M
Mikeymike
Guest
I got 2 Seize the Day for $2.50, why not build the deck? Besides, its a really fun card that allows for potentially 3 attack phases in 1 turn, sweet.
Q: So when is Seize the Day better than Relentless Assault?
A: When you used creatures that don't tap to attack.
So that gives me good cards like Serra Angel, Radiant, Herald of Serra, Tahngarth, and Diving Griffin. If I want to splash blue I've got Lightning Angel (which I'm out of), Morphling (boo!) and other blue untappers but I'll stay away for now. Besides, W/R is my favorite.
Creatures 20
4 Goblin Legionaire
4 Diving Griffin
4 Serra Angel
2 Tahngarth
2 Radiant
1 Gerrard (nice in MP and taps multiple creatures)
1 Opal Archangel
Tricks 5
2 Seize the Day (don't need too many, may add a 3rd)
3 Smoke (only 1 creature can untap during each player's upkeep - but should I run 2 or 3?)
Utility 11
2 Earthquake (hurts them, not really me)
4 Orim's Thunder (why run Disenchant when this is available?)
1 Zuran Orb
3 Order/Chaos (unblockability is very good in here)
1 Fork
Mana 24
1 Sol Ring
1 Strip Mine
1 Kor Haven
4 Plateau
4 Battlefield Forge
8 Plains
5 Mountains
So this deck should work well in Chaos, Allies and Enemies, and Secret Kill. Could work as a General's deck for Emperor's and it should work in 2 Headed Giant too (although I'll be careful with the Smokes)
Thoughts? Ideas? Anything? Responses have been light recently.
Q: So when is Seize the Day better than Relentless Assault?
A: When you used creatures that don't tap to attack.
So that gives me good cards like Serra Angel, Radiant, Herald of Serra, Tahngarth, and Diving Griffin. If I want to splash blue I've got Lightning Angel (which I'm out of), Morphling (boo!) and other blue untappers but I'll stay away for now. Besides, W/R is my favorite.
Creatures 20
4 Goblin Legionaire
4 Diving Griffin
4 Serra Angel
2 Tahngarth
2 Radiant
1 Gerrard (nice in MP and taps multiple creatures)
1 Opal Archangel
Tricks 5
2 Seize the Day (don't need too many, may add a 3rd)
3 Smoke (only 1 creature can untap during each player's upkeep - but should I run 2 or 3?)
Utility 11
2 Earthquake (hurts them, not really me)
4 Orim's Thunder (why run Disenchant when this is available?)
1 Zuran Orb
3 Order/Chaos (unblockability is very good in here)
1 Fork
Mana 24
1 Sol Ring
1 Strip Mine
1 Kor Haven
4 Plateau
4 Battlefield Forge
8 Plains
5 Mountains
So this deck should work well in Chaos, Allies and Enemies, and Secret Kill. Could work as a General's deck for Emperor's and it should work in 2 Headed Giant too (although I'll be careful with the Smokes)
Thoughts? Ideas? Anything? Responses have been light recently.