More Donkeys!

Discussion in 'Home Made Cards' started by K9Archmage, Oct 31, 2000.

  1. K9Archmage He Might Be Giants

    Skeletal DOnkeys
    2 black black
    summon skeletans-donkeys

    when skeletal donkeys comes into play, put a -1/-1 on target creature you control.
    black: regenerate skeletal donkeys
    5/1

    flavor text:Hmmm... I still prefer to ride LIVING donkeys!
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    Donkey Enemy
    2 white white
    summon sheep

    tap: destroy target donkey, it can't be regenerated.
    2/2
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    Divine Donkeyness
    2 green green
    enchant creature

    enchanted creature has +2/+2, counts as a donkey, and gains "tap: put a +1/+1 counter on enchanted creature"

    flavor text: Donkeys believed that proper worshipping brings proper miracles
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    Donkey Mage
    2 blue
    summon donkey

    1 tap: counter target spell
    1/2

    flavor text: FOOLS! Everyone knows donkeys can't weild magic!" sheep captain's last word.
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