K
K9Archmage
Guest
Skeletal DOnkeys
2 black black
summon skeletans-donkeys
when skeletal donkeys comes into play, put a -1/-1 on target creature you control.
black: regenerate skeletal donkeys
5/1
flavor text:Hmmm... I still prefer to ride LIVING donkeys!
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Donkey Enemy
2 white white
summon sheep
tap: destroy target donkey, it can't be regenerated.
2/2
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Divine Donkeyness
2 green green
enchant creature
enchanted creature has +2/+2, counts as a donkey, and gains "tap: put a +1/+1 counter on enchanted creature"
flavor text: Donkeys believed that proper worshipping brings proper miracles
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Donkey Mage
2 blue
summon donkey
1 tap: counter target spell
1/2
flavor text: FOOLS! Everyone knows donkeys can't weild magic!" sheep captain's last word.
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2 black black
summon skeletans-donkeys
when skeletal donkeys comes into play, put a -1/-1 on target creature you control.
black: regenerate skeletal donkeys
5/1
flavor text:Hmmm... I still prefer to ride LIVING donkeys!
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Donkey Enemy
2 white white
summon sheep
tap: destroy target donkey, it can't be regenerated.
2/2
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Divine Donkeyness
2 green green
enchant creature
enchanted creature has +2/+2, counts as a donkey, and gains "tap: put a +1/+1 counter on enchanted creature"
flavor text: Donkeys believed that proper worshipping brings proper miracles
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Donkey Mage
2 blue
summon donkey
1 tap: counter target spell
1/2
flavor text: FOOLS! Everyone knows donkeys can't weild magic!" sheep captain's last word.
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