MM Block Tribal: Spiderman vs Limited

L

Limited

Guest
Spiderman said:
What? That seemed odd... all to draw another card?
Yes, I am that desperate. :)

My ChaosRoll #85 - Gamble - Search your library for a card, put that card into your hand, and then discard a card at random. Shuffle your library afterwards.

*Looking for a card and discarding a ... Forest*

Untap, Upkeep, Draw

Play Mountain

Play Hunted Wumpus.

Done.


EnchantWorldLand #9: Mirage Block]- All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants have haste.

EnchantWorldLand #6: Cursed Rod - All creatures lose all abilities.

Spiderman: 24
Hand: 6
Library: 35
In play:

(U,U) Island x2
(U,U,U,U) Forest x4 (one is ex-Limited's)
(T) High Market (T: add 1 to my mana pool. T, sac a creature: gain a life)
(T) Dust Bowl (T: add 1 to my mana pool. 3, T, sac a land: destroy target nonbasic land)
(U) Tower of the Magistrate (T: add 1 to my mana pool. 1, T: target creature gains pro-artifact ueot)

Graveyard: Forest, Sand Squid, Island, Forest, Saprazzan Breaker, Skyshroud Ridgeback, Rhox, War Tax, Dust Bowl, Deepwood Tantiv
RFG:

Limited: 6
Hand: 4
Library: 36
In play:

(TU) 2x Forest
(TTTUU) 5x Mountain
(U) Island (ex-Spidey's)

(S) Hunted Wumpus

Graveyard: Task Mage Assembly, Cave-In, Flowstone Overseer, Megatherium, Wild Might, Forest, Blastoderm, Hunted Wumpus, Task Mage Assembly, Task Mage Assembly, Forest, Forest
RFG: Flameshot
 

Spiderman

Administrator
Staff member
I'll Counterspell the Wumpus.

My ChaosRoll #68 - Never Say Die - All creatures in graveyards with toughness less than or equal to 1d6 are returned to play under their owner's control.

I rolled a 3, so I get back the Sand Squid, Saprazzan Breaker, and the Skyshroud Ridgeback.

Untap, Upkeep, Draw

Play Spidersilk Armor.

Play Gulf Squid.

Done.

Your ChaosRoll #46 - Stream of Life - Target player gains 1d10 life.

Me? ;)

EnchantWorldLand #9: Mirage Block]- All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants have haste.

EnchantWorldLand #6: Cursed Rod - All creatures lose all abilities.

Spiderman: 24
Hand: 4
Library: 34
In play:

(T,U) Island x2
(T,T,T,T) Forest x4 (one is ex-Limited's)
(U) High Market (T: add 1 to my mana pool. T, sac a creature: gain a life)
(T) Dust Bowl (T: add 1 to my mana pool. 3, T, sac a land: destroy target nonbasic land)
(T) Tower of the Magistrate (T: add 1 to my mana pool. 1, T: target creature gains pro-artifact ueot)

Spidersilk Armor (Creatures I control get +0/+1 and can block as though they have flying)

(S) Sand Squid (2/3)
(S) Saprazzan Breaker (3/4)
(S) Skyshroud Ridgeback (2/4)
(S) Gulf Squid (2/3)

Graveyard: Forest, Island, Forest, Rhox, War Tax, Dust Bowl, Deepwood Tantiv, Counterspell
RFG:

Limited: 6
Hand: 4
Library: 36
In play:

(TU) 2x Forest
(TTTUU) 5x Mountain
(U) Island (ex-Spidey's)

Graveyard: Task Mage Assembly, Cave-In, Flowstone Overseer, Megatherium, Wild Might, Forest, Blastoderm, Hunted Wumpus, Task Mage Assembly, Task Mage Assembly, Forest, Forest, Hunted Wumpus
RFG: Flameshot
 
L

Limited

Guest
Spiderman said:
My ChaosRoll #68 - Never Say Die - All creatures in graveyards with toughness less than or equal to 1d6 are returned to play under their owner's control.
I rolled a 3, so I get back the Sand Squid, Saprazzan Breaker, and the Skyshroud Ridgeback.
:eek:
That'll teach me for playing fatties only :(

My ChaosRoll #46 - Stream of Life - Target player gains 1d10 life.
I think I'll target myself ;) ... 1. A freaking 1. I gain one life.. :mad:

Untap, Upkeep, Draw

Play mountain and Task Mage Assembly (yes, nr 4) and pay 6 to destroy the Gulf Squid (which you can sacrifice for a life).

Done (*and hoping your ChaosRoll will a fog :p*)

EnchantWorldLand #9: Mirage Block]- All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants have haste.

EnchantWorldLand #6: Cursed Rod - All creatures lose all abilities.

Spiderman: 24
Hand: 4
Library: 34
In play:

(T,U) Island x2
(T,T,T,T) Forest x4 (one is ex-Limited's)
(U) High Market (T: add 1 to my mana pool. T, sac a creature: gain a life)
(T) Dust Bowl (T: add 1 to my mana pool. 3, T, sac a land: destroy target nonbasic land)
(T) Tower of the Magistrate (T: add 1 to my mana pool. 1, T: target creature gains pro-artifact ueot)

Spidersilk Armor (Creatures I control get +0/+1 and can block as though they have flying)

(S) Sand Squid (2/3)
(S) Saprazzan Breaker (3/4)
(S) Skyshroud Ridgeback (2/4)
(S) Gulf Squid (2/3)

Graveyard: Forest, Island, Forest, Rhox, War Tax, Dust Bowl, Deepwood Tantiv, Counterspell
RFG:

Limited: 7
Hand: 3
Library: 35
In play:

(TT) 2x Forest
(TTT.TTT) 6x Mountain
(T) Island (ex-Spidey's)

Task Mage Assembly ((2): deals one damage to target creature. Any player may do this, but only when he or she could play a sorcery)

Graveyard: Task Mage Assembly, Cave-In, Flowstone Overseer, Megatherium, Wild Might, Forest, Blastoderm, Hunted Wumpus, Task Mage Assembly, Task Mage Assembly, Forest, Forest, Hunted Wumpus
RFG: Flameshot
 

Spiderman

Administrator
Staff member
Well, you would have been golden if I rolled a 6 :)

I will indeed gain a life :)

My ChaosRoll #93 - Energy Bolt - Deal 1d6 damage to target player or gain 1d6 life.

I'll choose to deal damage to target player (that's you :) ). I rolled a 2 :(

Untap, Upkeep, Draw

Play High Market.

Attack with all my guys. Pass priority...

EnchantWorldLand #9: Mirage Block]- All spells may be cast as instants. If a permanent is cast in this way, bury it at end of turn. Creatures cast as instants have haste.

EnchantWorldLand #6: Cursed Rod - All creatures lose all abilities.

Spiderman: 25
Hand: 4
Library: 33
In play:

(U,U) Island x2
(U,U,U,U) Forest x4 (one is ex-Limited's)
(U,U) High Market x2 (T: add 1 to my mana pool. T, sac a creature: gain a life)
(U) Dust Bowl (T: add 1 to my mana pool. 3, T, sac a land: destroy target nonbasic land)
(U) Tower of the Magistrate (T: add 1 to my mana pool. 1, T: target creature gains pro-artifact ueot)

Spidersilk Armor (Creatures I control get +0/+1 and can block as though they have flying)

(T) Sand Squid (2/3)
(T) Saprazzan Breaker (3/4)
(T) Skyshroud Ridgeback (2/4)

Graveyard: Forest, Island, Forest, Rhox, War Tax, Dust Bowl, Deepwood Tantiv, Counterspell, Gulf Squid
RFG:

Limited: 5 (-2?)
Hand: 3
Library: 35
In play:

(TT) 2x Forest
(TTT.TTT) 6x Mountain
(T) Island (ex-Spidey's)

Task Mage Assembly ((2): deals one damage to target creature. Any player may do this, but only when he or she could play a sorcery)

Graveyard: Task Mage Assembly, Cave-In, Flowstone Overseer, Megatherium, Wild Might, Forest, Blastoderm, Hunted Wumpus, Task Mage Assembly, Task Mage Assembly, Forest, Forest, Hunted Wumpus
RFG: Flameshot
 

Spiderman

Administrator
Staff member
Whew! So we both decided to go with Beasts for the block, eh? :)

So what next? I can't remember who chooses... I'm guessing it's you though, since we did Chaos format and that probably would have come from me :)
 
L

Limited

Guest
I think its my turn again..

How about.. er... a five-color common only deck? 60 card minimum, must contain four mono-colored spells of each color.

Deal?
 
L

Limited

Guest
Better make it a 60-card deck period.. wouldn't want four black spells swimming around in a 225-card UG Battle of Wits deck :)
 
L

Limited

Guest
Its not tribal, but it has to be all commons..

So not everything goes :)

Maybe it should also be Highlander? Or would that be too restrictive?
 
L

Limited

Guest
Then you have to play at least five monocolored spells of each color; this leaves about ten cards to make the deck work :)
 
L

Limited

Guest
Hey Spidey,

Are we still doing this? Or are we playing enough forum games?
 

Spiderman

Administrator
Staff member
Heh, I would like to still do this, but it's harder than I thought (plus I haven't been able to really work on it). There's so many commons! I just need some more time...
 

Spiderman

Administrator
Staff member
Well, I think the problem is just carving out enough time from work to build a deck, so it doesn't matter if it's the all commons or tribal Odyssey.

I'll get a deck this week.
 
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