Mrd Block deck- A Beautiful Mind

R

rkoelsch

Guest
Haven't play tested this yet. This is only an idea on paper but I have the cards so I will try it and let you know.

0-cc

3-Paradise Mantle
4-Ancient Den
4-Seat of Synod
1-Great Furnace
1-Tree of Tales
1-Vault of Whispers

1-cc
3-Chromatic Sphere
3-Wayfarer's Bauble
3-Conjurer's Bauble
4-Serum Vision
1-Tel-Jilad Stylus

2-cc
4-Leonine Squire
4-Thought Courier

3-cc
3-Trinket Mage

4-cc
2-Auriok Salvagers

6-cc
2-Mindslayers
1-Beacon of Immortality

9-cc
1- Bringer of the White Dawn

variable
4-Condescend

Land
3-Plains
5-Island
1-Mountain
1-Forest
1-Swamp

The idea of the deck is to dig through your deck till you get to Bringer of the White Dawn. Hopefully using the Thought Courier
you will have put a Mindslaver in the graveyard. At that point your opponent shouldn't be able to play a turn again. Yes I know it is fragile but could be fun for you at least.
 
T

train

Guest
well... it goes against my better judgement, but thoughtcast maybe?...

or concentrate...

even spellbombs might prove helpful...
 
R

rkoelsch

Guest
Okay playtested against a goblin deck. Got overrun every game.

I often had the mana to cast the bringer on turn 4 or 5 but no bringer so I think I should raise them to 3. Now I have to find 2 more.

I am thinking of running Steel Walls to slow down the fast decks.

I am also going to bring in some spell bombs to help

+2 Bringer of the White Dawn
+4 Steel Wall
+3 Aether Spellbomb
+3 Pyrite Spellbomb

-4 Thought Courier
-2 Conjurer Bauble
-1 Trinket Mage
-1 Tel Jilad Stylus
-1 Paradise Mantle
-1 Serum Vision
-1 Ancient Den
-1 Seat of Synod
 
T

train

Guest
Loxodon Peacekeeper...

Cheap beef that keeps the gobbos away...
 
C

chocobo_cid

Guest
For cheap bockers, you can't go wrong with an ornithopter.
 
T

train

Guest
but there aren't many early flying threats - might as well go with the 1 mana 0/4 wall, if not the 2 mana 4/4 beat-stick of beef known as the peacekeeper...
 
C

Captain Caveman

Guest
How about something like this:

5 Island
4 Mirridon's Core
4 Cloudpost
4 Ancient Den
4 Seat of the Synod

4 Silver Myr
4 Gold Myr
4 Bottle Gnomes
4 Vedalken Engineer
3 Bringer of the White Dawn

4 Pentad Prism
4 Sun Droplet
4 U/W Talisman
4 Thirst for Knowledge
3 Mindslaver

I'm not sure how the Engineer will work with the Prism but it should give atleast one color for the sunburst effect(?maybe?)
If all else fails you can recur gnomes until the Slayer combo is set up.

Don't know :confused:
 
T

train

Guest
there's no beef in there...:rolleyes: :(

i like the idea here - but I think more card drawing is necessary - be it spellbombs or whatever...
 
T

Tabasco

Guest
5 Island
4 Mirridon's Core
4 Cloudpost
4 Ancient Den
4 Seat of the Synod

2 Silver Myr
2 Gold Myr
3 Bottle Gnomes
3 Vedalken Engineer (adds mana of any color)
3 Bringer of the White Dawn

4 Pentad Prism----------------------^
4 U/W Talisman
3 AEther Spellbomb
3 Pyrite Spellbomb
4 Thirst for Knowledge
4 Thoughtcast
3 Mindslaver
 
T

train

Guest
I'd say no - but that's just me...

Towers on the other hand are cool...;)
 

Oversoul

The Tentacled One
And I suppose that Pyroblast was a misprint and was supposed to read "player" instead of "permanent"?
 
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