-Plant
    0/2
    2, Sacrifice a Forest: Target players gets a poison counter.


    Toxic Venom (X1G)
    Sorcery
    X creatures get, "Whenever this creature deals combat damage
    to a player, that player receives one poison counter."


    Uber-Snake
    1GG
    Creature-Snake
    Doublestrike
    Whenever this creature deals combat damage to a player, that
    player receives one poison counter. Whenever ~this~ blocks or
    becomes blocked by a non-Wall creature, destroy that creature.
    0/2




    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


    Oversoul and I are having a conversation about
    the Poison mech and I/we? got to wondering if
    the mech could be improved so we could have
    playable poison cards, atleast for casual
    play. Below is part of our conversation. Please
    chime in with your ideas and thoughts.



    (Oversoul)
    But it might be nice to see the poison counter mechanic revamped, as it's just too weak right now even for casual play...

    Well, I guess that maybe nothing is too weak for casual play...

    But still...



    (Me)
    Your so right about the poison mech.

    Why don't we try to develop a cycle of cards with that mech.
    something we think should be playable.


    Some rares, uncommons and commons;

    Black
    Blue
    Green
    Red
    White: remove poison counters(healer)?
    Gold:
    Artifact:


    (Oversoul)
    White had Leeches I know, but it's VERY bad (which is why it found a spot as a secondary kill condition in Relentless Pony)...

    Black had some poisonous attackers, but they were only mildly evasive and pretty weak too. Um, Crypt Cobra, Swamp Mosquito, Pit Scorpion, and Suq'Ata Assassin (I think) were the ones I remember. Something like Pit Scorpion could kill really quickly with something like Mind over Matter and Quicksilver Dagger, but that was redundant...

    The green ones were better sometimes. Sabertooth Cobra was slightly more dangerous than the black poisoners and then there was Marsh Viper. Marsh Viper is more along the lines of an actual good card, if it had been more supported by the other poison cards. It's tiny for its cost, but it only needs to swing five times by itself to kill, and it doesn't need to do the damage in combat either...

    Serpent Generator was the artifact, but it was a silly card...

    I can remember all of these, because Al0ysiusHWWW used to have all of them (except Leeches) in his B/G "Arabian Venom" deck. He even thought up a U/G "Poison-Gro" deck to try to capitalize on Marsh Viper and Sabertooth Cobra, but didn't have a lot of the cards he needed and the thing never got tested anyway...

    I've seen quite a few people try poison builds, mostly without success, since the cards just aren't good worth it, mainly...

    I like the idea of making the poison mechanic more elaborate, maybe by expanding it to the other colors (perhaps blue could move the counters). And there could be some black cards that give you poison counters (in larger numbers than one, of course) as a drawback. Or a sorcery that just adds a poison counter directly onto an opponent...

    I can't think of what red would do though, as nothing seems to fit the flavor, except maybe some sort of poison purging Leeches type card (but not as sucky)...



    (Me)
    Ok, I did a quick search for poisonous creatures and found these.
    The "*" means its pretty dangerous. Maybe we can get enough
    ideas from these to make some play worthy poison creatures.

    Please help me divide them up into the color wheel.

    Invertebrates:
    Caterpillar
    Filaria

    Marine Animals:
    Cone Shell
    Blue Bottle
    Blue-ringed Octopus
    Box Jellyfish*
    Lion-fish
    Sea Scorpion
    Stingray
    Stonefish*

    Amphibians:
    Poison dart frog
    Salamander

    Reptiles:
    Coral snake
    Gila monster
    Rattlesnake
    Sea snake

    Arachinds:
    Black widow
    Brown recluse spider
    Latrodectas*
    Scorpion
    Trantula
    Sydney Funnel web*

    Insects:
    Ant
    Beetle-bombardier
    Honeybee
    Scolopendra*
    Spanish fly
    Termite
    Wasp

    Mammal:
    Platypus
    Soricidae

    Other Snakes:
    Cobra
    Mamba
    Kraits
    Elapids


    (Oversoul)
    Looking at your list and the ones marked with * as most dangerous, I can see that it's probably based primarily on which ones are more viscious than which ones are more poisonous...


    Filaria are parasitic worms and I don't know anything about them being poisonous, but I wouldn't doubt it...

    The octopus by the way is very cool. It's relatively deadly. It has fast acting poison, and the wound is almost impossible to find because the bite is practically an injection...

    Box jellies are extremely deadly. Although one silly thing I remember reading said that the stinging cells they have can't penetrate women's hosiary...

    As far as fishies go, you're dead on about putting * on the stonefish. It's highly aggresive, and basically kills whatever it stings. A fully grown human could probably survive the others assuming s/he were pulled out of the water or something, but the stonefish is very lethal...

    The amphibians don't have any *'s on them I notice, but FYI, the kokoi poison dart frog is the most poisonous animal on the planet, I think...

    As far as the reptiles go, the sea snake is far more poisonous than the others. This is because it needs concentrated venom, since it lives in the water and it doesn't want the venom diluted after an attack...

    I do not know what Lactrodectas is, but the Brazilian huntsman (wandering spider) is the most poisonous if I remember correctly. The Funnel web is another nasty one. Black widows really aren't that toxic and brown recluses are even less so (although the widows can be rather fatal if they bite multiple times and the recluses can make some nasty permanent damage and all that) but they're famous because they're the only potentially deadly spiders in the United States. I really don't know that much about scorpions...

    Tarantulas would probably only make you sick...

    Bulldog ants are the toxic ones...

    Not sure about the other insects really. There's the famed tseste(SP) fly though...

    Might as well give up on mammals though. The platypus is mildly poisonous as is some type of shrew, but nothing really cool...


    (Me)
    From the information you've added and what I checked out this
    morning we can compile this list of potential poison creatures, to
    create magic cards.

    Where do they if on the color wheel?


    octopus...(blue)

    Box jellies...(blue)

    stonefish...(blue)

    poison dart frog

    wandering spider

    Funnel web

    Bulldog ant


    Filaria
    In Guatemala and Mexico there is a similar
    parasite which can reach a length up to
    50 cm. Its poison causes visual impairments,
    even loss of sight, convulsions, muscle pain,
    sleeplessness.



    Latrodectas spider
    The bite causes a little red spot, which disappears
    quickly. In 10-15 min occurs a strong sharp pain
    accompanied by vomiting, fever, tingling of the limbs,
    dizziness, panicking, shortage of breath, and seizures.
    The face turns blue, the pulse gets arrhythmic and
    the urine contains albumen/ proteins and blood. If no
    treatment is received, the bitten one dies within 1-2 days.



    Beetle-bombardier...(red)
    When the beetle is in danger, great amount of
    substances secreted in the both chambers get
    into the antechamber, where runs a rapid
    chemical reaction. The temperature rises to
    100ยบ and the beetle fires the liquid through
    his anus in up to 30 cm distance with an
    enviable archery skill. Some species can produce
    15-20 consequent shots. The poison is extremely
    dangerous for the eyes and the mucous membrane.



    Termite...(white)
    (The secretion contains benzochinon and triens
    and quickly reacts with the air and gets thick.
    The limbs of the victim clot so it is paralysed.)
    Their collective defense is incredible.



    Proteroglyphs are some of the deadliest snakes in the world.
    Cobras
    mambas....(black)
    kraits
    taipans
    coral snakes
    sea snakes...(blue)

    potentially deadly snakes
    Boomslang
    Mangrove snake...(blue & green)
    pitvipers...(black & red?)


    Hopefully we can get all of the creative CPA minds on this and
    come up with some new poison cards and possible mech.
  2. Doombringer Durandal

    hey, add the card some invitationals winner treid to create:D :

    asps grasp G
    sorcery/instant:confused:
    target player gets nine
    poison counters

    if your going to make a cycle outa poison counters this thing would definately need toning down, maybe a 5G sorcery or something.
  3. Captain Caveman New Member

    ok, here's my attempt to fix the card. It might not be any good
    now. We can work on it.

    Asps Grasp
    1GG
    sorcery
    Each players gets X poison counters, where X is the number of
    players in the game.
  4. Doombringer Durandal

    but that takes all the fun away!:D
    imagine dropping that in a 11 man multiplayer;)
  5. Istanbul Sucker MCs call me sire.

    Nah. Too easy for it to be an instant kill in a MP game.

    Asp's Grasp (2G)
    Sorcery
    Target player gets 2 poison counters.
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I could have split the thread if you waited :)

    Like I said there, I think there needs to be cheaper cc creatures (like 3cc for a 2/2 poison dude) and ramping up to big fatties with poison to help out a poison deck (along with your spell that adds poison counters).
  7. Captain Caveman New Member

    Istanbul's fix looks pretty good.


    Here are some other ideas.

    Giant Funnel-web
    3GR
    Creature-Giant Spider
    4/5
    You may play Giant Funnel-web any time you could
    play an instant.
    Whenever Giant Funnel-web deals combat damage to a
    player he of she gets two poison counters.


    Reef Stonefish
    2U
    Creature-Fish
    2/2

    Whenever Reef Stonefish deals combat damage to a
    player he of she gets two poison counters.
  8. Doombringer Durandal

    i remember hearing somewhere that baby rattlsnakes were more dangerous than adults because they can't regulate how much venom they use in a bite(where as adults can use just enough poison to kill their prey).

    a card version:

    Baby rattlesnake 2R
    when baby rattlesnake deals damage to a player flip a coin. on heads he or she gets 3 poison counters, on tails he or she gets one poison counter.
    2/1
  9. Istanbul Sucker MCs call me sire.

    Poison isn't a red ability. How about this?

    Anti-Venom (1W)
    Enchantment
    W: Remove a poison counter from target player.
  10. Captain Caveman New Member

    I would think anti-venom would need to be a sorcery spell.




    "Poison isn't a red ability."

    Hopefully we can figure out a way to include Red.


    Beetle-bombardier....(real creature).....could it be red?
    Pitviper....(real creature)....could it be red and black?
  11. Captain Caveman New Member

    Dauti Pitviper
    1BR
    Creature-Snake
    2/1
    1BR: Until end of turn, Dauti Pitviper gains shadow.
    Whenever Dauti Pitviper deals combat damage to a player her
    or she gets a poison counter.(add reminder text)



    Beetle-bombardier
    R
    Creature-Insect
    1/1
    Whenever an opponent deals damage to Beetle-bombardier he
    or she gets x poison counters, where x is equal to the number
    of Beetle-bombardier in play. Beetle-bombardier gets a +1+0
    for each Beetle-bombardier in play.
  12. Oversoul The Tentacled One

    Istanbul's...

    "Nah. Too easy for it to be an instant kill in a MP game.

    Asp's Grasp (2G)
    Sorcery
    Target player gets 2 poison counters."

    Looks good...

    I don't like the Giant Funnelweb all that much and I don't see it being used at all, but the Stonefish is just great...

    The Baby Rattlesnake idea is interesting. I'm not sure whether or not this would be the way to include red into the mechanic. There's also the beetle thing and I was thinking Red could have some sort of poison purging card similar to Leeches, but better (more damage maybe).

    Anti-venom looks perfect but I think it could use a more flavorful name perhaps, not sure...

    The Dauthi Pitviper is a neat idea, but I suggest making it all black and eliminating the red element...

    The Beetle might be under/overpowered but I can't tell by looking at it right now...
  13. Captain Caveman New Member

    I re-worked a couple cards and added two more.

    Note:If anyone else has an idea please add your thoughts.


    Giant Funnel-web
    3G
    Creature-Giant Spider
    1/3
    Whenever Giant Funnel-web deals combat damage to a
    player he of she gets X poison counters. Where X is
    equal to Giant Funnel-webs power.


    Dauti Pitviper
    1BB
    Creature-Snake
    2/1
    1BB: Until end of turn, Dauti Pitviper gains shadow.
    Whenever Dauti Pitviper deals combat damage to a player her
    or she gets a poison counter.(add reminder text)


    Toxic Vines
    G
    Creature-Wall
    0/3
    You may play this spell for 2 generic mana instead of
    its mana cost. Gain a poison counter: add two mana
    of any color to your mana pool. Play this ability only
    once each turn.


    Genetic Mutation
    4UG..(maybe this should be black and green)
    Enchantment
    Creatures you control gain; Whenever this creature
    deals combat damage to a player he of she gets 1
    poison counter.
  14. Captain Caveman New Member

    Here are some Leeches.(...just tossing out ideas...)



    Mnemonic Leech
    2U
    Creature-Leech
    2/2
    2, Remove a poison counter from target opponent:
    Draw a card.


    Noxoius Leech
    2B
    2/2
    Creature-Leech
    2, Remove a poison counter from target opponent:
    Put a -1-1 counter on target creature.


    Wombat Leech
    1G
    2/2
    Creature-Leech
    2, Remove a poison counter from target opponent:
    Wombat Leech gains a +3+3 and Tample, until end
    of turn.


    Cinder Leech
    2R
    2/2
    Creature-Leech
    2, Remove a poison counter from target opponent:
    Cinder Leech deals one damge to each creature
    and each player.


    Battle Leech
    2W
    2/2
    Creature-Leech
    2, Remove a poison counter from target opponent:
    Prevent all damage that would be dealt to you or
    target creature you control.



    added this:

    Fer-de Lance
    1G
    Creature-Snake
    1/1
    1G: Put a poison counter on Fer-de Lance.
    Whenever Fer-de lance deals combat damage to a
    player he of she gets X poison counters. Where X is
    equal to the number of poison counters on Fer-de Lance.
  15. Oversoul The Tentacled One

    I'm ambivalent about the Leeches right now, so I'll have to address them later...

    The Fer-de-Lance looks good though, as does the new Giant Funnelweb...

    Toxic Vines is a great idea...

    I think the Pitviper is good too, except that there really is an "h" in "Dauthi."

    I'm not sure about Genetic Mutation. Something like that would definitely fit, but I'm not sure what colors it should be or how much it should cost, or for that matter, whether it should be when the creatures are unblocked (like Swamp Mosquito) or when they deal damage to an opponent (like Pit Scorpion).

    I'm thinking that some creature enchantments would be cool too...
  16. Captain Caveman New Member

    I don't really like the leeches and I shouldn't have posted them.
    Hopefully we'll come up with somthing better.

    I'm unsure about the wording for Genetic Mutation. We can give
    some thought and tweek it later. I'm just tossing around ideas
    and any kind of input helps.

    I'm working on some creature enchantments. I'd like to come
    up with something interesting. Maybe I'll thing of something
    later this week.


    More random stuff:


    Strychnos Toxifera
    2GG
    Creature-Plant
    0/2
    2, Sacrifice a Forest: Target players gets a poison counter.


    Box-jellyfish
    1UU
    Creature-Jellyfish
    0/1
    Tap: Target player gets a poison counter. You
    may only play this ability when an opponent
    declares an attack.


    Metallic Amenome
    3
    Artifact Creature
    0/1
    2: Attach Metallic Amenome to target creature.
    Attached creature gets a +0+1 and gains;
    Whenever this creature becomes tapped, its
    control gets a poison counter.
  17. Istanbul Sucker MCs call me sire.

    Genetic Mutation sounds like my Toxic Venom card.

    Toxic Venom (X1G)
    Sorcery
    X creatures get, "Whenever this creature deals combat damage to a player, that player receives one poison counter."
  18. Reverend Love New Member

    Looking at this whole poison thing I'm thinking it could get ridiculous real fast.

    Fireshrieker equipped poison critters, etc.

    What about Basilisk like abilities as well? An uber rare could combine both traditional poison counters and Basilisk ability to kill whatever it hits. Even give it doublestrike, something like:


    Uber-Snake 1GG
    Doublestrike
    Whenever this creature deals combat damage to a player, that player receives one poison counter.
    Whenever ~this~ blocks or becomes blocked by a non-Wall creature, destroy that creature.
    1/1

    Arm the Uber-Snake


    EDIT
    Updated power and toughness. Older version dealt no damage and thus no poison counters.
  19. Oversoul The Tentacled One

    Strychnos Toxifera is an interesting one. It can probably add counters a bit easily, but sacrificing lands is quite a penalty generally, and I think it fits well into the scheme of things...

    Box Jellyfish probably needs reworded...

    I don't like the whole "attached" thing with Metallic Anemone, because no other cards have such an ability. It could easily be reworded for the same effect though (perhaps as a Licid-like version of an equipment)...

    Toxic Vemon's Sorcery speed isn't all that attractive, but it's a necessary evil. It might be made up for with something else though. I mean, I think the card has some room for being made more powerful without breaking it...

    Uber-snake: I've always hated doublestrike, but this thing could be really good. I'd even consider increasing the cc...
  20. Captain Caveman New Member

    I'm not sure how to re-word the Jellyfish.


    I like the idea of Umber-Snake, I think we should keep it. Adding
    1 to the mana cost seems ok to me.


    Re-wording:

    Metallic Amenome
    3
    Artifact Creature
    0/1
    1, T: Metallic Amenome loses all abilities and becomes
    an enchant creature that read: Enchant target creature
    with Metallic Amenome. Enchanted creature gets +0/+1
    and is an artifact creature. As long as Metallic Amenome
    enchants that creature, its controller gets 1 poison
    counter at the beginning of his or her upkeep.



    How about adding this to Toxic Venom?

    You may play Toxic Venom any time you could play an instant
    if you pay 2 more to play it.

Share This Page