Mindmaster Prophecy: Spidey vs Mooseman

Spiderman

Administrator
Staff member
Tap the Sunken Plains to force you to tap.

Untap, upkeep

Plains
Reveille Squad

Done

Spidey: 14
Hand: 11
In Play:

(U) Island
(T) Forest
(T,T) Plains x2
(T) Mt
(U) Plains *Sunk*

Sunken Field (Enchanted land has "T: Counter target spell unless its controller pays 1)

(U) Rib Cage Spider (1/4, Reach)
(S) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)

Graveyard: Spur Grappler
RFG:

Mooseman: 22
Hand: 9
In Play:

(T) Plains
(TT) Island
(T) Swamp
(T) Mountain
(T) Forest

Rhystic Deluge (U: Tap target creature unless its controller pays 1.)

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(S) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)

Graveyard: Soul Charmer
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep

Island

Done

Spidey: 14
Hand: 11
In Play:

(U) Island
(T) Forest
(T,T) Plains x2
(T) Mt
(U) Plains *Sunk*

Sunken Field (Enchanted land has "T: Counter target spell unless its controller pays 1)

(U) Rib Cage Spider (1/4, Reach)
(S) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)

Graveyard: Spur Grappler
RFG:

Mooseman: 22
Hand: 9
In Play:

(U) Plains
(UUU) Island x3
(U) Swamp
(U) Mountain
(U) Forest

Rhystic Deluge (U: Tap target creature unless its controller pays 1.)

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)

Graveyard: Soul Charmer
RFG:
 

Spiderman

Administrator
Staff member
Building up the mana, eh?

Untap, upkeep

Swamp
Bog Glider
Calming Verse

Done

Spidey: 14
Hand: 9
In Play:

(T) Island
(T) Forest
(T,T) Plains x2
(T) Mt
(T) Swamp
(T) Plains *Sunk*

Sunken Field (Enchanted land has "T: Counter target spell unless its controller pays 1)

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(S) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

Graveyard: Spur Grappler, Calming Verse
RFG:

Mooseman: 22
Hand: 9
In Play:

(U) Plains
(UUU) Island x3
(U) Swamp
(U) Mountain
(U) Forest

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)

Graveyard: Soul Charmer, Rhystic Deluge
RFG:
 

Mooseman

Isengar Tussle
In response to the verse I'll tap all three of your creatures.


Untap, upkeep
Attack with all
Discard a card to the Apparition
Plains
Calming verse back at ya
Trenching Steed
Done

Spidey: 9
Hand: 9
In Play:

(T) Island
(T) Forest
(T,T,T) Plains x3
(T) Mt
(T) Swamp


(T) Rib Cage Spider (1/4, Reach)
(T) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

Graveyard: Spur Grappler, Calming Verse, Sunken Field
RFG:

Mooseman: 22
Hand: 7
In Play:

(TT) Plains x2
(TTT) Island x3
(T) Swamp
(T) Mountain
(T) Forest

(T) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(S) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)


Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse
RFG:
 

Spiderman

Administrator
Staff member
Hold up. You realize when you attack with more than one creature, my Squad's ability triggers and my guys will untap. Do you still want to attack with all or at all? :)
 

Spiderman

Administrator
Staff member
Oops, my bad.

Untap, upkeep

Flay you for 2, since you're all tapped out - whatcha got?

Spidey: 9
Hand: 8
In Play:

(U) Island
(U) Forest
(T,T,U) Plains x3
(T) Mt
(T) Swamp

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay
RFG:

Mooseman: 22
Hand: 7
In Play:

(TT) Plains x2
(TTT) Island x3
(T) Swamp
(T) Mountain
(T) Forest

(T) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(S) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)


Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse
RFG:
 

Spiderman

Administrator
Staff member
I'll play a Swamp and be Done

Spidey: 9
Hand: 8
In Play:

(U) Island
(U) Forest
(T,T,U) Plains x3
(T) Mt
(T,U) Swamp x2

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay
RFG:

Mooseman: 22
Hand: 5
In Play:

(TT) Plains x2
(TTT) Island x3
(T) Swamp
(T) Mountain
(T) Forest

(T) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(S) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)


Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
RFG:
 

Mooseman

Isengar Tussle
BTW - you needed to discard a card to the Apparition dealing damage to you in my last turn.

Untap, upkeep, Forest
Coastal Hornclaw
Quicksilver Wall
Done

Spidey: 9
Hand: 8
In Play:

(U) Island
(U) Forest
(T,T,U) Plains x3
(T) Mt
(T,U) Swamp x2

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay
RFG:

Mooseman: 22
Hand: 3
In Play:

(TT) Plains x2
(TTT) Island x3
(U) Swamp
(T) Mountain
(TT) Forest

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
(S) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
(S) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)

Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
RFG:
 

Spiderman

Administrator
Staff member
Oops, I'll discard Aura Fracture.

Untap, upkeep

Forest
Thresher Beast

Done

Spidey: 9
Hand: 6
In Play:

(U) Island
(T,T) Forest x2
(T,T,U) Plains x3
(T) Mt
(U,U) Swamp x2

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(S) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
RFG:

Mooseman: 22
Hand: 3
In Play:

(TT) Plains x2
(TTT) Island x3
(U) Swamp
(T) Mountain
(TT) Forest

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
(S) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
(S) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)

Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep

Swamp
Avatar of Might

Done

Spidey: 9
Hand: 6
In Play:

(U) Island
(T,T) Forest x2
(T,T,U) Plains x3
(T) Mt
(U,U) Swamp x2

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(S) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
RFG:

Mooseman: 22
Hand: 2
In Play:

(TT) Plains x2
(TTT) Island x3
(UT) Swamp x2
(U) Mountain
(TT) Forest x2

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
(U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
(U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
(S) Avatar of Might (8/8, Trample.)


Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep

Island
Verdant Field on a Plains
Attack with the Bog Glider
Responses/blocks?

Spidey: 9
Hand: 5
In Play:

(U,U) Island x2
(T,U) Forest x2
(T,U) Plains x2
(T) Mt
(U,U) Swamp x2
(U) Plains *Verdant Field*

Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
RFG:

Mooseman: 22
Hand: 2
In Play:

(TT) Plains x2
(TTT) Island x3
(UT) Swamp x2
(U) Mountain
(TT) Forest x2

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
(U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
(U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
(S) Avatar of Might (8/8, Trample.)


Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
RFG:
 

Spiderman

Administrator
Staff member
You take 1.

Mercenary Informer

Done

Spidey: 9
Hand: 4
In Play:

(U,U) Island x2
(T,T) Forest x2
(T,T) Plains x2
(T) Mt
(T,U) Swamp x2
(U) Plains *Verdant Field*

Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
(S) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
RFG:

Mooseman: 22
Hand: 2
In Play:

(TT) Plains x2
(TTT) Island x3
(UT) Swamp x2
(U) Mountain
(TT) Forest x2

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
(U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
(U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
(S) Avatar of Might (8/8, Trample.)

Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep, attack with all but the Brawlers....
sac an Island to give the Hornclaw flying
Responses/blocks?

Spidey: 9
Hand: 4
In Play:

(U,U) Island x2
(T,T) Forest x2
(T,T) Plains x2
(T) Mt
(T,U) Swamp x2
(U) Plains *Verdant Field*

Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
(S) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
RFG:

Mooseman: 22
Hand: 2
In Play:

(UU) Plains x2
(UU) Island x2
(UU) Swamp x2
(U) Mountain
(UU) Forest x2

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
(U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
(U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
(S) Avatar of Might (8/8, Trample.)

Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
RFG:
 

Spiderman

Administrator
Staff member
It's an Alpha Strike!

*Now* my Squad is untapped so my Bog Glider untaps.

Spider blocks Hornclaw
Squad blocks the Brawlers
Beast blocks the Steed
Informer blocks the Dancer
 

Mooseman

Isengar Tussle
Sorry, I guess I should tap the ones I'm attacking with
Not the Brawlers, they can't attack

Spidey: 9
Hand: 4
In Play:

(U,U) Island x2
(T,T) Forest x2
(T,T) Plains x2
(T) Mt
(T,U) Swamp x2
(U) Plains *Verdant Field*

Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

(U) Rib Cage Spider (1/4, Reach)
(U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
(U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
(S) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
RFG:

Mooseman: 22
Hand: 2
In Play:

(UU) Plains x2
(UU) Island x2
(UU) Swamp x2
(U) Mountain
(UU) Forest x2

(U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
(T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
(T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
(T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
(T) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
(T) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
(U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
(T) Avatar of Might (8/8, Trample.)

Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island
RFG:
 
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