Mindmaster The Dark: Spidey vs BigBlue

Spiderman

Administrator
Staff member
It's actually 4 because the Goblins are boosted by my Shrine

Island
Goblins of the Flarg

Done

BigBlue: 16
Hand: 9
In Play:

(TT) Forest x2
(T) Island x1
(U) Swamp x1
(TT) Mountain x2

(U) Land Leeches (2/2; First Strike)
(T) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat)
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned
RfG:
_____________________________________________
Spiderman: 12
Hand: 8
In Play:

(T) Forest
(T) Mt
(T) Mt *Shrined*
(T) Plains
(U) Swamp
(U) Island

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)

(T) Scarwood Goblins (3/2 due to Shrine)
(T) Pikemen (1/1, banding, first strike)
(U) Squire (1/2)
(S) Goblins of the Flarg (2/1 due to Shrine, Mountainwalk, When I control a Dwarf, sac ~)

Graveyard: Holy Light, Scavenger Folk
RfG:
 
B

BigBlue

Guest
(They were 2/1 due to Holy Light)

Untap, Play Swamp, Play Ashes to Ashes removing the goblins of the Flarg and Scarwood Goblins from the game, Play Marsh Viper, attack w/ Cave People, Land Leeches and Murk Dwellers, Blocks/Responses? Done after that.

BigBlue: 12
Hand: 7
In Play:

(TT) Forest x2
(T) Island x1
(TT) Swamp x1
(TT) Mountain x2

(T) Land Leeches (2/2; First Strike)
(T) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat)
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(S) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 12
Hand: 8
In Play:

(T) Forest
(T) Mt
(T) Mt *Shrined*
(T) Plains
(U) Swamp
(U) Island

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)

(T) Pikemen (1/1, banding, first strike)
(U) Squire (1/2)


Graveyard: Holy Light, Scavenger Folk
RfG: Scarwood Goblins, Goblins of the Flarg
 

Spiderman

Administrator
Staff member
My bad.

Yowza! Where's my removal like that?

Squire blocks the Murk Dwellers, so I take 4.

Untap, upkeep

Giant Shark
Plains
Brainwash the Murk Dwellers

Done

BigBlue: 12
Hand: 7
In Play:

(TT) Forest x2
(T) Island x1
(TT) Swamp x1
(TT) Mountain x2

(T) Land Leeches (2/2; First Strike)
(T) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(S) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 8
Hand: 6
In Play:

(T) Forest
(T) Mt
(T) Mt *Shrined*
(T,T) Plains x2
(T) Swamp
(T) Island

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(U) Pikemen (1/1, banding, first strike)
(S) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire
RfG: Scarwood Goblins, Goblins of the Flarg
 
B

BigBlue

Guest
Untap, Play Plains, Play Marsh Viper, Give Vipers MW, Attack w/ Vipers, Done

BigBlue: 12
Hand: 6
In Play:

(T) Plains x1
(TT) Forest x2
(T) Island x1
(UT) Swamp x1
(TT) Mountain x2

(U) Land Leeches (2/2; First Strike)
(U) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(S) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 8 7 (2 Poison Counters)
Hand: 6
In Play:

(T) Forest
(T) Mt
(T) Mt *Shrined*
(T,T) Plains x2
(T) Swamp
(T) Island

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(U) Pikemen (1/1, banding, first strike)
(S) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire
RfG: Scarwood Goblins, Goblins of the Flarg
 

Spiderman

Administrator
Staff member
2 Marsh Vipers? Death by poison!

Untap, upkeep

Band the Pikemen with the Shark and attack
Responses/blocks?

BigBlue: 12
Hand: 6
In Play:

(T) Plains x1
(TT) Forest x2
(T) Island x1
(UT) Swamp x1
(TT) Mountain x2

(U) Land Leeches (2/2; First Strike)
(U) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(S) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 8 7 (2 Poison Counters)
Hand: 6
In Play:

(U) Forest
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(U) Island

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire
RfG: Scarwood Goblins, Goblins of the Flarg
 

Spiderman

Administrator
Staff member
That's 5.

Island
Merfolk Assassin (where was this guy in all my Islandwalker games?)

Done

BigBlue: 7
Hand: 6
In Play:

(T) Plains x1
(TT) Forest x2
(T) Island x1
(UT) Swamp x1
(TT) Mountain x2

(U) Land Leeches (2/2; First Strike)
(U) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(S) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 7 (2 Poison Counters)
Hand: 5
In Play:

(U) Forest
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(T,T) Island x2

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)
(S) Merfolk Assassin (1/2, T: Destroy target creature with Islandwalk)

Graveyard: Holy Light, Scavenger Folk, Squire
RfG: Scarwood Goblins, Goblins of the Flarg
 
B

BigBlue

Guest
Untap, Plains, Attack w/ Vipers, Dwellers, and Cave People, Blocks/Responses?

BigBlue: 7
Hand: 6
In Play:

(UU) Plains x1
(TT) Forest x2
(T) Island x1
(UU) Swamp x1
(UU) Mountain x2

(U) Land Leeches (2/2; First Strike)
(T) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 7 (2 Poison Counters)
Hand: 5
In Play:

(U) Forest
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(T,T) Island x2

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)
(S) Merfolk Assassin (1/2, T: Destroy target creature with Islandwalk)

Graveyard: Holy Light, Scavenger Folk, Squire
RfG: Scarwood Goblins, Goblins of the Flarg[/QUOTE]
 
B

BigBlue

Guest
Untap, Plains, Attack w/ Vipers, Dwellers, and Cave People, Blocks/Responses?

(Block the Dwellers with the Assassin)

Take 4 and get 4 Poison Counters.

Play Goblin Digging Team, Angry Mob, Done.

BigBlue: 7
Hand: 4
In Play:

(TT) Plains x1
(TT) Forest x2
(T) Island x1
(UT) Swamp x1
(TT) Mountain x2

(U) Land Leeches (2/2; First Strike)
(T) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(U) Goblin Digging Team (2/1; T, Sac ~: Destroy target wall)
(U) Angry Mob (2/2; Trample; gets +x/+x on my turn for each swamp you control)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 3 (6 Poison Counters)
Hand: 5
In Play:

(U) Forest
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(T,T) Island x2

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire, Merfolk Assassin
RfG: Scarwood Goblins, Goblins of the Flarg
 

Spiderman

Administrator
Staff member
Untap, upkeep

Band my guys and attack
Responses/blocks?

BigBlue: 7
Hand: 4
In Play:

(TT) Plains x1
(TT) Forest x2
(T) Island x1
(UT) Swamp x1
(TT) Mountain x2

(U) Land Leeches (2/2; First Strike)
(T) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(U) Goblin Digging Team (2/1; T, Sac ~: Destroy target wall)
(U) Angry Mob (2/2; Trample; gets +x/+x on my turn for each swamp you control)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes
RfG:
_____________________________________________
Spiderman: 3 (6 Poison Counters)
Hand: 5
In Play:

(U) Forest
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(U,U) Island x2

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire, Merfolk Assassin
RfG: Scarwood Goblins, Goblins of the Flarg
 
B

BigBlue

Guest
Block w/ the Goblin Digging Team and play Marsh Gas.

So, all creatures get -2/-0, which protects the goblins from taking Pikeman dmg, and thus keeping the shark from gaining trample... Diggers die...
 

Spiderman

Administrator
Staff member
Check, although Blockers have already been declared by the time your Team would have taken first strike dmg, so the Shark's ability would not be triggered...

Forest

Done

BigBlue: 7
Hand: 3
In Play:

(TT) Plains x1
(TT) Forest x2
(T) Island x1
(TT) Swamp x1
(TT) Mountain x2

(U) Land Leeches (2/2; First Strike)
(T) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(T) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(U) Angry Mob (2/2; Trample; gets +x/+x on my turn for each swamp you control)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes, Marsh Gas, Goblin Digging Team
RfG:
_____________________________________________
Spiderman: 3 (6 Poison Counters)
Hand: 5
In Play:

(U,U) Forest x2
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(U,U) Island x2

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire, Merfolk Assassin
RfG: Scarwood Goblins, Goblins of the Flarg
 
B

BigBlue

Guest
Untap, Plains, Swing w/ both Vipers, Death by poison? Inferno followed by 2 forest sacrifices?

BigBlue: 7
Hand: 3
In Play:

(UUU) Plains x3
(UU) Forest x2
(U) Island x1
(UU) Swamp x2
(UU) Mountain x2

(U) Land Leeches (2/2; First Strike)
(U) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(U) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(U) Angry Mob (2/2; Trample; gets +x/+x on my turn for each swamp you control)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes, Marsh Gas, Goblin Digging Team
RfG:
_____________________________________________
Spiderman: 3 (6 Poison Counters)
Hand: 5
In Play:

(U,U) Forest x2
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(U,U) Island x2

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire, Merfolk Assassin
RfG: Scarwood Goblins, Goblins of the Flarg[/QUOTE]
 
B

BigBlue

Guest
I'm not casting inferno... I was guessing that was a response by you... are you casting Inferno? I didn't mean to cause confusion... Marsh Gas, I don't have a response for.

I'm done if you don't play inferno - not done if you do... :)
 

Spiderman

Administrator
Staff member
Whew, it's a good thing that didn't happen over the weekend. I'd definitely be confused :)

Untap, upkeep

Band my guys and attack
Responess/blocks?

BigBlue: 7
Hand: 3
In Play:

(UUU) Plains x3
(UU) Forest x2
(U) Island x1
(UU) Swamp x2
(UU) Mountain x2

(U) Land Leeches (2/2; First Strike)
(U) Murk Dwellers (2/2;When ~ attacks and is not blocked it gets +2/+0 until end of combat) *Brainwashed*
(U) Cave People (1/4; Whenever ~ attacks, it gets +1/-2 until eot; 1RR,T: Target creature gains Mountainwalk until eot.)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(T) Marsh Viper (1/2; When ~ damages a player, give them 2 poison counters)
(U) Angry Mob (2/2; Trample; gets +x/+x on my turn for each swamp you control)

Graveyard: Scavenger Folk, Bog Imp, Bog Rats, Drowned, Ashes to Ashes, Marsh Gas, Goblin Digging Team
RfG:
_____________________________________________
Spiderman: 3 (6 Poison Counters)
Hand: 4
In Play:

(U,U) Forest x2
(U) Mt
(U) Mt *Shrined*
(U,U) Plains x2
(U) Swamp
(U,U) Island x2

Dark Heart of the Wood (Sac a Forest: I gain 3 life)
Goblin Shrine (All Goblins gets +1/+0. When ~ leaves play, it deals 1 dmg to each Goblin)
Brainwash (Enchanted creature can't attack unless it's controller pays 3)

(T) Pikemen (1/1, banding, first strike)
(T) Giant Shark (4/4, ~ can't attack unless defending player controls an Island. Whenever ~ blocks or becomes blocked by a creature that has been dealt dmg this turn, ~ gets +2/+0 and gains trample ueot. When I control no Islands, sac ~)

Graveyard: Holy Light, Scavenger Folk, Squire, Merfolk Assassin, Marsh Gas
RfG: Scarwood Goblins, Goblins of the Flarg
 
B

BigBlue

Guest
I'll block w/ everything, and play blood of the martyr.

(Blood of the martyr wording) - Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

I'll take the 1 from the pikeman (regardless of where you assign it to prevent +2/+0 and trample).
 
Top