Oops, sorry, the Shark.
All of the other dmg are on the Pikemen.
Done
BigBlue: 6
Hand: 2
In Play:
(UUU) Plains x3
(UU) Forest x2
(U) Island x1
(UU) Swamp x2
(UU) Mountain x2
(U) Land Leeches (2/2; First Strike)
(U) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(U) Angry Mob (2/2; Trample; gets +x/+x on my turn for each swamp you control)
Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes, Marsh Gas, Goblin Digging Team, Blood of the Martyr, Cave People
RfG:
_____________________________________________
Spiderman: 3 (6 Poison Counters)
Hand: 4
In Play:
(U,U) Forest x2
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(U,U) Island x2
Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)
Graveyard: Holy Light, Scavenger Folk, Squire, Merfolk Assassin, Marsh Gas, Pikemen
RfG: Scarwood Goblins, Goblins of the Flarg
All of the other dmg are on the Pikemen.
Done
BigBlue: 6
Hand: 2
In Play:
(UUU) Plains x3
(UU) Forest x2
(U) Island x1
(UU) Swamp x2
(UU) Mountain x2
(U) Land Leeches (2/2; First Strike)
(U) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(U) Angry Mob (2/2; Trample; gets +x/+x on my turn for each swamp you control)
Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes, Marsh Gas, Goblin Digging Team, Blood of the Martyr, Cave People
RfG:
_____________________________________________
Spiderman: 3 (6 Poison Counters)
Hand: 4
In Play:
(U,U) Forest x2
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(U,U) Island x2
Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)
Graveyard: Holy Light, Scavenger Folk, Squire, Merfolk Assassin, Marsh Gas, Pikemen
RfG: Scarwood Goblins, Goblins of the Flarg