My New Cards!

  • Thread starter Budget Player Cadet
  • Start date
B

Budget Player Cadet

Guest
New Cards: Dælith

Rank: If you do not control a creature with a higher rank or a lord of that creature's type, you lose life equal to the creature's rank.

Godliness: Indestructible, Shroud, can only be removed from the game through its own abilities.

Forgotten Threshold: You have Forgotten Threshold X when X or more of your cards are removed from the game.

Gambit: At the end of the turn, you lose the game, even if the spell was countered.

I apologize that this article is so long. I am gunning for a post on MTG R&D. If anyone knows how I can do that, please tell me!


Black


Burial of Souls 4BB
Rare
Enchantment
When Burial of Souls comes into play, each player chooses any number of cards removed from the game and returns them to their graveyards.
Cards cannot be removed from the game. If a card would be removed from the game, put it into it’s owner’s graveyard.

Brain Corruption 3BBB
Uncommon
Sorcery
Name a card other than a basic land. Remove all cards with that name in your opponents’ decks, hands, and graveyards from the game, then if four or more copies were removed this way, each opponent loses five life and you gain that much life.

Subverser 4BB
Rare
Creature-Horror
4/6
Fear
At the beginning of each of your upkeeps, each opponent loses one life for each card named Subverser or subversion in play and you gain that much life.

Corruption 4BBBB
Rare
Creature-Incarnation
7/5
Fear
Whenever a spell or ability you control deals damage to your opponent and causes you to gain life, you may force each other player to sacrifice a creature.

Lifetwist 3BB
Rare
Instant
Exchange life totals with target opponent until the end of the turn. If that player would lose the game due to life loss, you lose the game instead. If you would lose the game due to life loss, that player loses the game instead. You may not play this card during the combat phase or in reaction to a spell that would cause lethal damage to a player.

Knowledge Twister 4BB
Rare
Sorcery
Each player shuffles his or her hand and graveyard into his or her deck, then searches his or her deck for up to five cards and puts them into his or her hand.

Lost Cause 4BB
Uncommon
Enchant Creature
Enchanted creature gets +3/+0 and must attack each turn when able.
Whenever enchanted would deal damage, redirect that damage to its controller.

Amplified Darkness 3BB
Uncommon
Enchantment-Demon
Demons you control have shroud, death touch, and can’t block.

Deathblow 1BB
Common
Instant
Destroy target nonblack, nonartifact creature. If you control a demon, you may deal two damage to that creature’s controller.

Jetius 4BB
Rare
Creature-Dragon
5/4
Flying
Tap, sacrifice Jetius: Deal damage equal to its power to target creature or player.

Ruß, Dreadmaster 4B
Rare
Plainswalker-Ruß
4
+1: Each player sacrifices a permanent
-2: Each player sacrifices a permanent he or she controls of your choice
-8: Each player sacrifices all permanents he or she controls.


Cursecaller Master 5B
Rare
Creature-Wizard Lord
1/6
Cursecaller Master has all colors.
If a targeted spell or ability could target Cursecaller master, change its target to Cursecaller master. If not, counter it.
“Bringing people to kill themselves is far more rewarding than actually killing them.”

Call of the Forgotten 2BB
Common
Sorcery
Target player discards two cards from his or her hand.
Forgotten Threshold 10- instead, each opponent discards his or her hand.

Demon of the first Circle Black
Common
Creature-Circle Demon
2/1
Rank 1
Sacrifice Demon of the first Circle: add ‘Black’ to your mana pool. Use this mana only to cast demon spells or activate demon abilities. If you use this ability before your upkeep phase during your turn, then this mana doesn’t empty from your mana pool until the end of the turn.

Demon of the second circle Black Black
Common
Creature-Circle Demon
2/3
Rank 2
Tap, pay two life: destroy target non-demon creature with toughness 2 or less

Demon of the third circle 1 Black Black
common
Creature-Circle Demon
4/3
Rank 3
Flying

Demon Taskmaster 2 Black Black
Rare
Creature-Circle Demon Lord
0/1
As long as you control another demon, Demon taskmaster can’t block and gets -1/+3
Demons you control gain +1/+1

Demon of the fourth circle 1BBB
Uncommon
Creature-Circle Demon
5/5
Rank 4, Suspend 1: B
Trample
Whenever a time counter is removed from this card, you lose half of your life points.
Pay two life: remove a time counter from Demon of the fourth circle.

Summoning circle 3BBB
Rare
Enchantment
At the beginning of your upkeep, each opponent searches through your deck for a demon card and puts it into play. Then you lose life equal to half of the power of each demon.

Demon of the fifth circle 3BB
Rare
Creature-Circle Demon
2/2
Rank 5
Tap, tap two demons you control: destroy a permanent of your choice.

Demon of the sixth circle 2BBBB
Uncommon
Creature-Circle Demon
8/6
Rank 6
Flying, Deathtouch

Demon of the seventh circle 2BBBBB
Rare
Creature-Circle Demon Mutant
8/8
Rank 7
Flying, Haste, Double-strike, trample, shroud
Tap, X, Pay X Life: Each opponent loses X life plus one life for every demon you control.
Whenever this card becomes tapped, each opponent cannot lose the game until your next draw phase, and if your opponents life points would be reduced below 1, he stays at 1.

Tracker Demon 3B
Uncommon
2/3
Haste, Deathtouch, Provoke
At the beginning of your combat phase, you may choose a creature your opponent controls. It loses all keyword abilities.

Demonic Messenger 1B
Common
Sorcery
Search through your deck for a demon card and put it into your hand. Then shuffle your deck.

Beelzebub 3BBBBB
Rare
Legendary Creature-Circle Demon Lord
5/5
Haste, Flying, Vigilance
Tap, Sacrifice a permanent: Gain life equal to the mana cost of the sacrificed permanent.
As long as you control another demon, Beelzebub is shelled.

Asmodeus, Demonic Overlord
Rare
Legendary Creature-Circle Demon Lord
7/7
Defender, Shelled, Indestructible
Demons you control are Shelled
Asmodeus can only be put into play through his own abilities
BBBBBBBBB: Search through your deck and hand for Asmodeus, reveal it, and put it into play. Play this ability only as long as Asmodeus is not in play and you control a creature with rank seven.
At the beginning of your upkeep, if you control Seventh Hell, seven circle demons with different ranks, Asmodeus, Demonic Overlord and Beelzebub, you win the game.
At the beginning of your upkeep, search through your deck for a circle demon from which you do not already have a copy on the field and put it into your hand.

Dead Man’s hand BBBBBBB
Rare
Sorcery
If this card is in your opening hand, play it without paying its mana cost before the beginning of the game.
Show your opponent your hand. Until the end of your turn, all of your cards have flash. If you can’t play a card from your hand, There are six or more cards there and have no lands in your hand or tapped you win the game. Otherwise, discard your hand.
´
The Thing That Should Not Be 2B
Common
Creature-shapeshifter
-2/-2
Trample
At the end of the turn that the thing that shouldn’t be came into play, If it is in play, put 6 +1/+1 counters on it.

Death and Decay 5BB
Uncommon
Instant
Destroy two target creatures. They can’t be regenerated. Bring a 2/2 zombie creature token into play under your control.

Infected Corpses 2B
Common
Creature-Zombie
3/3
When Infected Corpses deals damage to a non-black creature, put a plague counter on each non-zombie creature in play. Creatures get -1/-1 for each plague counter on them.
When Infected Corpses is removed from play, remove all plague counters from all creatures you don’t control.

Fleshweaver 1B
Common
Creature-Zombie
1/1
Flash, Haste
Tap, tap an untapped zombie you control: regenerate target creature.
Tap, tap three untapped Fleshweavers you control: search through your hand, deck and graveyard for a card named Woven Flesh and put it into play.

Empty Armor BB
Uncommon
Creature-Zombie Knight
2/2
First Strike, Protection from green.

Living Darkness 2BB
Uncommon
Tribal instant-zombie
Buyback-Sacrifice a swamp and a zombie
Target creature gets -X/-X until the end of the turn, where X is the number of zombies plus the number of swamps in play

Soulfeeder 3BB
Rare
Creature-Zombie
*/*
Cards in your graveyard cannot be removed from the game.
Soulfeeder’s Power and Toughness are each equal to the number of zombies in all graveyards plus the number of zombies in play
4B, tap three Zombies you control: Reanimate a zombie card

Corpse Feast 4BB
Uncommon
Tribal sorcery
Target opponent loses life equal to the number of zombies you control plus the number of zombies in all graveyards. You gain that much life.

Zombification 2BB
Uncommon
Tribal Sorcery-zombie
Buyback-3, Sacrifice a zombie, Pay one life
Reanimate own

Woven Flesh 7BB
Rare
Creature-Zombie
Fear, Trample, Dredge 10
When Woven Flesh comes into play, you may remove any number of creatures in any number of graveyards from the game. Woven Flesh’s power is equal to the added power of all creatures it removed from the game, ditto the defense.

Dread Stanza 4BBB
Rare
Sorcery
Epic
If at any time, there are no creatures in any graveyard, counter Dread Stanza’s epic effect.
Put a March counter into play, and then reanimate any for each March counter in play.


Blue

Unravel the Threads 5BuBuBu
Rare
Legendary Enchantment
When Unravel the Threads comes into play, each player removes his or her deck from the game, then shuffles all cards in play other than Unravel the Threads into their decks. Then each player may play exactly seven cards with different names that were removed from the game without paying their mana costs. If a player would lose the game due to the playing of the cards, that player does not lose the game and stays at one life point. When Unravel the Threads leaves play, each player may play all cards removed from the game with it without paying their mana costs, then if nobody has won the game, the game is a draw.


Mental Defences 2Bu
Uncommon
Enchantment
Flash
Whenever a spell or ability you don’t control would force you to discard any number of cards from your hand, instead look at its controller’s hand and force him to discard that number of cards of your choice.


Indignance 1Bu
Common
Instant
If a card would be put into play or a player’s hand or graveyard through a spell or effect, put that card into its owner’s graveyard or deck instead.

Universal Skipping 3BuBuBu
Rare
Sorcery
Kicker 6
Each player shuffles his or her hand, graveyard and cards in play into his or her deck and draws seven cards. If you paid the kicker cost, return universal Skipping to your hand after it resolves. Otherwise, remove Universal Skipping from the game.

Multiversial Tornado 3BuBu
Rare
Sorcery
Each player shuffles all cards in play, in their graveyards, and in their hands into their decks and draws as many cards as were shuffled in this way.

Borrowed time 1Bu
Rare
Sorcery
Take an extra turn after this one. After that turn, skip your next turn.

Stormkeeper 0
Uncommon
Instant
Stormkeeper is Blue.
Play Stormkeeper only if you control an island or can discard an island from your hand.
Counter target spell with storm and all other spells with the same name on the stack.

Knowledge 4BuBuBuBu
Rare
Creature-Incarnation
6/6
Shelled
Each time that a creature you control would deal combat damage, you may prevent that damage and draw that many cards.

Coming Apocalypse
Rare
Sorcery
Suspend 8-Bu
Coming Apocalypse cannot be countered
Whenever a suspend counter is removed from Coming Apocalypse, each player may search through his hand, deck, graveyard, and the cards he or she controls for a nonland card and remove it from the game face down.
Each player shuffles his or her hand, graveyard, and the cards in play into his or her decks, and then plays all cards that were removed from the game with Coming Apocalypse without paying their mana cost. If any number of cards have the same name, counter them. Then each player removes all cards in his or her deck from the game other than five of his or her choice.

Reality Twister 4Bu
Rare
Each player shuffles all cards that he has on his side of the field into his or her decks, then may play any number of cards from his or her hand without paying their mana costs.

Confusing Mist 3BuBu
Uncommon
Enchantment
Creatures you control get shroud, -2/-0, and are unblockable.

Pearlus 4BuBu
Rare
Creature-Dragon
3/4
Flying
Whenever a targeted spell or ability is played, change its target to Pearlus
Whenever Pearlus becomes the target of a spell or ability, copy the spell or ability for each permanent that it could target.

Life Blast 0
Rare
Instant
Life Blast is Blue. You lose five life. Counter target spell

Tethered memories Bu
Uncommon
Sorcery
Draw three cards. You lose three life.

Urza, The First Planeswalker 3BuBuBu
Rare
Planeswalker Legend-Urza
4
+1: Draw a card, and then discard a card.
-1: Search through your deck for a card, show it to your opponent, and put it on top of your deck.
-10: take two extra turns after this one.
-20: Win the game.

Will of the Forgotten 4Bu
Uncommon
Sorcery
Return target nonland permanent to its owner’s hand.
Forgotten Threshold 10-This spell has replicate 0 as long as you have 10 or more cards removed from the game.

Overpower 2Bu
Uncommon
Instant
Kicker 6
Counter target spell. If you paid the kicker cost, you may instead take control over the spell.

Repeated Denial BuBuBu
Common
Instant
Buyback-3, tap an untapped creature you control
Counter target spell

Extraction 2Bu
Uncommon
Instant
Buyback-Return a permanent you control to your hand, 2
Return target permanent to its owner’s hand.

Mana Flux 3BuBu
Common
Instant
Play this card only during your opponent’s main phase. Counter target spell. Then flip a coin. If you win the flip, tap all lands your opponent controls and empty his mana pool. If not, add 5 to his mana pool if he has any cards in his hand.

Mana Overflow 3Bu
Uncommon
Instant
Counter target spell. If it is countered this way, add mana from the color of your choice to your opponent’s mana pool equal to the converted mana cost of the card plus buyback, Kicker or flashback costs, if any.

Johannes, Master of the Libraries 5BuBuBuBuBu
Rare
Creature-Wizard
1/1
Godliness
Every Time that Johannes blocks a creature, destroy the creature after damage calculation.
BuBu: Target Player Draws a card.
Tap: Target player draws Three cards.
Tap: Target player puts the top three cards of his deck into his graveyard.
BB: Target Player puts the top card of his deck into his graveyard
BB: Target Player discards a card from his hand.

Gambler’s Cunning 3B
Uncommon
Enchantment
Each time that you win a coin flip, draw a card. Each time you lose a coin flip, discard a card.

Flotsam 4Bu
Common
Creature-Elemental
4/4
For each card you control named Jetsam, Flotsam is shelled and gets +1/+1.

Jetsam 4Bu
Common
Creature-Elemental
4/4
For each card you control named Flotsam, Jetsam is shelled and gets +1/+1.

Charitable actions 3BB
Rare
Enchantment
At the beginning of your upkeep, target opponent gains control over a card you control.

Green

Instinct Twist 3GG
Rare
Sorcery
Exchange control of all creatures you control with the creatures target opponent controls.

Primal Twister 4GG
Rare
Sorcery
Each player shuffles his or her hand and graveyard into his or her deck. Then each player removes all creatures he or she controls from the game, and then searches through his or her deck for up to that number of creatures with different names and puts them into play.

Charging Lane 3GG
Uncommon
Enchantment
Creatures you control have haste and trample.

Emeraldus 4GG
Rare
Creature-Dragon
5/5
Trample, Flying

Hermis, Caller of the Planes 3GG
Rare
Planeswalker-Hermis
4
+2: Put a 1/1 creature token from the type and color of your choice into play.
-3: Put two +1/+1 counters on all creatures you control with a base power and resistance of 1.
-12: Search through your deck for a creature and put it into play. It gains haste, and all creatures you control get +2/+2 and trample.

Fangs Troll 7GG
Rare
Creature-Troll Mutant
14/7
Suspend 6: GG
Trample, Phasing
Whenever Fangs Troll leaves play, remove the top twenty cards of your deck from the game. If this ability triggers and you have less than twenty cards in your deck, Instead return all creatures that were removed this way back to your deck and then search through your deck for a creature and bring it into play.

Elfish Caller G
Common
Creature-elf
1/1
As long as you control another elf, Elvish warrior has “Tap: Add one mana of any color to your mana pool.”

Elvish Cursecaller 2GG
Uncommon
Creature-elf shaman
2/4
If a spell or ability would target an elf that you control, you may change the target of that spell or ability to Elvish Cursecaller
Channel-GG: Target creature gains, “If a spell or ability would target an elf that you control, you may change the target of that spell or ability to this creature,” until the end of the turn

Elvish Protector 2GGGG
Rare
Creature-Elf Lord
4/4
Other elves get +1/+1 and have protection from red and black.

Elvish Protection 3G
Rare
Tribal Instant-Elf
Counter target spell, activated ability, or triggered ability that targets or would destroy a creature you control. If it targets or would effect an elf, remove it from the game, then search through your opponent’s library, hand, and graveyard and remove all other copies of it from the game.

Entan, Elvish Master GG
Rare
Creature-Elf Lord
1/1
All other elves get +1/+1 and Shelled.
At the beginning of your upkeep, you may return an elf from your graveyard to your hand.

Elvish Elite Squad 5GG
Uncommon
Creature-Elf
5/4
Vigilance, Trample.
Elfcycling 3

Die with Pride 2GGG
Uncommon
Tribal Sorcery-Elf, Elemental
Target elf gets +6/+1, trample, haste, and “At the end of the turn, sacrifice this creature.”

Lord of the Soils 3GG
Rare
Creature-Elf Lord
2/4
Tap five untapped elves you control: Put A 6/1 elf elemental creature token into play named Groundbreaker With Trample and haste and “At the end of each turn, sacrifice Groundbreaker”

Bloodthirsty Goretusk 3G
Common
Creature-beast
1/1
Bloodthirst 3, flash
0: Return Bloodthirsty Goretusk to your hand

Might of the Forgotten GG
Common
Instant
Target Creature gets +1/+1 for each card removed from the game. Forgotten Threshold 10-double strike and trample additionally.

Might 4GGGG
Rare
Creature-Incarnation
7/7
Trample
Whenever a creature you control deals damage, put that many +1/+1 counters on it.

Gold

Shifted Blast R/B
Common
Instant
Buyback: 1, Sacrifice a permanent
As extra cost order to play this card, tap a wizard or demon you control. Deal two damage to target creature or player and two damage to a randomly chosen creature you control.

Entan, Theomagical Master 3BuBW
Rare
Planeswalker-Entan
4
Legend Rules do not apply
+1: Search through target player’s deck for a card and put it into your opponent’s graveyard or hand, your choice.
-2: Remove a random card in your hand from the game, and then bring a card you own from outside the game into your hand.
-4: Name a nonbasicland card and search through each player’s deck, hand, and graveyard for all cards with that name and remove them from the game.
-6: Search through your deck for a card and play it without paying its mana cost or play a card you own outside of the game.
“What? Since when is anything impossible? Oh right, since I said so.”

Orin, Master of Summoning 3RGW
Rare
Planeswalker
4
+1: Bring a 1/1 Elf creature token into play
-1: Search through your deck for a creature and put it on top of your deck.
-7: Search through your deck for a creature, then bring each copy of that creature in your deck into play
“One Polar Kraken, Coming Up!”

Hirnus, Master of Force 3RGB
Rare
Planeswalker
4
+1: Creatures you control get +1/+0 until the end of the turn.
-1: Gain 5 life
-7: Destroy all creatures you don’t control. They can’t be regenerated.
“I don’t have anything against truces, but enough is enough!”

Lucifer, Master of Suffering 3B/W R Bu
Rare
Planeswalker
5
+1: Deal two damage to target creature or remove three counters from a Planeswalker of your choice.
-2: Destroy target creature
-5: Remove up to five target permanents from the game.
“I will share my pain with you.

Darren, Master of Planes 3WGBu
Rare
Planeswalker-Darren
5
If at any point, Darren Master of Planes is removed from the game, you may bring him into play with two loyalty markers.
+2: Search through your deck for a card and remove it from the game
-3: Take a card you own from outside the game and put it into your hand
-10: Each Player chooses a card in play, and then removes all other cards in his or her Hand, graveyard, and in play from the game, and then draws seven cards.
“Tell me where and when.”


Darren, Master of Dragons 4RW
Rare
Legendary Creature-Human Lord
3/3
When Darren comes into play, choose a dragon in play or sacrifice Darren. Darren Gains all abilities of the chosen dragon and the chosen Dragon’s Power and toughness are added to Darren’s.
4RW: Remove Darren, Master Of Dragons from the game and bring him back into play under your control.
For case of the legend rule, any Planeswalker with type Darren counts as Darren, Master of Dragons


Return of the Vanished 2RG
Rare
Instant
Until the end of the turn, whenever you bring a creature back to your hand, you may put another creature from your hand into play with a lower cost.


Blazing-leaf initiate RG
Common
Creature-Human Wizard Soldier
1/1
Flash
When Blazing-leaf initiate comes into play, return a creature you control to your hand. If the creature was green, target creature gets +1/+1. If it was red, deal one damage to any target.

Blazing-leaf Master 2RRGG
Rare
Creature-Wizard Lord
3/3
Flash
Whenever a red card is returned to its owner’s hand, choose one: each opponent loses three life, or deal three damage to each creature you don’t own. This ability cannot trigger more than twice pro round
Whenever a green card is returned to its owner’s hand, choose one: Destroy target artifact or enchantment, or put a card from your hand into play that costs three or less mana. This ability cannot trigger more than twice pro round.
Bring another creature you control back to its owner’s hand: Destroy target land. Use this ability only once per turn.

Brightflame Angel 3RRWW
Rare
Creature-Angel
5/3
Flying, Trample, Haste
Whenever Brightflame Angel deals combat damage to a player, that player skips his next attack phase.
Whenever Brightflame Angel Deals combat damage to a creature, you may pay XX. If you do, deal X damage to each creature that shares a color, and you gain as much life as damage was dealt.

Darkfire Angel 3RRBB
Rare
Creature-Angel
3/5
First strike, Flying, Deathtouch
Whenever Darkfire Angel deals combat damage to a player, untap all other creatures you control that attacked this turn. You get an extra combat phase, and all untapped creatures you control must attack.
Whenever Darkfire Angel deals combat damage to a creature, destroy target creature that shares a color with the damaged creature.

Return of the forgotten 3BBuGRW
Rare
Instant
Return all creatures that are removed from the game and put them into play under your control.

Avenger of the forgotten 2WRGBuB
Rare
Creature-Avatar Elemental
*/*
Avenger of the forgotten has all keyword abilities of all creature cards removed from the game other than echo, kicker and rank.
Avenger of the Forgotten’s power and toughness are each equal to the number of cards removed from the game.
Remove a creature you control from the game: put a +1/+1 counter on Avenger of the forgotten.
BBuGRW: Remove target card from the game.

Rites of the forgotten 3B/W
Rare
Enchantment
You can reanimate cards that are removed from the game as though they were in your graveyard.

Seirusa, Lord of the Dragons
Rare
Deity-Creature
20/20
Shelled, Indestructible, Haste, Trample, Flying, Double Strike, Fear
Seirusa can only be played through his own abilities.
If it is the twentieth turn or later, you may pay 10BBBuBuGGRRWW minus one mana of any color for each creature you tap to bring Seirusa into play
If you control five or more dragons with at least five different colors, you may play Seirusa, Lord of the Dragons without paying his mana cost.
Damage from Seirusa cannot be prevented.
“Start praying.”


Avatar’s Balance WBBuRG
Rare
Sorcery
If you control no creatures and there are four or more creatures in play, remove all creatures from the game and put a card named Avatar of Might from your deck into play.
If any opponent controls five or more lands more than you, destroy all lands and search through your deck for a creature named Avatar of Rage and put it into play.
If you have three or less life, gain ten life and search through your deck for a card named Avatar of hope and bring it into play.
If you have ten or more creatures in your graveyard, you may return all creatures from your graveyard to play and search through your deck for a card named Avatar of woe and put it into play.
If an opponent has six or more cards more than you in his hand, you may draw up to seven cards and search through your deck for a card named Avatar of Will.

Worldwall’s Influence 3RBu
Rare
Enchantment
Creatures you control are mutants in addition to their other creature types. At the beginning of your upkeep, target opponent chooses a number larger than 0. Flip a coin. If you win the flip, put the chosen number of +1/+1 counters on your mutants, otherwise put that many -1/-1 counters on them instead.

Spellwarp Influence 3BuR
Uncommon
Enchantment
Each time that an activated ability is activated, a triggered ability is triggered, or a spell is played, that ability or spell’s controller flips a coin. If he loses the flip, counter that spell or ability

Manipulation 1RBu
Uncommon
Instant
Target coin flip must be repeated by its controller

Loaded Dice BuR
Rare
Enchantment
Cumulative upkeep: Pay one life
Each time that you would flip a coin, instead flip it twice and ignore one.

Red

Mindtwister 3RR
Rare
Sorcery
Exchange your deck and hand for your opponent’s hand and deck.

Painful Fields 3RR
Uncommon
Enchantment
Each time that a creature comes into play, painful fields deals two damage to it.
Each time that a creature without flying attacks, deal two damage to it.

Brutality 4RRR
Rare
Creature-Incarnation
8/4
Haste
Whenever a source other than Brutality you control would deal damage, you lose X life, where X is the amount of damage dealt, then Brutality deals X damage to the recipient of that damage.

First Blood RR
Uncommon
Instant
Deal two damage to target opponent. If you have dealt damage this turn and your opponent hasn’t dealt you any damage over the course of the game, deal four damage to target creature or player instead.

Excrutiating Migrane 3RR
Uncommon
Instant
Split second, Storm
Count only your opponent’s spells for Storm Count. Play only during your turn.
Deal one damage to target opponent for each card in his or her hand.

Rubus 4RR
Rare
Creature-Dragon
7/5
Flying, Haste
Tap: Deal two damage to target creature.
Rubus can’t attack if defending player controls a creature.

Rachius, Rager across the Planes 5R
Rare
Planeswalker
5
+1: deal two damage to target creature or player and two damage to you.
-5: Deal five damage to each creature, player, and Planeswalker
-10: Destroy all creatures target opponent controls. Deal damage to that player equal to the combined power of the destroyed creatures.

Hyperacceleration 2R
Uncommon
Instant
Until the end of the turn, the next card you play has flash.
If you bring a creature into play this way, you may deal damage equal to its power to target creature.

Lightspeed Strike 5RRR
Rare
Sorcery
Gambit
Play this card only during your opponent’s turn.
Deal 20 damage to target creature or player.

Orgg grunt R
Common
Creature-Goblin Demon
1/1
Tap, sacrifice orgg grunt: Deal one damage to target creature or player or remove two markers from a Planeswalker of your choice.

Wheel of the Fool 2R
Rare
Instant
Discard your hand.
Hellbent-If you have no cards in your hand, draw seven cards

Deluge of Fire RXX
Uncommon
Instant
Name a number. Your opponent deals X damage to that many creatures or players of his choice.
“It’s about time to get this party going for real!”

Ashen Reborn 3RR
Rare
Creature-Elemental
6/6
Firefear, Trample, Flash
When Ashen Reborn comes into play, you may return any number of creatures you control to your hand. For each creature that you return in this way, Put a +1/+1 counter on Ashen Reborn.
When Ashen Reborn comes into play, return 3 creatures you control to your hand

Devastating Blast 2R
Uncommon
Instant
Deal two damage to each creature and each player, then each player chooses an artifact and a nonbasic land and destroys them both.

Annihilating Blast 4RR
Rare
Instant
Destroy all creatures, artifacts, islands, and nonbasic lands. Then remove each player’s graveyard from the game.

Weight of the world 4RR
Rare
Instant
Instead of paying Weight Of The World’s mana cost, you may sacrifice two lands, remove a card in your hand from the game and pay two life.
Deal four damage to target creature or player.

Soultethered Lightning R
Uncommon
Instant
Deal three damage to target creature or player and lose two life.

Soultethered Flare 1RRR
Rare
Creature-Elemental
6/1
Trample, Haste, Blessed
Whenever Soultethered Flare is sacrificed, you lose four life.
At the end of the turn, sacrifice Soultethered Flare.
During each player’s upkeep, if Soultethered Flare is in your graveyard and any player has more life than you, Reanimate it.

Rage of the Vanished 4R
Uncommon
Instant
Deal 1 damage to target creature or player for each card you have removed from the game. Forgotten Threshold-10=this damage cannot be prevented, countered, or redirected.

Goreblade the Bloodthirsty 3RR
Rare
Legendary Creature-Berserker Mutant
0/0
Bloodthirst X, Trample
At the beginning of your upkeep, deal damage equal to the number of Bloodthirst counters on Goreblade the Bloodthirsty to target creature or player.
6R: Remove Goreblade the Bloodthirsty from the game. At the end of the turn, return him to play.
As long as Bloodthirsty Blade is equipped, Goreblade gets Double Strike.

Greater Lightning Elemental 4RR
Rare
Creature-Elemental Ball Lightning
8/3
Trample, Haste, Blessed, First Strike
At the end of your turn, sacrifice greater lightning elemental.

Surprise from Elsewhere 3RR
Rare
Enchantment
Cards you control have split second.
Darren rounded on the anti-spell commander, his hyperacceleration spell failing again. “It’s time to mix things up a bit,” he said, watching satisfied as a dozen lightning bolt slammed into the back of the mage from a triplet of shift portals.

Strength of the Avatar 4RRR
Rare
Enchantment
This card cannot be brought into play other than by paying its mana cost
As long as you control four or more creatures less than your opponent, your opponent has seven or more lands, you have ten or more creatures in your graveyard, your opponent has seven or more cards in his or her hand, or you have five or less life, spells you play, including this one, have flash, split second, and cost 10 less to play.
Whenever a source you control would deal damage to you, redirect that damage to target creature or player if the above condition is fulfilled. Whenever a source you control would deal damage to an opponent, it deals that damage plus three if the condition above is fulfilled.

Apocalyptic Return 4RR
Rare
Sorcery
Remove target permanent from the game. Forgotten threshold 10: buyback: 0.
Forgotten threshold 20: replicate 1.

Lifeforce Blast 1R
Uncommon
Sorcery
Storm, Buyback 1R, Gambit (At the end of the turn after you play this card, you lose the game)
Deal 1 damage to each opponent. This damage cannot be redirected or prevented.

Waste of Time 3R
Common
Instant
Roll one single 6-sided die 200 times, then deal your opponents 6 damage.

Gambler’s Fire 1RR
Uncommon
Enchantment
Whenever you win a coin flip, deal one damage to target creature or player. Whenever you lose a flip, lose one life.

Forgotten Anger 4R
Common
Enchantment
Each time that a creature card is removed from the game, deal one damage to target creature or player.

Exasperated Response 3R
Uncommon
Instant
Exasperated Response cannot be countered. Split second, just to make ****ing sure!!
Counter target spell that targets a spell on the stack. The owner of the countered spell loses five life.
“What, you claim that I’m getting on your nerves?”
-Antimagic commander to Hirnus, last words.


White

Verdictious Twister 4WW
Rare
Instant
Each Player removes all permanents he or she controls from the game, shuffles his or her hand and graveyard to deck, and draws seven cards.

Holy field 3WW
Uncommon
Enchantment
Prevent all damage that would be dealt to creatures you control in combat. All creatures lose all protection abilities.

Faith 2WW
Rare
Creature-Incarnation
Flying
1/4
When this card comes into play, return control of all permanents to their owners. Control over cards on the field cannot change.

Pearlus 4WW
Rare
Creature-Dragon
5/5
Flying, Lifelink

Life 4WWWW
Rare
Creature-Incarnation
6/1
Flying
Whenever a creature you control is dealt damage, you gain that much life.
Creatures you control get +0/+5.

Dresdena, Mistress of the Living 3WW
Rare
Planeswalker-Dresdena
3
+2: Each player gains 2 life
-2: Target creature cannot attack or block as long as Dresdena is in play, it cannot be sacrificed, and its activated abilities cannot be activated.
-9: Gain four life for each creature in play, then destroy all creatures in play.

Pious Retreat 8W
Rare
Sorcery
Remove all permanents you control from the game, then discard as many cards from your hand as you want. For each card discarded this way, gain two life.
Gain life equal to the number of permanents in play plus the number of cards in all opponent’s hands.
“And can you call god yet?” asked Hirnus, looking disgustedly at Darren's starved-out body. “If you can, I would call for a pizza.”

Portal from nowhere 4W
Uncommon
Instant
Two target attacking creatures deal damage equal to their power to their controller and then to themselves.

Heavenly Offerings 1WW
Common
Sorcery
Remove target nonland permanent from the game. Its controller gains life equal to its converted mana cost.

Draft 3WW
Rare
Enchantment
White Creatures get +1/+1 and vigilance. Soldiers get an additional +1/+1 and first strike
3: Bring a 0/0 White Soldier Peasant token into play. Any player may play this ability.

Seirusa’s response 4WW
Uncommon
Sorcery
Destroy all creatures. They can’t be regenerated.
Don’t mess with a god. Especially not with a dragon god.

Wrath of Seirusa 4WW
Rare
Instant
Split second
Destroy all creatures. They can’t be regenerated.
What did I tell you?

Ghosts of the Forgotten 3W
Common
Enchantment
Whenever a non-token creature is removed from the game, bring a 1/1 spirit creature token into play with flying.



Tactical Mastery 2WW
Rare
Instant
Destroy all attacking creatures. Your opponent gains two life for each creature destroyed in this way.

Chastising Portal 2W
Common
Instant
Destroy target attacking creature. If you control a Planeswalker, gain life equal to the destroyed creature’s power.

Story-tellers 2W
Rare
Creature-Mystic Shaman
1/6
Flash, shelled
Story-tellers can’t attack or block.
6W: Remove Story-tellers from the game and put it back into play under your control.
When Story-tellers comes into play and you didn’t play him from your hand, choose a color. You have protection from that color.


Gone forever but still remembered 3W
Common
Instant
Gain 2 life for each card removed from the game. Forgotten Threshold 10-Gain twice that much life instead.

Other

Seventh Hell
Rare
Legendary Tribal Land-Demon Lord
Rank 7
When Seventh Hell comes into play, sacrifice any number of lands. For each land sacrificed this way, search through your deck for a demon creature with converted mana cost not more than the number of lands sacrificed and not equal to the converted mana cost of any other creature summoned with Seventh Hell.

Denial 4
Common
Instant
Denial’s color(s) is/are that of the color of mana that was paid to cast it.
Counter Target Spell

??? 6
Rare
Instant
???’s color(s) is/are that of the color of mana that was paid to cast it.
Instead of paying the mana cost of this card, you may pay two life and reveal your hand. Your opponent chooses two cards in your hand and you discard them.
Counter Target Spell

Forgotten Automaton 2
Uncommon
Artifact Creature-Automation
*/*
Forgotten Automaton’s power and toughness is equal to the number of cards removed from the game.
Forgotten threshold 7-If at any point you have seven or more cards removed from the game, remove Forgotten Automaton from the game.

Hand of God 6
Rare
Instant
Convoke, Buyback 6, Split second.
When Hand of God is put onto the stack, All permanents lose all abilities until the end of the turn.
Remove target permanent from the game or counter target spell

Will of God 10
Rare
Instant
Split Second, Convoke
When will of God is put onto the stack, All permanents lose all abilities except godliness until the end of the turn and all other spells and abilities are removed from the stack.
Choose one-Remove all Permanents and cards in all player’s hands from the game, or take an extra turn, or destroy all cards of the type of your choice.
Entwine 10

Apocalypse’s Messenger 9
Rare
Deity
(Deities have godliness, and are permanents.)
Tap: Remove all other cards in play from the game, then sacrifice Apocalypse’s messenger if you don’t remove a Second Coming token from it.
If Apocalypse’s Messenger in your opening hand is, you may play him without paying his mana cost and he comes into play with a Second Coming token.

PRINT THIS CARD!!!!!!!
Natural Process 4
Common
Instant
Natural Process’s color(s) is that of the color of mana that was paid to cast it.
Destroy target artifact or enchantment.

Cause Of Death 4
Common
Instant
Cause of Death’s color(s) is that of the color of mana that was paid to cast it.
When you play Cause of death, choose a color that is one of the colors of Cause of death. Then destroy a creature that doesn’t share a color with the chosen color.

Ragnarok 5
Rare
Sorcery
Ragnarok’s color(s) is that of the color of mana that was paid to cast it.
Destroy all lands.

Family Signet 5
Rare
Artifact
Tap two untapped creatures you control: Search through your deck for up to two cards that share a creature type with both creatures and put them into your hand. Then shuffle your deck.

Necessary Alliance 7
Rare
Enchantment
All color symbols on all cards become colorless mana.

Nevertwister 8
Rare
Instant
Split Second
Each player removes his or her hand and graveyard from the game, then remove all permanents in play from the game, then each player shuffles his or her deck. Shuffle Nevertwister into your deck and then each player draws seven cards.

Godliness 7
Rare
Enchantment-Aura
Enchant Creature you control
As long as Godliness is on the stack, creatures you control can’t be the target of spells or abilities
Enchanted Creature has Godliness.

God
Rare
Enchantment-God
Split Second
God cannot be countered. God’s effects cannot be countered. God cannot be played except through his own abilities. If you have no cards on your side of the field and God is the only card in your hand, you may play God.
As long as God is in play, no opponent can play spells or activated or triggered abilities during your turn.
Tap: Gain forty life
Tap: Add up to thirty mana of the color of your choice to your mana pool.
Tap: Destroy up to five target permanents
Tap: Deal ten damage to target player and each creature that player controls
Tap: Reanimate all creatures

The Fangs
Rare
Land
The Fangs comes into play tapped.
Tap: add one green mana to your mana pool.
At the beginning of each player’s upkeep, each player may put a creature from his hand into play.

Court of the minds
Rare
Land
Court of the Minds comes into play tapped
Tap: add one blue mana to your mana pool
At the beginning of each player’s upkeep, each player draws two cards

Darklands
Rare
Land
Darklands Comes into play tapped
Tap: add one black mana to your mana pool
At the beginning of each player’s upkeep, each player sacrifices a permanent other than Darklands.
Threshold-Darklands can be sacrificed to its own ability.

Dragonlands
Rare
Land
Dragonlands comes into play tapped.
Tap: add one red mana to your mana pool
At the beginning of each player’s upkeep, each player deals two damage to any one target. You chose the order in which the targets are chosen.

Bain Castle
Rare
Land
Bain Castle comes into play tapped
Tap: add one white mana to your mana pool
At the beginning of each player’s upkeep, each player puts three 1/1 knight creature tokens into play with first strike.

Leyline of the Forgotten 5
Rare
Enchantment
If Leyline of the Forgotten is in your opening hand, play it before the game starts.
If a card would be put into a graveyard from play, remove it from the game instead.

Trutheater 1
Rare
Artifact Creature
10/1
Haste
Remove your deck from the game when this card comes into play. Trutheater is unaffected by global effects you control and cannot be the target of spells or abilities you control.
If trutheater would be put into your graveyard from anywhere, shuffle him into your deck.
The truth is the most potent fuel in existence.

Bloodthirsty Blade 3
Uncommon
Artifact-Equipment
Bloodthirst X
Equip X
Equipped creature gets +X/+X, where X is half of the number of bloodthirst counters on it Bloodthirsty Blade.
If a +1/+1 counter would be added to Bloodthirsty Blade, put instead a bloodthirst counter on it.
At the beginning of your upkeep, remove all bloodthirst counters from Bloodthirsty Blade and it deals damage equal to half of the number of removed counters to target creature or player
4R: Remove Bloodthirsty Blade from the game. At the end of the turn, return it to play attached to a creature of your choice.

Warred-Over Paradise
Rare
Land
Shroud
Warred-Over Paradise comes into play tapped.
When Warred-Over Paradise comes into play, you may put a Perfection counter on it.
At the beginning of each opponent’s upkeep, that player may search through his library for a card and play it without paying its mana cost. If there is a Perfection counter on Warred-over Paradise, your opponent may repeat the process.
Tap: Add three mana from the color of your choice to your mana pool.
Tap: Add six mana from any combination of colors to your mana pool. Use this ability only when you have a Perfection counter on it.

Mastery of the Planes 10
Enchantment
Rare
Mastery of the Planes cannot be brought into play other than by paying 10 mana.
As long as you control a Planeswalker, Spells you play have Split second, Flash, and buyback 2, you cannot be the target of spells or abilities, and mastery of the Planes cannot become shelled.

Sacrificial Prevention 0
Instant
Rare
Pay half of your life, rounded up. Choose one-Counter all spells on the stack and remove them from the game, or destroy all attacking creatures, or counter an activated or triggered ability and destroy the source of that ability.

Repealing Stone 4
Artifact
Rare
Each time that you would pay an additional cost to play a spell, you may pay instead only half as much.

Brokenbreaker 1B
Instant
If a player plays a broken card, (Power nine, tolarian academy, etc.) he or she loses the game when his or her deck has a worth from over 100 dollars or 60 euros.

Cremating Crypt
Land
Uncommon
Tap: 1 to your mana pool.
Tap: remove up to three cards in your graveyard from the game.


These cards are official ideas from Jonah Stephen Swersey. May anyone who Plaigerizes them grow eyes from their mouths and mouths in their eyes.
I apologize that this article is so long. I am gunning for a post on MTG R&D. If anyone knows how I can do that, please tell me!
 
M

Modus Pwnens

Guest
Some comments:

Hell’s Invitation 2BB
Rare
Instant
Discard your hand, then if you have a demon in play, each other player discards their hands.
Hellbent-if you have no cards in your hand, you may search through your deck for a demon and put it into play.

Shouldn't hellbent be instead? After all, after you discarded your hand, you have hellbent, so you can search for a demon at all times. Also I think 2BB is a bit cheap for such a huge effect (including the discard for all other players, you can easily cast this turn 3 with a changeling in play).


Burial of Souls 4BB
Rare
Enchantment
When Burial of Souls comes into play, each player chooses any number of cards removed from the game and returns them to their graveyards.
Cards cannot be removed from the game. If a card would be removed from the game, put it into it’s owner’s graveyard.

I'm not even sure how this would interact with leyline of the void, but I think that would be a loop which would end the game in a draw.


Brain Corruption 3BBB
Uncommon
Sorcery
Name a card other than a basic land. Remove all cards with that name in your opponents’ decks, hands, and graveyards from the game, then if four or more copies were removed this way, each opponent loses five life and you gain that much life.

Work on your wording mate: "Name a card other than a basic land. Search target opponents hand, library and graveyard for cards with that name, and remove them from the game. Then.."


Subverser 4BB
Rare
Creature-Horror
4/6
Fear
At the beginning of each of your upkeeps, each opponent loses one life for each card named Subverser or subversion in play and you gain that much life.

No flavor, horrors should have a drawback. Make it that you lose the life and your opponents gain the life, and make it 2BB for example.


Lifetwist 3BB
Rare
Instant
Exchange life totals with target opponent until the end of the turn. If that player would lose the game, you lose the game instead. If you would lose the game, that player loses the game instead. You may not play this card during the combat phase or in reaction to a spell that would cause lethal damage to a player.

Too powerful, consider the future sight pacts! Why isn't just switching enough?


Knowledge Twister 4BB
Rare
Sorcery
Each player shuffles his or her hand and graveyard into his or her deck, then searches his or her deck for up to five cards and puts them into his or her hand.

deck -> library, otherwise an interesting card.


Amplified Darkness 3BB
Uncommon
Enchantment-Demon
Demons you control have shroud, death touch, and can’t block.

Enchantments don't have creature types, should be tribal enchantment ;)


Deathblow 1BB
Common
Instant
Destroy target nonblack, nonartifact creature. If you control a demon, you may deal two damage to that creature’s controller.

You can't deal damage: "If you control a demon, you may have Deathblow deal 2 damage to that creature's controller".


Ruß, Dreadmaster 4B
Rare
Plainswalker-Ruß
4
+1: Each player sacrifices a permanent
-2: Each player sacrifices a permanent he or she controls of your choice
-8: Each player sacrifices all permanents he or she controls.

-2 ability is too strong, maybe each other player sacrifices 2 permanents, you sacrifice 1.


Cursecaller Master 5B
Rare
Creature-Wizard Lord
1/6
Cursecaller Master has all colors.
If a targeted spell or ability could target Cursecaller master, change its target to Cursecaller master. If not, counter it.

If a spell of ability could target ~, it does.
Remove the counter thing, spells without a target are now countered.


Maybe if I feel like it i'll comment some more later. Overall, you should work on your wording a bit, but you had some great idea's.
 
B

Budget Player Cadet

Guest
About the Subverser, He's overpowered, I'll give it that. The horror drawbacks? Well, I just wanted to make a cool card, something similar to the greatest MBC multiplayer bomb, Subversion. I have a problem judging power levels, so that's the thing with that. The Demonic whatever? Yeah, I got you there. I have a new idea for that:
Demonic Call 2BB
Sorcery
Discard your hand. Then, each opponent discards 3 cards.
Hellbent-instead, search your library for a demon and put it into play.

Oh and Lifetwister. I didn't really know what to do to stop that from being absolutely broken. Check out Nevertwister, though. It's near the bottom.
Soul's burial: I actually tried to change the wording so that it wouldn't be an endless loop with Leyline of the Void or Leyline of the Forgotten (another one of my cards), but I have no idea how to. Could you help me on that one?
 
M

Modus Pwnens

Guest
First of all, your new demonic call would never be played unless you had hellbent, so it might as well be "2BB, if you have no cards in hand, search your library for a demon card and put it into play."

I believe then something like "Whenever a spell or effect would remove a card from the game, put it into it's owners graveyard instead."
I'm not entirely sure, but I believe that this way a replacement effect is created, so the timestamp rules have this override any void in play (leyline/planar void don't trigger again). Again, I could very well be wrong, when I got more time I'll try to look it up.

Nevertwister is an interesting card, but 8 mana is quite a lot, I'm not sure if it could be played..
 
B

Budget Player Cadet

Guest
About the Nevertwister and other insanely expensive, cool cards, I have a serious Jonny streak. I just love insane cards, hard to play cards, and even incredibly weak combo cards. With Soul's Burial, I just wanted to create an offset to Planar Void cards, and stop them from removing my cards from the game. I just don't know how to word it!! :mad: :mad: :confused:
 
B

Budget Player Cadet

Guest
How bout this for demonic call?

4BB
Sorcery
Each player discards his or her hand.
Hellbent-instead, Each player may search through your library for a demon and put it into play.
 
M

Modus Pwnens

Guest
That seems pretty good already, as both options are playable, although I'm not sure how many people have demons in their decks these days.
 

Ransac

CPA Trash Man
Well, the way you currently have it worded, the opponents would be able to search through YOUR library.

Ransac, cpa trash man
 
B

Budget Player Cadet

Guest
Oooooops. Mental lapse, sorry about that.
How bout this for demonic call?

4BB
Sorcery
Each player discards his or her hand.
Hellbent-instead, Each player may search through his or her library for a demon and put it into play.
 

Ransac

CPA Trash Man
Indeed. That works..... I like the current wording and cost. You may actually be able to get away with lowering the cost to 3BB


Ransac, cpa trash man
 
Top