New Cards: Dælith Rank: If you do not control a creature with a higher rank or a lord of that creature's type, you lose life equal to the creature's rank. Godliness: Indestructible, Shroud, can only be removed from the game through its own abilities. Forgotten Threshold: You have Forgotten Threshold X when X or more of your cards are removed from the game. Gambit: At the end of the turn, you lose the game, even if the spell was countered. I apologize that this article is so long. I am gunning for a post on MTG R&D. If anyone knows how I can do that, please tell me! Black Burial of Souls 4BB Rare Enchantment When Burial of Souls comes into play, each player chooses any number of cards removed from the game and returns them to their graveyards. Cards cannot be removed from the game. If a card would be removed from the game, put it into it’s owner’s graveyard. Brain Corruption 3BBB Uncommon Sorcery Name a card other than a basic land. Remove all cards with that name in your opponents’ decks, hands, and graveyards from the game, then if four or more copies were removed this way, each opponent loses five life and you gain that much life. Subverser 4BB Rare Creature-Horror 4/6 Fear At the beginning of each of your upkeeps, each opponent loses one life for each card named Subverser or subversion in play and you gain that much life. Corruption 4BBBB Rare Creature-Incarnation 7/5 Fear Whenever a spell or ability you control deals damage to your opponent and causes you to gain life, you may force each other player to sacrifice a creature. Lifetwist 3BB Rare Instant Exchange life totals with target opponent until the end of the turn. If that player would lose the game due to life loss, you lose the game instead. If you would lose the game due to life loss, that player loses the game instead. You may not play this card during the combat phase or in reaction to a spell that would cause lethal damage to a player. Knowledge Twister 4BB Rare Sorcery Each player shuffles his or her hand and graveyard into his or her deck, then searches his or her deck for up to five cards and puts them into his or her hand. Lost Cause 4BB Uncommon Enchant Creature Enchanted creature gets +3/+0 and must attack each turn when able. Whenever enchanted would deal damage, redirect that damage to its controller. Amplified Darkness 3BB Uncommon Enchantment-Demon Demons you control have shroud, death touch, and can’t block. Deathblow 1BB Common Instant Destroy target nonblack, nonartifact creature. If you control a demon, you may deal two damage to that creature’s controller. Jetius 4BB Rare Creature-Dragon 5/4 Flying Tap, sacrifice Jetius: Deal damage equal to its power to target creature or player. Ruß, Dreadmaster 4B Rare Plainswalker-Ruß 4 +1: Each player sacrifices a permanent -2: Each player sacrifices a permanent he or she controls of your choice -8: Each player sacrifices all permanents he or she controls. Cursecaller Master 5B Rare Creature-Wizard Lord 1/6 Cursecaller Master has all colors. If a targeted spell or ability could target Cursecaller master, change its target to Cursecaller master. If not, counter it. “Bringing people to kill themselves is far more rewarding than actually killing them.” Call of the Forgotten 2BB Common Sorcery Target player discards two cards from his or her hand. Forgotten Threshold 10- instead, each opponent discards his or her hand. Demon of the first Circle Black Common Creature-Circle Demon 2/1 Rank 1 Sacrifice Demon of the first Circle: add ‘Black’ to your mana pool. Use this mana only to cast demon spells or activate demon abilities. If you use this ability before your upkeep phase during your turn, then this mana doesn’t empty from your mana pool until the end of the turn. Demon of the second circle Black Black Common Creature-Circle Demon 2/3 Rank 2 Tap, pay two life: destroy target non-demon creature with toughness 2 or less Demon of the third circle 1 Black Black common Creature-Circle Demon 4/3 Rank 3 Flying Demon Taskmaster 2 Black Black Rare Creature-Circle Demon Lord 0/1 As long as you control another demon, Demon taskmaster can’t block and gets -1/+3 Demons you control gain +1/+1 Demon of the fourth circle 1BBB Uncommon Creature-Circle Demon 5/5 Rank 4, Suspend 1: B Trample Whenever a time counter is removed from this card, you lose half of your life points. Pay two life: remove a time counter from Demon of the fourth circle. Summoning circle 3BBB Rare Enchantment At the beginning of your upkeep, each opponent searches through your deck for a demon card and puts it into play. Then you lose life equal to half of the power of each demon. Demon of the fifth circle 3BB Rare Creature-Circle Demon 2/2 Rank 5 Tap, tap two demons you control: destroy a permanent of your choice. Demon of the sixth circle 2BBBB Uncommon Creature-Circle Demon 8/6 Rank 6 Flying, Deathtouch Demon of the seventh circle 2BBBBB Rare Creature-Circle Demon Mutant 8/8 Rank 7 Flying, Haste, Double-strike, trample, shroud Tap, X, Pay X Life: Each opponent loses X life plus one life for every demon you control. Whenever this card becomes tapped, each opponent cannot lose the game until your next draw phase, and if your opponents life points would be reduced below 1, he stays at 1. Tracker Demon 3B Uncommon 2/3 Haste, Deathtouch, Provoke At the beginning of your combat phase, you may choose a creature your opponent controls. It loses all keyword abilities. Demonic Messenger 1B Common Sorcery Search through your deck for a demon card and put it into your hand. Then shuffle your deck. Beelzebub 3BBBBB Rare Legendary Creature-Circle Demon Lord 5/5 Haste, Flying, Vigilance Tap, Sacrifice a permanent: Gain life equal to the mana cost of the sacrificed permanent. As long as you control another demon, Beelzebub is shelled. Asmodeus, Demonic Overlord Rare Legendary Creature-Circle Demon Lord 7/7 Defender, Shelled, Indestructible Demons you control are Shelled Asmodeus can only be put into play through his own abilities BBBBBBBBB: Search through your deck and hand for Asmodeus, reveal it, and put it into play. Play this ability only as long as Asmodeus is not in play and you control a creature with rank seven. At the beginning of your upkeep, if you control Seventh Hell, seven circle demons with different ranks, Asmodeus, Demonic Overlord and Beelzebub, you win the game. At the beginning of your upkeep, search through your deck for a circle demon from which you do not already have a copy on the field and put it into your hand. Dead Man’s hand BBBBBBB Rare Sorcery If this card is in your opening hand, play it without paying its mana cost before the beginning of the game. Show your opponent your hand. Until the end of your turn, all of your cards have flash. If you can’t play a card from your hand, There are six or more cards there and have no lands in your hand or tapped you win the game. Otherwise, discard your hand. ´ The Thing That Should Not Be 2B Common Creature-shapeshifter -2/-2 Trample At the end of the turn that the thing that shouldn’t be came into play, If it is in play, put 6 +1/+1 counters on it. Death and Decay 5BB Uncommon Instant Destroy two target creatures. They can’t be regenerated. Bring a 2/2 zombie creature token into play under your control. Infected Corpses 2B Common Creature-Zombie 3/3 When Infected Corpses deals damage to a non-black creature, put a plague counter on each non-zombie creature in play. Creatures get -1/-1 for each plague counter on them. When Infected Corpses is removed from play, remove all plague counters from all creatures you don’t control. Fleshweaver 1B Common Creature-Zombie 1/1 Flash, Haste Tap, tap an untapped zombie you control: regenerate target creature. Tap, tap three untapped Fleshweavers you control: search through your hand, deck and graveyard for a card named Woven Flesh and put it into play. Empty Armor BB Uncommon Creature-Zombie Knight 2/2 First Strike, Protection from green. Living Darkness 2BB Uncommon Tribal instant-zombie Buyback-Sacrifice a swamp and a zombie Target creature gets -X/-X until the end of the turn, where X is the number of zombies plus the number of swamps in play Soulfeeder 3BB Rare Creature-Zombie */* Cards in your graveyard cannot be removed from the game. Soulfeeder’s Power and Toughness are each equal to the number of zombies in all graveyards plus the number of zombies in play 4B, tap three Zombies you control: Reanimate a zombie card Corpse Feast 4BB Uncommon Tribal sorcery Target opponent loses life equal to the number of zombies you control plus the number of zombies in all graveyards. You gain that much life. Zombification 2BB Uncommon Tribal Sorcery-zombie Buyback-3, Sacrifice a zombie, Pay one life Reanimate own Woven Flesh 7BB Rare Creature-Zombie Fear, Trample, Dredge 10 When Woven Flesh comes into play, you may remove any number of creatures in any number of graveyards from the game. Woven Flesh’s power is equal to the added power of all creatures it removed from the game, ditto the defense. Dread Stanza 4BBB Rare Sorcery Epic If at any time, there are no creatures in any graveyard, counter Dread Stanza’s epic effect. Put a March counter into play, and then reanimate any for each March counter in play. Blue Unravel the Threads 5BuBuBu Rare Legendary Enchantment When Unravel the Threads comes into play, each player removes his or her deck from the game, then shuffles all cards in play other than Unravel the Threads into their decks. Then each player may play exactly seven cards with different names that were removed from the game without paying their mana costs. If a player would lose the game due to the playing of the cards, that player does not lose the game and stays at one life point. When Unravel the Threads leaves play, each player may play all cards removed from the game with it without paying their mana costs, then if nobody has won the game, the game is a draw. Mental Defences 2Bu Uncommon Enchantment Flash Whenever a spell or ability you don’t control would force you to discard any number of cards from your hand, instead look at its controller’s hand and force him to discard that number of cards of your choice. Indignance 1Bu Common Instant If a card would be put into play or a player’s hand or graveyard through a spell or effect, put that card into its owner’s graveyard or deck instead. Universal Skipping 3BuBuBu Rare Sorcery Kicker 6 Each player shuffles his or her hand, graveyard and cards in play into his or her deck and draws seven cards. If you paid the kicker cost, return universal Skipping to your hand after it resolves. Otherwise, remove Universal Skipping from the game. Multiversial Tornado 3BuBu Rare Sorcery Each player shuffles all cards in play, in their graveyards, and in their hands into their decks and draws as many cards as were shuffled in this way. Borrowed time 1Bu Rare Sorcery Take an extra turn after this one. After that turn, skip your next turn. Stormkeeper 0 Uncommon Instant Stormkeeper is Blue. Play Stormkeeper only if you control an island or can discard an island from your hand. Counter target spell with storm and all other spells with the same name on the stack. Knowledge 4BuBuBuBu Rare Creature-Incarnation 6/6 Shelled Each time that a creature you control would deal combat damage, you may prevent that damage and draw that many cards. Coming Apocalypse Rare Sorcery Suspend 8-Bu Coming Apocalypse cannot be countered Whenever a suspend counter is removed from Coming Apocalypse, each player may search through his hand, deck, graveyard, and the cards he or she controls for a nonland card and remove it from the game face down. Each player shuffles his or her hand, graveyard, and the cards in play into his or her decks, and then plays all cards that were removed from the game with Coming Apocalypse without paying their mana cost. If any number of cards have the same name, counter them. Then each player removes all cards in his or her deck from the game other than five of his or her choice. Reality Twister 4Bu Rare Each player shuffles all cards that he has on his side of the field into his or her decks, then may play any number of cards from his or her hand without paying their mana costs. Confusing Mist 3BuBu Uncommon Enchantment Creatures you control get shroud, -2/-0, and are unblockable. Pearlus 4BuBu Rare Creature-Dragon 3/4 Flying Whenever a targeted spell or ability is played, change its target to Pearlus Whenever Pearlus becomes the target of a spell or ability, copy the spell or ability for each permanent that it could target. Life Blast 0 Rare Instant Life Blast is Blue. You lose five life. Counter target spell Tethered memories Bu Uncommon Sorcery Draw three cards. You lose three life. Urza, The First Planeswalker 3BuBuBu Rare Planeswalker Legend-Urza 4 +1: Draw a card, and then discard a card. -1: Search through your deck for a card, show it to your opponent, and put it on top of your deck. -10: take two extra turns after this one. -20: Win the game. Will of the Forgotten 4Bu Uncommon Sorcery Return target nonland permanent to its owner’s hand. Forgotten Threshold 10-This spell has replicate 0 as long as you have 10 or more cards removed from the game. Overpower 2Bu Uncommon Instant Kicker 6 Counter target spell. If you paid the kicker cost, you may instead take control over the spell. Repeated Denial BuBuBu Common Instant Buyback-3, tap an untapped creature you control Counter target spell Extraction 2Bu Uncommon Instant Buyback-Return a permanent you control to your hand, 2 Return target permanent to its owner’s hand. Mana Flux 3BuBu Common Instant Play this card only during your opponent’s main phase. Counter target spell. Then flip a coin. If you win the flip, tap all lands your opponent controls and empty his mana pool. If not, add 5 to his mana pool if he has any cards in his hand. Mana Overflow 3Bu Uncommon Instant Counter target spell. If it is countered this way, add mana from the color of your choice to your opponent’s mana pool equal to the converted mana cost of the card plus buyback, Kicker or flashback costs, if any. Johannes, Master of the Libraries 5BuBuBuBuBu Rare Creature-Wizard 1/1 Godliness Every Time that Johannes blocks a creature, destroy the creature after damage calculation. BuBu: Target Player Draws a card. Tap: Target player draws Three cards. Tap: Target player puts the top three cards of his deck into his graveyard. BB: Target Player puts the top card of his deck into his graveyard BB: Target Player discards a card from his hand. Gambler’s Cunning 3B Uncommon Enchantment Each time that you win a coin flip, draw a card. Each time you lose a coin flip, discard a card. Flotsam 4Bu Common Creature-Elemental 4/4 For each card you control named Jetsam, Flotsam is shelled and gets +1/+1. Jetsam 4Bu Common Creature-Elemental 4/4 For each card you control named Flotsam, Jetsam is shelled and gets +1/+1. Charitable actions 3BB Rare Enchantment At the beginning of your upkeep, target opponent gains control over a card you control. Green Instinct Twist 3GG Rare Sorcery Exchange control of all creatures you control with the creatures target opponent controls. Primal Twister 4GG Rare Sorcery Each player shuffles his or her hand and graveyard into his or her deck. Then each player removes all creatures he or she controls from the game, and then searches through his or her deck for up to that number of creatures with different names and puts them into play. Charging Lane 3GG Uncommon Enchantment Creatures you control have haste and trample. Emeraldus 4GG Rare Creature-Dragon 5/5 Trample, Flying Hermis, Caller of the Planes 3GG Rare Planeswalker-Hermis 4 +2: Put a 1/1 creature token from the type and color of your choice into play. -3: Put two +1/+1 counters on all creatures you control with a base power and resistance of 1. -12: Search through your deck for a creature and put it into play. It gains haste, and all creatures you control get +2/+2 and trample. Fangs Troll 7GG Rare Creature-Troll Mutant 14/7 Suspend 6: GG Trample, Phasing Whenever Fangs Troll leaves play, remove the top twenty cards of your deck from the game. If this ability triggers and you have less than twenty cards in your deck, Instead return all creatures that were removed this way back to your deck and then search through your deck for a creature and bring it into play. Elfish Caller G Common Creature-elf 1/1 As long as you control another elf, Elvish warrior has “Tap: Add one mana of any color to your mana pool.” Elvish Cursecaller 2GG Uncommon Creature-elf shaman 2/4 If a spell or ability would target an elf that you control, you may change the target of that spell or ability to Elvish Cursecaller Channel-GG: Target creature gains, “If a spell or ability would target an elf that you control, you may change the target of that spell or ability to this creature,” until the end of the turn Elvish Protector 2GGGG Rare Creature-Elf Lord 4/4 Other elves get +1/+1 and have protection from red and black. Elvish Protection 3G Rare Tribal Instant-Elf Counter target spell, activated ability, or triggered ability that targets or would destroy a creature you control. If it targets or would effect an elf, remove it from the game, then search through your opponent’s library, hand, and graveyard and remove all other copies of it from the game. Entan, Elvish Master GG Rare Creature-Elf Lord 1/1 All other elves get +1/+1 and Shelled. At the beginning of your upkeep, you may return an elf from your graveyard to your hand. Elvish Elite Squad 5GG Uncommon Creature-Elf 5/4 Vigilance, Trample. Elfcycling 3 Die with Pride 2GGG Uncommon Tribal Sorcery-Elf, Elemental Target elf gets +6/+1, trample, haste, and “At the end of the turn, sacrifice this creature.” Lord of the Soils 3GG Rare Creature-Elf Lord 2/4 Tap five untapped elves you control: Put A 6/1 elf elemental creature token into play named Groundbreaker With Trample and haste and “At the end of each turn, sacrifice Groundbreaker” Bloodthirsty Goretusk 3G Common Creature-beast 1/1 Bloodthirst 3, flash 0: Return Bloodthirsty Goretusk to your hand Might of the Forgotten GG Common Instant Target Creature gets +1/+1 for each card removed from the game. Forgotten Threshold 10-double strike and trample additionally. Might 4GGGG Rare Creature-Incarnation 7/7 Trample Whenever a creature you control deals damage, put that many +1/+1 counters on it. Gold Shifted Blast R/B Common Instant Buyback: 1, Sacrifice a permanent As extra cost order to play this card, tap a wizard or demon you control. Deal two damage to target creature or player and two damage to a randomly chosen creature you control. Entan, Theomagical Master 3BuBW Rare Planeswalker-Entan 4 Legend Rules do not apply +1: Search through target player’s deck for a card and put it into your opponent’s graveyard or hand, your choice. -2: Remove a random card in your hand from the game, and then bring a card you own from outside the game into your hand. -4: Name a nonbasicland card and search through each player’s deck, hand, and graveyard for all cards with that name and remove them from the game. -6: Search through your deck for a card and play it without paying its mana cost or play a card you own outside of the game. “What? Since when is anything impossible? Oh right, since I said so.” Orin, Master of Summoning 3RGW Rare Planeswalker 4 +1: Bring a 1/1 Elf creature token into play -1: Search through your deck for a creature and put it on top of your deck. -7: Search through your deck for a creature, then bring each copy of that creature in your deck into play “One Polar Kraken, Coming Up!” Hirnus, Master of Force 3RGB Rare Planeswalker 4 +1: Creatures you control get +1/+0 until the end of the turn. -1: Gain 5 life -7: Destroy all creatures you don’t control. They can’t be regenerated. “I don’t have anything against truces, but enough is enough!” Lucifer, Master of Suffering 3B/W R Bu Rare Planeswalker 5 +1: Deal two damage to target creature or remove three counters from a Planeswalker of your choice. -2: Destroy target creature -5: Remove up to five target permanents from the game. “I will share my pain with you. Darren, Master of Planes 3WGBu Rare Planeswalker-Darren 5 If at any point, Darren Master of Planes is removed from the game, you may bring him into play with two loyalty markers. +2: Search through your deck for a card and remove it from the game -3: Take a card you own from outside the game and put it into your hand -10: Each Player chooses a card in play, and then removes all other cards in his or her Hand, graveyard, and in play from the game, and then draws seven cards. “Tell me where and when.” Darren, Master of Dragons 4RW Rare Legendary Creature-Human Lord 3/3 When Darren comes into play, choose a dragon in play or sacrifice Darren. Darren Gains all abilities of the chosen dragon and the chosen Dragon’s Power and toughness are added to Darren’s. 4RW: Remove Darren, Master Of Dragons from the game and bring him back into play under your control. For case of the legend rule, any Planeswalker with type Darren counts as Darren, Master of Dragons Return of the Vanished 2RG Rare Instant Until the end of the turn, whenever you bring a creature back to your hand, you may put another creature from your hand into play with a lower cost. Blazing-leaf initiate RG Common Creature-Human Wizard Soldier 1/1 Flash When Blazing-leaf initiate comes into play, return a creature you control to your hand. If the creature was green, target creature gets +1/+1. If it was red, deal one damage to any target. Blazing-leaf Master 2RRGG Rare Creature-Wizard Lord 3/3 Flash Whenever a red card is returned to its owner’s hand, choose one: each opponent loses three life, or deal three damage to each creature you don’t own. This ability cannot trigger more than twice pro round Whenever a green card is returned to its owner’s hand, choose one: Destroy target artifact or enchantment, or put a card from your hand into play that costs three or less mana. This ability cannot trigger more than twice pro round. Bring another creature you control back to its owner’s hand: Destroy target land. Use this ability only once per turn. Brightflame Angel 3RRWW Rare Creature-Angel 5/3 Flying, Trample, Haste Whenever Brightflame Angel deals combat damage to a player, that player skips his next attack phase. Whenever Brightflame Angel Deals combat damage to a creature, you may pay XX. If you do, deal X damage to each creature that shares a color, and you gain as much life as damage was dealt. Darkfire Angel 3RRBB Rare Creature-Angel 3/5 First strike, Flying, Deathtouch Whenever Darkfire Angel deals combat damage to a player, untap all other creatures you control that attacked this turn. You get an extra combat phase, and all untapped creatures you control must attack. Whenever Darkfire Angel deals combat damage to a creature, destroy target creature that shares a color with the damaged creature. Return of the forgotten 3BBuGRW Rare Instant Return all creatures that are removed from the game and put them into play under your control. Avenger of the forgotten 2WRGBuB Rare Creature-Avatar Elemental */* Avenger of the forgotten has all keyword abilities of all creature cards removed from the game other than echo, kicker and rank. Avenger of the Forgotten’s power and toughness are each equal to the number of cards removed from the game. Remove a creature you control from the game: put a +1/+1 counter on Avenger of the forgotten. BBuGRW: Remove target card from the game. Rites of the forgotten 3B/W Rare Enchantment You can reanimate cards that are removed from the game as though they were in your graveyard. Seirusa, Lord of the Dragons Rare Deity-Creature 20/20 Shelled, Indestructible, Haste, Trample, Flying, Double Strike, Fear Seirusa can only be played through his own abilities. If it is the twentieth turn or later, you may pay 10BBBuBuGGRRWW minus one mana of any color for each creature you tap to bring Seirusa into play If you control five or more dragons with at least five different colors, you may play Seirusa, Lord of the Dragons without paying his mana cost. Damage from Seirusa cannot be prevented. “Start praying.” Avatar’s Balance WBBuRG Rare Sorcery If you control no creatures and there are four or more creatures in play, remove all creatures from the game and put a card named Avatar of Might from your deck into play. If any opponent controls five or more lands more than you, destroy all lands and search through your deck for a creature named Avatar of Rage and put it into play. If you have three or less life, gain ten life and search through your deck for a card named Avatar of hope and bring it into play. If you have ten or more creatures in your graveyard, you may return all creatures from your graveyard to play and search through your deck for a card named Avatar of woe and put it into play. If an opponent has six or more cards more than you in his hand, you may draw up to seven cards and search through your deck for a card named Avatar of Will. Worldwall’s Influence 3RBu Rare Enchantment Creatures you control are mutants in addition to their other creature types. At the beginning of your upkeep, target opponent chooses a number larger than 0. Flip a coin. If you win the flip, put the chosen number of +1/+1 counters on your mutants, otherwise put that many -1/-1 counters on them instead. Spellwarp Influence 3BuR Uncommon Enchantment Each time that an activated ability is activated, a triggered ability is triggered, or a spell is played, that ability or spell’s controller flips a coin. If he loses the flip, counter that spell or ability Manipulation 1RBu Uncommon Instant Target coin flip must be repeated by its controller Loaded Dice BuR Rare Enchantment Cumulative upkeep: Pay one life Each time that you would flip a coin, instead flip it twice and ignore one. Red Mindtwister 3RR Rare Sorcery Exchange your deck and hand for your opponent’s hand and deck. Painful Fields 3RR Uncommon Enchantment Each time that a creature comes into play, painful fields deals two damage to it. Each time that a creature without flying attacks, deal two damage to it. Brutality 4RRR Rare Creature-Incarnation 8/4 Haste Whenever a source other than Brutality you control would deal damage, you lose X life, where X is the amount of damage dealt, then Brutality deals X damage to the recipient of that damage. First Blood RR Uncommon Instant Deal two damage to target opponent. If you have dealt damage this turn and your opponent hasn’t dealt you any damage over the course of the game, deal four damage to target creature or player instead. Excrutiating Migrane 3RR Uncommon Instant Split second, Storm Count only your opponent’s spells for Storm Count. Play only during your turn. Deal one damage to target opponent for each card in his or her hand. Rubus 4RR Rare Creature-Dragon 7/5 Flying, Haste Tap: Deal two damage to target creature. Rubus can’t attack if defending player controls a creature. Rachius, Rager across the Planes 5R Rare Planeswalker 5 +1: deal two damage to target creature or player and two damage to you. -5: Deal five damage to each creature, player, and Planeswalker -10: Destroy all creatures target opponent controls. Deal damage to that player equal to the combined power of the destroyed creatures. Hyperacceleration 2R Uncommon Instant Until the end of the turn, the next card you play has flash. If you bring a creature into play this way, you may deal damage equal to its power to target creature. Lightspeed Strike 5RRR Rare Sorcery Gambit Play this card only during your opponent’s turn. Deal 20 damage to target creature or player. Orgg grunt R Common Creature-Goblin Demon 1/1 Tap, sacrifice orgg grunt: Deal one damage to target creature or player or remove two markers from a Planeswalker of your choice. Wheel of the Fool 2R Rare Instant Discard your hand. Hellbent-If you have no cards in your hand, draw seven cards Deluge of Fire RXX Uncommon Instant Name a number. Your opponent deals X damage to that many creatures or players of his choice. “It’s about time to get this party going for real!” Ashen Reborn 3RR Rare Creature-Elemental 6/6 Firefear, Trample, Flash When Ashen Reborn comes into play, you may return any number of creatures you control to your hand. For each creature that you return in this way, Put a +1/+1 counter on Ashen Reborn. When Ashen Reborn comes into play, return 3 creatures you control to your hand Devastating Blast 2R Uncommon Instant Deal two damage to each creature and each player, then each player chooses an artifact and a nonbasic land and destroys them both. Annihilating Blast 4RR Rare Instant Destroy all creatures, artifacts, islands, and nonbasic lands. Then remove each player’s graveyard from the game. Weight of the world 4RR Rare Instant Instead of paying Weight Of The World’s mana cost, you may sacrifice two lands, remove a card in your hand from the game and pay two life. Deal four damage to target creature or player. Soultethered Lightning R Uncommon Instant Deal three damage to target creature or player and lose two life. Soultethered Flare 1RRR Rare Creature-Elemental 6/1 Trample, Haste, Blessed Whenever Soultethered Flare is sacrificed, you lose four life. At the end of the turn, sacrifice Soultethered Flare. During each player’s upkeep, if Soultethered Flare is in your graveyard and any player has more life than you, Reanimate it. Rage of the Vanished 4R Uncommon Instant Deal 1 damage to target creature or player for each card you have removed from the game. Forgotten Threshold-10=this damage cannot be prevented, countered, or redirected. Goreblade the Bloodthirsty 3RR Rare Legendary Creature-Berserker Mutant 0/0 Bloodthirst X, Trample At the beginning of your upkeep, deal damage equal to the number of Bloodthirst counters on Goreblade the Bloodthirsty to target creature or player. 6R: Remove Goreblade the Bloodthirsty from the game. At the end of the turn, return him to play. As long as Bloodthirsty Blade is equipped, Goreblade gets Double Strike. Greater Lightning Elemental 4RR Rare Creature-Elemental Ball Lightning 8/3 Trample, Haste, Blessed, First Strike At the end of your turn, sacrifice greater lightning elemental. Surprise from Elsewhere 3RR Rare Enchantment Cards you control have split second. Darren rounded on the anti-spell commander, his hyperacceleration spell failing again. “It’s time to mix things up a bit,” he said, watching satisfied as a dozen lightning bolt slammed into the back of the mage from a triplet of shift portals. Strength of the Avatar 4RRR Rare Enchantment This card cannot be brought into play other than by paying its mana cost As long as you control four or more creatures less than your opponent, your opponent has seven or more lands, you have ten or more creatures in your graveyard, your opponent has seven or more cards in his or her hand, or you have five or less life, spells you play, including this one, have flash, split second, and cost 10 less to play. Whenever a source you control would deal damage to you, redirect that damage to target creature or player if the above condition is fulfilled. Whenever a source you control would deal damage to an opponent, it deals that damage plus three if the condition above is fulfilled. Apocalyptic Return 4RR Rare Sorcery Remove target permanent from the game. Forgotten threshold 10: buyback: 0. Forgotten threshold 20: replicate 1. Lifeforce Blast 1R Uncommon Sorcery Storm, Buyback 1R, Gambit (At the end of the turn after you play this card, you lose the game) Deal 1 damage to each opponent. This damage cannot be redirected or prevented. Waste of Time 3R Common Instant Roll one single 6-sided die 200 times, then deal your opponents 6 damage. Gambler’s Fire 1RR Uncommon Enchantment Whenever you win a coin flip, deal one damage to target creature or player. Whenever you lose a flip, lose one life. Forgotten Anger 4R Common Enchantment Each time that a creature card is removed from the game, deal one damage to target creature or player. Exasperated Response 3R Uncommon Instant Exasperated Response cannot be countered. Split second, just to make ****ing sure!! Counter target spell that targets a spell on the stack. The owner of the countered spell loses five life. “What, you claim that I’m getting on your nerves?” -Antimagic commander to Hirnus, last words. White Verdictious Twister 4WW Rare Instant Each Player removes all permanents he or she controls from the game, shuffles his or her hand and graveyard to deck, and draws seven cards. Holy field 3WW Uncommon Enchantment Prevent all damage that would be dealt to creatures you control in combat. All creatures lose all protection abilities. Faith 2WW Rare Creature-Incarnation Flying 1/4 When this card comes into play, return control of all permanents to their owners. Control over cards on the field cannot change. Pearlus 4WW Rare Creature-Dragon 5/5 Flying, Lifelink Life 4WWWW Rare Creature-Incarnation 6/1 Flying Whenever a creature you control is dealt damage, you gain that much life. Creatures you control get +0/+5. Dresdena, Mistress of the Living 3WW Rare Planeswalker-Dresdena 3 +2: Each player gains 2 life -2: Target creature cannot attack or block as long as Dresdena is in play, it cannot be sacrificed, and its activated abilities cannot be activated. -9: Gain four life for each creature in play, then destroy all creatures in play. Pious Retreat 8W Rare Sorcery Remove all permanents you control from the game, then discard as many cards from your hand as you want. For each card discarded this way, gain two life. Gain life equal to the number of permanents in play plus the number of cards in all opponent’s hands. “And can you call god yet?” asked Hirnus, looking disgustedly at Darren's starved-out body. “If you can, I would call for a pizza.” Portal from nowhere 4W Uncommon Instant Two target attacking creatures deal damage equal to their power to their controller and then to themselves. Heavenly Offerings 1WW Common Sorcery Remove target nonland permanent from the game. Its controller gains life equal to its converted mana cost. Draft 3WW Rare Enchantment White Creatures get +1/+1 and vigilance. Soldiers get an additional +1/+1 and first strike 3: Bring a 0/0 White Soldier Peasant token into play. Any player may play this ability. Seirusa’s response 4WW Uncommon Sorcery Destroy all creatures. They can’t be regenerated. Don’t mess with a god. Especially not with a dragon god. Wrath of Seirusa 4WW Rare Instant Split second Destroy all creatures. They can’t be regenerated. What did I tell you? Ghosts of the Forgotten 3W Common Enchantment Whenever a non-token creature is removed from the game, bring a 1/1 spirit creature token into play with flying. Tactical Mastery 2WW Rare Instant Destroy all attacking creatures. Your opponent gains two life for each creature destroyed in this way. Chastising Portal 2W Common Instant Destroy target attacking creature. If you control a Planeswalker, gain life equal to the destroyed creature’s power. Story-tellers 2W Rare Creature-Mystic Shaman 1/6 Flash, shelled Story-tellers can’t attack or block. 6W: Remove Story-tellers from the game and put it back into play under your control. When Story-tellers comes into play and you didn’t play him from your hand, choose a color. You have protection from that color. Gone forever but still remembered 3W Common Instant Gain 2 life for each card removed from the game. Forgotten Threshold 10-Gain twice that much life instead. Other Seventh Hell Rare Legendary Tribal Land-Demon Lord Rank 7 When Seventh Hell comes into play, sacrifice any number of lands. For each land sacrificed this way, search through your deck for a demon creature with converted mana cost not more than the number of lands sacrificed and not equal to the converted mana cost of any other creature summoned with Seventh Hell. Denial 4 Common Instant Denial’s color(s) is/are that of the color of mana that was paid to cast it. Counter Target Spell ??? 6 Rare Instant ???’s color(s) is/are that of the color of mana that was paid to cast it. Instead of paying the mana cost of this card, you may pay two life and reveal your hand. Your opponent chooses two cards in your hand and you discard them. Counter Target Spell Forgotten Automaton 2 Uncommon Artifact Creature-Automation */* Forgotten Automaton’s power and toughness is equal to the number of cards removed from the game. Forgotten threshold 7-If at any point you have seven or more cards removed from the game, remove Forgotten Automaton from the game. Hand of God 6 Rare Instant Convoke, Buyback 6, Split second. When Hand of God is put onto the stack, All permanents lose all abilities until the end of the turn. Remove target permanent from the game or counter target spell Will of God 10 Rare Instant Split Second, Convoke When will of God is put onto the stack, All permanents lose all abilities except godliness until the end of the turn and all other spells and abilities are removed from the stack. Choose one-Remove all Permanents and cards in all player’s hands from the game, or take an extra turn, or destroy all cards of the type of your choice. Entwine 10 Apocalypse’s Messenger 9 Rare Deity (Deities have godliness, and are permanents.) Tap: Remove all other cards in play from the game, then sacrifice Apocalypse’s messenger if you don’t remove a Second Coming token from it. If Apocalypse’s Messenger in your opening hand is, you may play him without paying his mana cost and he comes into play with a Second Coming token. PRINT THIS CARD!!!!!!! Natural Process 4 Common Instant Natural Process’s color(s) is that of the color of mana that was paid to cast it. Destroy target artifact or enchantment. Cause Of Death 4 Common Instant Cause of Death’s color(s) is that of the color of mana that was paid to cast it. When you play Cause of death, choose a color that is one of the colors of Cause of death. Then destroy a creature that doesn’t share a color with the chosen color. Ragnarok 5 Rare Sorcery Ragnarok’s color(s) is that of the color of mana that was paid to cast it. Destroy all lands. Family Signet 5 Rare Artifact Tap two untapped creatures you control: Search through your deck for up to two cards that share a creature type with both creatures and put them into your hand. Then shuffle your deck. Necessary Alliance 7 Rare Enchantment All color symbols on all cards become colorless mana. Nevertwister 8 Rare Instant Split Second Each player removes his or her hand and graveyard from the game, then remove all permanents in play from the game, then each player shuffles his or her deck. Shuffle Nevertwister into your deck and then each player draws seven cards. Godliness 7 Rare Enchantment-Aura Enchant Creature you control As long as Godliness is on the stack, creatures you control can’t be the target of spells or abilities Enchanted Creature has Godliness. God Rare Enchantment-God Split Second God cannot be countered. God’s effects cannot be countered. God cannot be played except through his own abilities. If you have no cards on your side of the field and God is the only card in your hand, you may play God. As long as God is in play, no opponent can play spells or activated or triggered abilities during your turn. Tap: Gain forty life Tap: Add up to thirty mana of the color of your choice to your mana pool. Tap: Destroy up to five target permanents Tap: Deal ten damage to target player and each creature that player controls Tap: Reanimate all creatures The Fangs Rare Land The Fangs comes into play tapped. Tap: add one green mana to your mana pool. At the beginning of each player’s upkeep, each player may put a creature from his hand into play. Court of the minds Rare Land Court of the Minds comes into play tapped Tap: add one blue mana to your mana pool At the beginning of each player’s upkeep, each player draws two cards Darklands Rare Land Darklands Comes into play tapped Tap: add one black mana to your mana pool At the beginning of each player’s upkeep, each player sacrifices a permanent other than Darklands. Threshold-Darklands can be sacrificed to its own ability. Dragonlands Rare Land Dragonlands comes into play tapped. Tap: add one red mana to your mana pool At the beginning of each player’s upkeep, each player deals two damage to any one target. You chose the order in which the targets are chosen. Bain Castle Rare Land Bain Castle comes into play tapped Tap: add one white mana to your mana pool At the beginning of each player’s upkeep, each player puts three 1/1 knight creature tokens into play with first strike. Leyline of the Forgotten 5 Rare Enchantment If Leyline of the Forgotten is in your opening hand, play it before the game starts. If a card would be put into a graveyard from play, remove it from the game instead. Trutheater 1 Rare Artifact Creature 10/1 Haste Remove your deck from the game when this card comes into play. Trutheater is unaffected by global effects you control and cannot be the target of spells or abilities you control. If trutheater would be put into your graveyard from anywhere, shuffle him into your deck. The truth is the most potent fuel in existence. Bloodthirsty Blade 3 Uncommon Artifact-Equipment Bloodthirst X Equip X Equipped creature gets +X/+X, where X is half of the number of bloodthirst counters on it Bloodthirsty Blade. If a +1/+1 counter would be added to Bloodthirsty Blade, put instead a bloodthirst counter on it. At the beginning of your upkeep, remove all bloodthirst counters from Bloodthirsty Blade and it deals damage equal to half of the number of removed counters to target creature or player 4R: Remove Bloodthirsty Blade from the game. At the end of the turn, return it to play attached to a creature of your choice. Warred-Over Paradise Rare Land Shroud Warred-Over Paradise comes into play tapped. When Warred-Over Paradise comes into play, you may put a Perfection counter on it. At the beginning of each opponent’s upkeep, that player may search through his library for a card and play it without paying its mana cost. If there is a Perfection counter on Warred-over Paradise, your opponent may repeat the process. Tap: Add three mana from the color of your choice to your mana pool. Tap: Add six mana from any combination of colors to your mana pool. Use this ability only when you have a Perfection counter on it. Mastery of the Planes 10 Enchantment Rare Mastery of the Planes cannot be brought into play other than by paying 10 mana. As long as you control a Planeswalker, Spells you play have Split second, Flash, and buyback 2, you cannot be the target of spells or abilities, and mastery of the Planes cannot become shelled. Sacrificial Prevention 0 Instant Rare Pay half of your life, rounded up. Choose one-Counter all spells on the stack and remove them from the game, or destroy all attacking creatures, or counter an activated or triggered ability and destroy the source of that ability. Repealing Stone 4 Artifact Rare Each time that you would pay an additional cost to play a spell, you may pay instead only half as much. Brokenbreaker 1B Instant If a player plays a broken card, (Power nine, tolarian academy, etc.) he or she loses the game when his or her deck has a worth from over 100 dollars or 60 euros. Cremating Crypt Land Uncommon Tap: 1 to your mana pool. Tap: remove up to three cards in your graveyard from the game. These cards are official ideas from Jonah Stephen Swersey. May anyone who Plaigerizes them grow eyes from their mouths and mouths in their eyes. I apologize that this article is so long. I am gunning for a post on MTG R&D. If anyone knows how I can do that, please tell me!