Mindmaster Prophecy: Spidey vs Mooseman

Discussion in 'Mindmaster Games' started by Spiderman, Feb 25, 2008.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tap the Sunken Plains to force you to tap.

    Untap, upkeep

    Plains
    Reveille Squad

    Done

    Spidey: 14
    Hand: 11
    In Play:

    (U) Island
    (T) Forest
    (T,T) Plains x2
    (T) Mt
    (U) Plains *Sunk*

    Sunken Field (Enchanted land has "T: Counter target spell unless its controller pays 1)

    (U) Rib Cage Spider (1/4, Reach)
    (S) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)

    Graveyard: Spur Grappler
    RFG:

    Mooseman: 22
    Hand: 9
    In Play:

    (T) Plains
    (TT) Island
    (T) Swamp
    (T) Mountain
    (T) Forest

    Rhystic Deluge (U: Tap target creature unless its controller pays 1.)

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (S) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)

    Graveyard: Soul Charmer
    RFG:
  2. Mooseman Isengar Tussle

    Untap, upkeep

    Island

    Done

    Spidey: 14
    Hand: 11
    In Play:

    (U) Island
    (T) Forest
    (T,T) Plains x2
    (T) Mt
    (U) Plains *Sunk*

    Sunken Field (Enchanted land has "T: Counter target spell unless its controller pays 1)

    (U) Rib Cage Spider (1/4, Reach)
    (S) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)

    Graveyard: Spur Grappler
    RFG:

    Mooseman: 22
    Hand: 9
    In Play:

    (U) Plains
    (UUU) Island x3
    (U) Swamp
    (U) Mountain
    (U) Forest

    Rhystic Deluge (U: Tap target creature unless its controller pays 1.)

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)

    Graveyard: Soul Charmer
    RFG:
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Building up the mana, eh?

    Untap, upkeep

    Swamp
    Bog Glider
    Calming Verse

    Done

    Spidey: 14
    Hand: 9
    In Play:

    (T) Island
    (T) Forest
    (T,T) Plains x2
    (T) Mt
    (T) Swamp
    (T) Plains *Sunk*

    Sunken Field (Enchanted land has "T: Counter target spell unless its controller pays 1)

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (S) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

    Graveyard: Spur Grappler, Calming Verse
    RFG:

    Mooseman: 22
    Hand: 9
    In Play:

    (U) Plains
    (UUU) Island x3
    (U) Swamp
    (U) Mountain
    (U) Forest

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)

    Graveyard: Soul Charmer, Rhystic Deluge
    RFG:
  4. Mooseman Isengar Tussle

    In response to the verse I'll tap all three of your creatures.


    Untap, upkeep
    Attack with all
    Discard a card to the Apparition
    Plains
    Calming verse back at ya
    Trenching Steed
    Done

    Spidey: 9
    Hand: 9
    In Play:

    (T) Island
    (T) Forest
    (T,T,T) Plains x3
    (T) Mt
    (T) Swamp


    (T) Rib Cage Spider (1/4, Reach)
    (T) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field
    RFG:

    Mooseman: 22
    Hand: 7
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (T) Swamp
    (T) Mountain
    (T) Forest

    (T) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (S) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)


    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse
    RFG:
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Hold up. You realize when you attack with more than one creature, my Squad's ability triggers and my guys will untap. Do you still want to attack with all or at all? :)
  6. Mooseman Isengar Tussle

    No it doesn't, "if ~ is untapped", the Squad is tapped.
    Unless I am reading that wrong.....
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Oops, my bad.

    Untap, upkeep

    Flay you for 2, since you're all tapped out - whatcha got?

    Spidey: 9
    Hand: 8
    In Play:

    (U) Island
    (U) Forest
    (T,T,U) Plains x3
    (T) Mt
    (T) Swamp

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay
    RFG:

    Mooseman: 22
    Hand: 7
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (T) Swamp
    (T) Mountain
    (T) Forest

    (T) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (S) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)


    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse
    RFG:
  8. Mooseman Isengar Tussle

    Since they are random, pick 2 numbers from 1 to 7
    This could be game...... ugh
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

  10. Mooseman Isengar Tussle

    Razzem Frazzem..... nice picks.....
    Thresher Beast
    Excise
    Are you done yet?
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'll play a Swamp and be Done

    Spidey: 9
    Hand: 8
    In Play:

    (U) Island
    (U) Forest
    (T,T,U) Plains x3
    (T) Mt
    (T,U) Swamp x2

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay
    RFG:

    Mooseman: 22
    Hand: 5
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (T) Swamp
    (T) Mountain
    (T) Forest

    (T) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (S) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)


    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
    RFG:
  12. Mooseman Isengar Tussle

    BTW - you needed to discard a card to the Apparition dealing damage to you in my last turn.

    Untap, upkeep, Forest
    Coastal Hornclaw
    Quicksilver Wall
    Done

    Spidey: 9
    Hand: 8
    In Play:

    (U) Island
    (U) Forest
    (T,T,U) Plains x3
    (T) Mt
    (T,U) Swamp x2

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay
    RFG:

    Mooseman: 22
    Hand: 3
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (U) Swamp
    (T) Mountain
    (TT) Forest

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
    (S) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
    (S) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
    RFG:
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Oops, I'll discard Aura Fracture.

    Untap, upkeep

    Forest
    Thresher Beast

    Done

    Spidey: 9
    Hand: 6
    In Play:

    (U) Island
    (T,T) Forest x2
    (T,T,U) Plains x3
    (T) Mt
    (U,U) Swamp x2

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (S) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
    RFG:

    Mooseman: 22
    Hand: 3
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (U) Swamp
    (T) Mountain
    (TT) Forest

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
    (S) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
    (S) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
    RFG:
  14. Mooseman Isengar Tussle

    Untap, upkeep

    Swamp
    Avatar of Might

    Done

    Spidey: 9
    Hand: 6
    In Play:

    (U) Island
    (T,T) Forest x2
    (T,T,U) Plains x3
    (T) Mt
    (U,U) Swamp x2

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (S) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
    RFG:

    Mooseman: 22
    Hand: 2
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (UT) Swamp x2
    (U) Mountain
    (TT) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
    (U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (S) Avatar of Might (8/8, Trample.)


    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
    RFG:
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep

    Island
    Verdant Field on a Plains
    Attack with the Bog Glider
    Responses/blocks?

    Spidey: 9
    Hand: 5
    In Play:

    (U,U) Island x2
    (T,U) Forest x2
    (T,U) Plains x2
    (T) Mt
    (U,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
    RFG:

    Mooseman: 22
    Hand: 2
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (UT) Swamp x2
    (U) Mountain
    (TT) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
    (U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (S) Avatar of Might (8/8, Trample.)


    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
    RFG:
  16. Mooseman Isengar Tussle

  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You take 1.

    Mercenary Informer

    Done

    Spidey: 9
    Hand: 4
    In Play:

    (U,U) Island x2
    (T,T) Forest x2
    (T,T) Plains x2
    (T) Mt
    (T,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
    (S) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
    RFG:

    Mooseman: 22
    Hand: 2
    In Play:

    (TT) Plains x2
    (TTT) Island x3
    (UT) Swamp x2
    (U) Mountain
    (TT) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
    (U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (S) Avatar of Might (8/8, Trample.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
    RFG:
  18. Mooseman Isengar Tussle

    Untap, upkeep, attack with all but the Brawlers....
    sac an Island to give the Hornclaw flying
    Responses/blocks?

    Spidey: 9
    Hand: 4
    In Play:

    (U,U) Island x2
    (T,T) Forest x2
    (T,T) Plains x2
    (T) Mt
    (T,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
    (S) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
    RFG:

    Mooseman: 22
    Hand: 2
    In Play:

    (UU) Plains x2
    (UU) Island x2
    (UU) Swamp x2
    (U) Mountain
    (UU) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (U) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (U) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
    (U) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (S) Avatar of Might (8/8, Trample.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise
    RFG:
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    It's an Alpha Strike!

    *Now* my Squad is untapped so my Bog Glider untaps.

    Spider blocks Hornclaw
    Squad blocks the Brawlers
    Beast blocks the Steed
    Informer blocks the Dancer
  20. Mooseman Isengar Tussle

    Sorry, I guess I should tap the ones I'm attacking with
    Not the Brawlers, they can't attack

    Spidey: 9
    Hand: 4
    In Play:

    (U,U) Island x2
    (T,T) Forest x2
    (T,T) Plains x2
    (T) Mt
    (T,U) Swamp x2
    (U) Plains *Verdant Field*

    Verdant Field (Enchanted land has "T: Target creature gets +1/+1 ueot)

    (U) Rib Cage Spider (1/4, Reach)
    (U) Reveille Squad (3/3, Whenever one or more creatures attack me, if ~ is untapped, I may untap all creatures I control)
    (U) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (U) Thresher Beast (4/4, Whenever ~ becomes blocked, defending player sacs a land)
    (S) Mercenary Informer (2/1, ~ can't be the target of black spells or abilities from black sources. 2W: Put target Mercenary on the bottom of its owner's library)

    Graveyard: Spur Grappler, Calming Verse, Sunken Field, Flay, Aura Fracture
    RFG:

    Mooseman: 22
    Hand: 2
    In Play:

    (UU) Plains x2
    (UU) Island x2
    (UU) Swamp x2
    (U) Mountain
    (UU) Forest x2

    (U) Branded Brawlers (2/2, ~ can't attack if defending player controls an untapped land. ~ can't block if you control an untapped land.)
    (T) Sword Dancer (1/2, WW: Target attacking creature gets -1/-0 until end of turn.)
    (T) Bog Glider (1/1, Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library)
    (T) Chilling Apparition (1/1, B: Regenerate ~. Whenever ~ deals combat damage to a player, that player discards a card from his or her hand.)
    (T) Trenching Steed (2/3, Sac a land: Trenching Steed gets +0/+3 until end of turn.)
    (T) Coastal Hornclaw (3/3, Sac a land: ~ gains flying until end of turn.)
    (U) Quicksilver Wall (1/6, 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.)
    (T) Avatar of Might (8/8, Trample.)

    Graveyard: Soul Charmer, Rhystic Deluge, Calming Verse, Thresher Beast, Excise, Island
    RFG:

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