Mindmaster Prophecy: Spidey vs Mooseman

Discussion in 'Mindmaster Games' started by Spiderman, Feb 25, 2008.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Okay, then I'll change my blocks to the following:

    Spider blocks Hornclaw
    Squad blocks the Dancer
    Beast blocks the Steed
  2. Mooseman Isengar Tussle

    So these get through?

    Bog Glider 1/1
    Chilling Apparition 1/1
    Avatar of Might 8/8

    Damage on stack?
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    They're unblocked :)

    No dmg on stack yet, tap UU to Withdraw your Avatar. Responses?
  4. Mooseman Isengar Tussle

    :p
    damage on stack? or are you pumping someone?

    I think I have to pay 1? U
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yeah, you have to pay something for Withdraw.

    No dmg yet; once Withdraw resolves and you pass, I'll tap out to play Steal Strength, targeting your Apparation for -1/-1 and my Beast for +1/+1. Responses?
  6. Mooseman Isengar Tussle

  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    That's it for me. Dmg can go on the stack and resolve.
  8. Mooseman Isengar Tussle

    You take a whole 1
    Recast the Avatar
    Also Inflame
    So these die
    Spider, Hornclaw
    Squad, Dancer
    Steed
    Done

    Spidey: 8
    Hand: 2
    In Play:

    (T,T) Island x2
    (T,T) Forest x2
    (T,T) Plains x2
    (T) Mt
    (T,T) Swamp x2
    (T) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
    (S) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture, Withdraw, Steal Strength, Rib Cage Spider, Reveille Squad
    RFG:

    Mooseman: 22
    Hand: 1
    In Play:

    (TT) Plains x2
    (TT) Island x2
    (TT) Swamp x2
    (T) Mountain
    (TT) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (S) Avatar of Might (8/8, Trample.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island, Sword Dancer, Coastal Hornclaw, Chilling Apparition, Trenching Steed
    RFG:
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well that sucks.

    Untap, upkeep

    Done

    Spidey: 8
    Hand: 2
    In Play:

    (U,U) Island x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U) Mt
    (U,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
    (U) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture, Withdraw, Steal Strength, Rib Cage Spider, Reveille Squad
    RFG:

    Mooseman: 22
    Hand: 1
    In Play:

    (TT) Plains x2
    (TT) Island x2
    (TT) Swamp x2
    (T) Mountain
    (TT) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (S) Avatar of Might (8/8, Trample.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island, Sword Dancer, Coastal Hornclaw, Chilling Apparition, Trenching Steed
    RFG:
  10. Mooseman Isengar Tussle

    Untap, upkeep
    Attack with Avatar
    This could be it......
    Responses/Blocks?

    Spidey: 8
    Hand: 2
    In Play:

    (U,U) Island x2
    (U,U) Forest x2
    (U,U) Plains x2
    (U) Mt
    (U,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
    (U) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture, Withdraw, Steal Strength, Rib Cage Spider, Reveille Squad
    RFG:

    Mooseman: 22
    Hand: 1
    In Play:

    (UU) Plains x2
    (UU) Island x2
    (UU) Swamp x2
    (U) Mountain
    (UU) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (S) Avatar of Might (8/8, Trample.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island, Sword Dancer, Coastal Hornclaw, Chilling Apparition, Trenching Steed
    RFG:
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Block with everyone.
  12. Mooseman Isengar Tussle

    Damage on stack?
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Not yet, tap my Verdant Fielded land to pump my Beast. Responses?
  14. Mooseman Isengar Tussle

    :p
    Nope anything after damage is on stack with each of your creatures assigned lethal damage. The Beast gets the extra one......
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'll tap WGU to use the Informer's ability to put your Glider at the "bottom" of your library. Responses?
  16. Mooseman Isengar Tussle

    Sack an Island and a Swamp to search my library for a Merc card twice (I find none)
    Assuming you have nothing else
    Done

    Spidey: 8
    Hand: 2
    In Play:

    (U,U) Island x2
    (U,U) Forest x2
    (U,U,U) Plains x3
    (U) Mt
    (U,U) Swamp x2


    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture, Withdraw, Steal Strength, Rib Cage Spider, Reveille Squad, Bog Glider, Thresher Beast, Mercenary Informer, Verdant Field
    RFG:

    Mooseman: 22
    Hand: 1
    Library: Bog Glider
    In Play:

    (UU) Plains x2
    (U) Island
    (U) Swamp
    (U) Mountain
    (UU) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island, Sword Dancer, Coastal Hornclaw, Chilling Apparition, Trenching Steed, Avatar of Might
    RFG:
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    How did I lose my Plains and Verdant Field? :confused:
  18. Mooseman Isengar Tussle

    Sorry, I think I cleaned up to much....
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Okay, just making dure :)

    Untap, upkeep

    Rhystic Deluge

    Done

    Spidey: 8
    Hand: 1
    In Play:

    (T,U) Island x2
    (T,U) Forest x2
    (T,U,U) Plains x3
    (U) Mt
    (U,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)
    Rhystic Deluge (U: Tap target creature unless its controller pays 1)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture, Withdraw, Steal Strength, Rib Cage Spider, Reveille Squad, Bog Glider, Thresher Beast, Mercenary Informer
    RFG:

    Mooseman: 22
    Hand: 1
    Library: Bog Glider
    In Play:

    (UU) Plains x2
    (U) Island
    (U) Swamp
    (U) Mountain
    (UU) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island, Sword Dancer, Coastal Hornclaw, Chilling Apparition, Trenching Steed, Avatar of Might
    RFG:
  20. Mooseman Isengar Tussle

    Untap, upkeep

    Done

    Spidey: 8
    Hand: 1
    In Play:

    (T,U) Island x2
    (T,U) Forest x2
    (T,U,U) Plains x3
    (U) Mt
    (U,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)
    Rhystic Deluge (U: Tap target creature unless its controller pays 1)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture, Withdraw, Steal Strength, Rib Cage Spider, Reveille Squad, Bog Glider, Thresher Beast, Mercenary Informer
    RFG:

    Mooseman: 22
    Hand: 1
    Library: Bog Glider
    In Play:

    (UU) Plains x2
    (U) Island
    (U) Swamp
    (U) Mountain
    (UU) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island, Sword Dancer, Coastal Hornclaw, Chilling Apparition, Trenching Steed, Avatar of Might
    RFG:

Share This Page