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Hypervore (5)
Artifact Creature - Lhurgoyf
When Hypervore comes into play, choose instant, sorcery, land, enchantment, or creature.
X is equal to the number of cards in all graveyards of the chosen type.
Remove a card of the chosen type in your graveyard from the game: Hypervore gets +2/+2 until end of turn.
X/X
It's easy to get it to eat what you want it to eat. The hard part is making it stop.
Love/Hate (W/B)
Instant/Instant
Love - Target creature you control gets protection from a color of your choice until end of turn.
Hate - Add BB to your mana pool.
Peace/War (1W/2R)
Instant/Instant
Peace - Creatures may not attack this turn.
War - All creatures you control get +2/+0 until end of turn.
Land/Sea (2G/1U)
Sorcery/Instant
Land - Search through your library for one basic land and put it into play tapped, then shuffle your library.
Sea - Until end of turn, basic Islands produce an additional U when tapped for mana.
Ripen/Rot (2G/2B)
Instant/Sorcery
Ripen - Put a +1/+1 token on two different target creatures.
Rot - Remove all cards in target player's graveyard from the game.
Rain/Shine (UU/2R)
Sorcery/Sorcery
Rain - Until end of turn, forests produce U instead of their normal color when tapped for mana.
Shine - Destroy target blue permanent.
(Yes, those last five are splits.)
Artifact Creature - Lhurgoyf
When Hypervore comes into play, choose instant, sorcery, land, enchantment, or creature.
X is equal to the number of cards in all graveyards of the chosen type.
Remove a card of the chosen type in your graveyard from the game: Hypervore gets +2/+2 until end of turn.
X/X
It's easy to get it to eat what you want it to eat. The hard part is making it stop.
Love/Hate (W/B)
Instant/Instant
Love - Target creature you control gets protection from a color of your choice until end of turn.
Hate - Add BB to your mana pool.
Peace/War (1W/2R)
Instant/Instant
Peace - Creatures may not attack this turn.
War - All creatures you control get +2/+0 until end of turn.
Land/Sea (2G/1U)
Sorcery/Instant
Land - Search through your library for one basic land and put it into play tapped, then shuffle your library.
Sea - Until end of turn, basic Islands produce an additional U when tapped for mana.
Ripen/Rot (2G/2B)
Instant/Sorcery
Ripen - Put a +1/+1 token on two different target creatures.
Rot - Remove all cards in target player's graveyard from the game.
Rain/Shine (UU/2R)
Sorcery/Sorcery
Rain - Until end of turn, forests produce U instead of their normal color when tapped for mana.
Shine - Destroy target blue permanent.
(Yes, those last five are splits.)