R
rakso
Guest
From: http://www.bdominia.com/discus/messages/9/16173.shtml
And the rules addition that made it all necessary:
P.7 - Draw Step
+ P.7.1 - The game has a "built-in" triggered ability (see Rule A.4) for this
step that reads: "At the beginning of your draw step, draw a card." This
places a "draw a card" ability on the stack (see Rule T.2) on top of
any other abilities that trigger on the start of this step. No player
controls this ability and it is placed after all ones controlled by
players have been placed. [Rules Team 01/05/01]
********************************************
Now, I’m surprised that no one has discussed this, to my knowledge, in this Mill. Take a moment and consider the modern uses for these two cards and how this rules change effects them:
The Rack: now sucks. Almost unplayable. The most you’re going to get out of it 99% of the time is 2 damage (opponent starting a turn with zero cards, drawing, then The Rack triggers for 2). This card was not amazing before this ruling. Now it’s seriously junk.
And the rules addition that made it all necessary:
P.7 - Draw Step
+ P.7.1 - The game has a "built-in" triggered ability (see Rule A.4) for this
step that reads: "At the beginning of your draw step, draw a card." This
places a "draw a card" ability on the stack (see Rule T.2) on top of
any other abilities that trigger on the start of this step. No player
controls this ability and it is placed after all ones controlled by
players have been placed. [Rules Team 01/05/01]
********************************************
Now, I’m surprised that no one has discussed this, to my knowledge, in this Mill. Take a moment and consider the modern uses for these two cards and how this rules change effects them:
The Rack: now sucks. Almost unplayable. The most you’re going to get out of it 99% of the time is 2 damage (opponent starting a turn with zero cards, drawing, then The Rack triggers for 2). This card was not amazing before this ruling. Now it’s seriously junk.