R
rkoelsch
Guest
Haven't play tested this yet. This is only an idea on paper but I have the cards so I will try it and let you know.
0-cc
3-Paradise Mantle
4-Ancient Den
4-Seat of Synod
1-Great Furnace
1-Tree of Tales
1-Vault of Whispers
1-cc
3-Chromatic Sphere
3-Wayfarer's Bauble
3-Conjurer's Bauble
4-Serum Vision
1-Tel-Jilad Stylus
2-cc
4-Leonine Squire
4-Thought Courier
3-cc
3-Trinket Mage
4-cc
2-Auriok Salvagers
6-cc
2-Mindslayers
1-Beacon of Immortality
9-cc
1- Bringer of the White Dawn
variable
4-Condescend
Land
3-Plains
5-Island
1-Mountain
1-Forest
1-Swamp
The idea of the deck is to dig through your deck till you get to Bringer of the White Dawn. Hopefully using the Thought Courier
you will have put a Mindslaver in the graveyard. At that point your opponent shouldn't be able to play a turn again. Yes I know it is fragile but could be fun for you at least.
0-cc
3-Paradise Mantle
4-Ancient Den
4-Seat of Synod
1-Great Furnace
1-Tree of Tales
1-Vault of Whispers
1-cc
3-Chromatic Sphere
3-Wayfarer's Bauble
3-Conjurer's Bauble
4-Serum Vision
1-Tel-Jilad Stylus
2-cc
4-Leonine Squire
4-Thought Courier
3-cc
3-Trinket Mage
4-cc
2-Auriok Salvagers
6-cc
2-Mindslayers
1-Beacon of Immortality
9-cc
1- Bringer of the White Dawn
variable
4-Condescend
Land
3-Plains
5-Island
1-Mountain
1-Forest
1-Swamp
The idea of the deck is to dig through your deck till you get to Bringer of the White Dawn. Hopefully using the Thought Courier
you will have put a Mindslaver in the graveyard. At that point your opponent shouldn't be able to play a turn again. Yes I know it is fragile but could be fun for you at least.